What’s the star type?
And thus, RaxxlaIt is possible (but highly unlikely) you could accidentally find a wandering rogue planet. This is if my understanding of how a High Wake FSD Jump works is correct.
I imagine that it (in effect) inverts gravity so that when you arrive at the Primary Star it acts like a 'crash mat' to soften the impact (the FSD is still running as you transition from a High Wake jump to Super Cruise). However, if there were an unexpected (and large enough) object in the line of flight of a High Wake Jump there would be an 'impact' mid Jump (which could cause some damage as the FSD would not have 'prepared' itself for the 'crash mat' landing). However, if the Player was then to run a full FSS (and, ideally, a Planetary scan) and sell the data the rogue planet could then be regularly visited, as its' location and trajectory are now known.
This would only leave either captured planets (not rogue anymore) or planets escaping (not rogue yet).
We can travel 2000x the speed of light. We fight giant insect flowers. We have 400 billion star systems and there hasnt been news in over a month, That's unrealistic. Everything else is just improbable. Besides space magic and handwavium, remember? We're talking about a video game and not real life
But if we must, ill use your imagination for you. Perhaps it appears in a system for a day or so then disappears for a week before re-entering a different system.
Do you have a source for this? I'd love to read up a bit more on it, that's the first I've heard about this.The first are the invisible stars on the galaxy map. THey were originally intended to be navigational hazards: if you made a jump from system A to system B, but there was a rogue planet system C somewhere on the line between them, then your FSD had a mis-jump and dumped you down at the rogue planet system C, instead of your intended destination B. The idea of such mis-jumps was dumped way back in pre-Alpha testing, but assuming the galaxy was designed with them present, then they're still there, and it is these objects that the "Rogue_Planet" object class is presumably attached to.
Technically the un-captured rogues could still be rendered in the game if they associated it with its nearest star system and then included it in that system as a planet on a hyperbolic trajectory (eccentricity > 1).