Heh, I thought of base legs a bit back, but space legos has a nice ring to it.If FPS content is "Space Legs," can basebuilding content be "Space Legos"?
Yeah your concern was posted by others already. It's wrong, though. Check out No Man's Sky for one example of a solution to basebuilding in a primarily P2P game. There's probably plenty of other ways to make basebuilding work and none of it requires Frontier switch their entire game over to a client/host system.Not sure if this was already posted but base building would require a dedicated server.
With the current structure, all player owned items like ships and SRV disappear when the player logs out.
So if player 1 would build a base somewhere and then log out, the base would also disappear. Problem is now that if player 2 would build a base in the same spot while player 1 is offline and then player 1 would log in, there would be two bases overlapping each other.
So without a dediacted server which saves all the bases build in the galaxy, I do not see bases or other "permanent local objects" possible.
Not sure if this was already posted but base building would require a dedicated server.
With the current structure, all player owned items like ships and SRV disappear when the player logs out.
So if player 1 would build a base somewhere and then log out, the base would also disappear. Problem is now that if player 2 would build a base in the same spot while player 1 is offline and then player 1 would log in, there would be two bases overlapping each other.
So without a dediacted server which saves all the bases build in the galaxy, I do not see bases or other "permanent local objects" possible.
If FPS content is "Space Legs," can basebuilding content be "Space Legos"?
Why are you opposed to paying for the game? Are you expected to go to work for free?Oh god, I hope this doesn’t lock functional content for bases and ships behind a paywall! This game will take a huge dump if it goes this route.
I do love the idea of getting out of my seat and wandering around my ships, though. Hopefully there is gameplay around repairing or reloading your ship while in super cruise assist mode!
Not sure if this was already posted but base building would require a dedicated server.
With the current structure, all player owned items like ships and SRV disappear when the player logs out.
So if player 1 would build a base somewhere and then log out, the base would also disappear. Problem is now that if player 2 would build a base in the same spot while player 1 is offline and then player 1 would log in, there would be two bases overlapping each other.
So without a dediacted server which saves all the bases build in the galaxy, I do not see bases or other "permanent local objects" possible.
Before Elite Dangerous I always thought of emergent gameplay as a positive thing.... However I have seen what the majority in ED seem to consider "emergent" and you know what, I would much rather NPC's provide me contextual sensible content and leave the emergent stuff for other gamesHehe, no worries. I agree the territorial element is a bit of a wasted opportunity (and still, lots of commanders thoroughly enjoying the BGS as is, bugs and all, etc). But we shouldn’t forget there is probably a very significant amount of emergent gameplay, or otherwise player generated activities, coming from non territorial elements such as DW2, Fuel Rats, IDA, Canonn, racers/rallies and a large etc
Before Elite Dangerous I always thought of emergent gameplay as a positive thing.... However I have seen what the majority in ED seem to consider "emergent" and you know what, I would much rather NPC's provide me contextual sensible content and leave the emergent stuff for other games
indeed... sorry i was not trying to argue with you......... and all of the things you cited are certainly positive influences on the game it was just a light hearted remark (albeit grounded in my experiences) that my personal experiences of emergent gameplay when playing ED were far less positive.Be that as it may, weather you like or not and weather you want to call it emergent, player generated or otherwise, the truth is all those activities and initiatives I cited above (and quite a few more) seem to be part of the core gameplay that has underpinned Elite lifetime and made it last so far since launch.
Compare Star Citizens Reddit with EDs: they are almost the same- screenshots and people saying how great it is to finally own ship X. Players of both games only talk about pretty screenshots which to me suggests a major lack of content and features in ED and that SC is still years from a game.
Why are they not talking about when the Guardians finally came back and forced us to choose them or the Thargoids? Or the fight for survival when Thargoids ripped apart a megaship with them in it? Or when a Power leader said and did something morally ambiguous? The reason being no-one talks about anything else is that what else is produced is weak with no context or meaning. Lore has essentially died in ED, it used to be interesting but now is reduced to sound bites and small stories. Lore should be ongoing, with simultaneous stories each day drip feeding us details about the game and the world.
I don't want to come across as a doom monger because I don't believe ED is doomed. What makes me angry is the wasted opportunities which are right in front of the devs.
Not sure if this was already posted but base building would require a dedicated server.
With the current structure, all player owned items like ships and SRV disappear when the player logs out.
So if player 1 would build a base somewhere and then log out, the base would also disappear. Problem is now that if player 2 would build a base in the same spot while player 1 is offline and then player 1 would log in, there would be two bases overlapping each other.
So without a dediacted server which saves all the bases build in the galaxy, I do not see bases or other "permanent local objects" possible.
1. Guardians are extinct. They didn't come back. We just found their ruins.Why are they not talking about when the Guardians finally came back and forced us to choose them or the Thargoids?
Except in EVE you can see the pits of humanity, a game of intrigue and betrayal from within, worse than Game of Thrones at their best. Months of infiltration just to take revenge on a single person, people camping others for months JUST TO DESTROY THAT ONE TITAN!!! As you said, it takes months to build a titan and thousands of players. And some players make it their goal to destroy them because they can. How would you feel as the owner of the titan, having worked on it for 4-6 months, they jump you, inhibit your jumping and blow you away - Because they can - how would you feel?I remember CCP estimating that to build a Titan in Eve Online would take 4-6 months and thousands of players. In the end iirc it took 2-3 weeks...easy enough to design out of by relating materials required to "real world" volumes i.e. if there's a million tons of aluminum in a base, then it takes a million tons of aluminum...
I was never really interested in base building either. My goal was always to get into my dream ship, buy the necessary upgrades and engineer it. Now that I've done it, I don't really have a goal anymore. I log in, do some scenarios or missions and log out again. Suddenly base building doesn't seem so stupid anymore.Hello Games could do it in No Man's Sky and it seems now their main attraction, so if FD decides to do it they can for sure. I'm not sure this is on their priority list, but it's not on mine.
1. Guardians are extinct. They didn't come back. We just found their ruins.
2. We didn't get a choice to side with the Thargoids.
Except in EVE you can see the pits of humanity, a game of intrigue and betrayal from within, worse than Game of Thrones at their best. Months of infiltration just to take revenge on a single person, people camping others for months JUST TO DESTROY THAT ONE TITAN!!! As you said, it takes months to build a titan and thousands of players. And some players make it their goal to destroy them because they can. How would you feel as the owner of the titan, having worked on it for 4-6 months, they jump you, inhibit your jumping and blow you away - Because they can - how would you feel?
Straying into theorycrafting even further - very good points, but it doesn't change the level of industry that players can exert in a game space. If FDev make the bases destructible in some way, then players will destroy them regardless of whether they take 5 minutes or 5 months to make. Nor will it matter how convoluted you make the destruction - I've FC'ed/co-FC'ed on station destruction and fleet ops in Eve and the level of tactical (and strategic) co-ordination displayed is remarkable (I know some ex and serving military guys like to use it for this purpose), so its not always a case of random ganking/joker style "watching the world burn".
So the original point still stands i.e. I hope FDev know what they are letting themselves in for with base building and design accordingly.
Hopefully if base building does come, then it is modular, so you can build an "Obi-Wan Kenobi" single man dwelling/landing pad in a few days effort or a larger base/structure using the kind of fleet/alliance co-ordination Eve displays. Provided you can "stealth"/camouflage the smaller structures in some way then I'm sure they'll remain largely hidden amongst the 400 billion star systems (approx 2.4 trillion landable planets) we have today.
indeed, Eve is a game i have zero interest in playing, and the above touches on multiple reasons why.1. Guardians are extinct. They didn't come back. We just found their ruins.
2. We didn't get a choice to side with the Thargoids.
Except in EVE you can see the pits of humanity, a game of intrigue and betrayal from within, worse than Game of Thrones at their best. Months of infiltration just to take revenge on a single person, people camping others for months JUST TO DESTROY THAT ONE TITAN!!! As you said, it takes months to build a titan and thousands of players. And some players make it their goal to destroy them because they can. How would you feel as the owner of the titan, having worked on it for 4-6 months, they jump you, inhibit your jumping and blow you away - Because they can - how would you feel?