I think the FPS VR comment may be meaning teleport rather than direct movement, as for many it is the only way not to get travel sick.
I'm also chuckling over the scope of this thread - all from an unfounded rumour from a 'dodgy' source
But, facts aside, I'd love atmospherics...
Many* being a unknown quanity and also not a set in stone quanity as a number of users which initially suffer from such issues develop a resistance to the issue through exposure, although some (unlucky) users do not. FDEV handled the SRV game play the same way as I imagine they'd handle any other element of the VR implementation, it's there, there are a few 'comfort' options are available but ultimatley it is up to the end user if they find the feature comfortable enough for them and there is the option of 2D play to fall back on if they decide certain activities in VR are not suitable for them.
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