Roadmap leaked??

Please read again. I clearly said that I wasn't talking about you personally. Stigbobs original post was about people not liking the game.
This stems back to the post where stigbob told me to play games that I enjoy... (irrespective of the fact that I do, and I WANT to enjoy ED again) you should read back further,
I can't understand why you guys look for a point to attack another player/ex-player on, we paid for the game too!, and as nothing is perfect at release (as stigbob alluded to earlier) we look forward to amendments, some of which b*gger up for us 'personally' and one in particular has b*ggered it up for me... but not you obviously,
but one thing you should bear in mind is if a future update b*ggers the game up for you DON'T complain, just stop playing.
 
This stems back to the post where stigbob told me to play games that I enjoy... (irrespective of the fact that I do, and I WANT to enjoy ED again) you should read back further,
I can't understand why you guys look for a point to attack another player/ex-player on, we paid for the game too!, and as nothing is perfect at release (as stigbob alluded to earlier) we look forward to amendments, some of which b*gger up for us 'personally' and one in particular has b*ggered it up for me... but not you obviously,
but one thing you should bear in mind is if a future update b*ggers the game up for you DON'T complain, just stop playing.
Where did I attack you?
 
Where in my post did I say Bablefish attacked me?.
I was as generalising as some other 'innocent' posters were.
Well you quoted me and said:

I can't understand why you guys look for a point to attack another player/ex-player on
So it's just kind of logical that I assumed you are talking to me.
When I made some generalisations in my earlier post I made it quite clear that I am not talking about you. 🤷‍♂️

Anyway, I guess we should put the handbags away.
 
Well you quoted me and said:



So it's just kind of logical that I assumed you are talking to me.
When I made some generalisations in my earlier post I made it quite clear that I am not talking about you. 🤷‍♂️

Anyway, I guess we should put the handbags away.
As did I when you quoted me but meant 'any' you.

But as you rightly say... handbags away, o7
 
Which other "space sims" are you referring to here? Not counting games that are not released yet, games that are actually space shooters, games that are set in a fantasy space world. X4 might be close, but I think it didn't really work out.
A lot of players, including me, play Elite because it's closer to a believable reality than other games and apart from Elite's prequels not a single game comes to mind, which delivers in this discipline. I am pretty sure that Elite is safe for now.
There are several games from things like Freelancer etc
 
Telepresence is not that bad. It's simply a hologram (already have that with the HUD, definetely not lore breaking) and some remote control. Sure, why can we use remote control over several hundred ly's but not transfer exploration data and stuff? No idea, probably for game play reasons. But this inconsistency was already in the game since Galnet and basically everything else. The question is, why do we even need to fly our ships if we could just use telepresence instead? Maybe this will make more sense when space legs arrive.
My hope is that galaxy wide telepresence disappears when space legs becomes a thing.

Galnet is an issue, but not as bad. It could one way traffic. Would be low latency and would need very little security compared to the direct link into your brain.

But saying that, I would prefer galnet updates when you dock at a station. Don't really need it when I'm 40000 Ly away.
 
My hope is that galaxy wide telepresence disappears when space legs becomes a thing.
My fervent hope as well. Multicrew should never have been released until Elite Feet was available.

Galnet is an issue, but not as bad. It could one way traffic. Would be low latency and would need very little security compared to the direct link into your brain.

But saying that, I would prefer galnet updates when you dock at a station. Don't really need it when I'm 40000 Ly away.
That's ok, we're not getting any Galnet updates at all 🙄
 
My hope is that galaxy wide telepresence disappears when space legs becomes a thing.

Galnet is an issue, but not as bad. It could one way traffic. Would be low latency and would need very little security compared to the direct link into your brain.

But saying that, I would prefer galnet updates when you dock at a station. Don't really need it when I'm 40000 Ly away.
Agreed. I hope that it gets removed but I fear it stays. The only thing that is sure is the inevitable complaining. :D
Without a major overhaul or telepresence, Multicrew will be completely useless.
 
My hope is that galaxy wide telepresence disappears when space legs becomes a thing.
The two could potentially exist simultaneously, IF FDev added an incentive to "physically" meet in game and use your 'legs' to board their ship and occupy a seat (with an escape pod please). As an example an exploration seated player might attract a reduced scan time, dual tagging or additional payout bonuses.

Any other player using multicrew instead might be limited in the amount of "onboard" tweaking options.

[Edit: I'm not a big fan of galaxy wide instant TP either but it's in-game and probably won't be removed.]

[Edit, edit: One HUGE difference could be the option to take the helm, since in MC that is not permitted.]

[Edit III: Another seated option people seem to want could include being able to take out multiple SRV's and still dismiss the ship, or not, for surface base interactions and the carriers could be a switching hub where you can walk from your ship to someone else's, and maybe collect double engineering materials.]
 
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The two could potentially exist simultaneously, IF FDev added an incentive to "physically" meet in game and use your 'legs' to board their ship and occupy a seat (with an escape pod please). As an example an exploration seated player might attract a reduced scan time, dual tagging or additional payout bonuses.

Any other player using multicrew instead might be limited in the amount of "onboard" tweaking options.

[Edit: I'm not a big fan of galaxy wide instant TP either but it's in-game and probably won't be removed.]

[Edit, edit: One HUGE difference could be the option to take the helm, since in MC that is not permitted.]

[Edit III: Another seated option people seem to want could include being able to take out multiple SRV's and still dismiss the ship, or not, for surface base interactions and the carriers could be a switching hub where you can walk from your ship to someone else's, and maybe collect double engineering materials.]
Gameplay wise, sure they could coexist. It's the broken lore issues with galaxy wide instant telepresence that I would like to see removed.
 
Agreed. I hope that it gets removed but I fear it stays. The only thing that is sure is the inevitable complaining. :D
Without a major overhaul or telepresence, Multicrew will be completely useless.
2020 IS the time i am hoping for a major overhaul..... and we get the crew which was detailed prelaunch, npcs with skills we can train, who take a salary (hopefully a sensible one).

Player multicrew would then imo make sense to work 1 of 2 ways, you put your character in the ship, like wings work now , during that session you gain credits AND build rep/rank etc OR for that session you do not play as your cmdr but instead play as your mates crew person.
no telepresence needed but still instantly accessible....... carrots to encourage it would be i dunno, maybe give a 2x multiplier of the XP that crew person gains when being controlled by a player.

any money earned in that session which is then past to the player who was playing the crew person for that session I think would be best left ignored... ie the money goes in their account but dont try to write it into lore..... its just the bank balance goes up a bit. Rank and reputation to your CMDR I doubt would be a thing in this mode.

At this point i expect i will be disapointed on this (which is not to say i think the rest of the DLC will disappoint) ... but hope dies last. npc Ships crew and the rpg elements surrounding them were probably the single biggest post release update i was looking forward too (even more so than npc wingmates which also got swapped out).
 
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After all the work that has been done including free updates that didn't cost players a penny, some people demand too much.
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If you ever, in the past, even once, defended the state of the game or otherwise deflected criticism on the basis of "hey it's early days give them a chance," or suggested that complaints at the time were unfair and invalid because certain things wiiiiiiiill get fixed in the future, then you don't get to double-dip on that premise by calling those fixes to an underwhelming game "free updates that didn't cost players a penny."

You can be correct now, or you can be correct back then, but you can't be both.
 
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