I'll get it:What’s the star type?
And thus, RaxxlaIt is possible (but highly unlikely) you could accidentally find a wandering rogue planet. This is if my understanding of how a High Wake FSD Jump works is correct.
I imagine that it (in effect) inverts gravity so that when you arrive at the Primary Star it acts like a 'crash mat' to soften the impact (the FSD is still running as you transition from a High Wake jump to Super Cruise). However, if there were an unexpected (and large enough) object in the line of flight of a High Wake Jump there would be an 'impact' mid Jump (which could cause some damage as the FSD would not have 'prepared' itself for the 'crash mat' landing). However, if the Player was then to run a full FSS (and, ideally, a Planetary scan) and sell the data the rogue planet could then be regularly visited, as its' location and trajectory are now known.
In the real galaxy, even if it's in or close to the center of a system, if a body is not gravitationaly bound to the system, then it's a rogue passing through the system. In practice that would be hard to model in the ED galaxy since we aren't actually simulating orbital dynamics that way. It would also mean if we were to be able to see it the game would need to generate it as part of the system with a velocity and direction but without an orbit, I highly doubt if the game can do that since it's potential distance from the star would effectively increase to infinity and I think the entire thing would just collapse in a heap.This would only leave either captured planets (not rogue anymore) or planets escaping (not rogue yet).
No, the physics that govern the way planets, stars, moons and other stellar phenomena work are and always should be separate from the actions and ways in which the players move and behave. The attraction of Elite to many players is that FDEV are trying to make the galaxy simulation as realistic as possible. Sure it can't be absolutely realistic due to the limitations of the model and power of our computers, but introducing something as obviously unrealistic as a planet that jumps from one system to the next in any player detectable length of time is just a step to far when in fact we know that would take closer to 100,000 years.We can travel 2000x the speed of light. We fight giant insect flowers. We have 400 billion star systems and there hasnt been news in over a month, That's unrealistic. Everything else is just improbable. Besides space magic and handwavium, remember? We're talking about a video game and not real life
But if we must, ill use your imagination for you. Perhaps it appears in a system for a day or so then disappears for a week before re-entering a different system.
Do you have a source for this? I'd love to read up a bit more on it, that's the first I've heard about this.The first are the invisible stars on the galaxy map. THey were originally intended to be navigational hazards: if you made a jump from system A to system B, but there was a rogue planet system C somewhere on the line between them, then your FSD had a mis-jump and dumped you down at the rogue planet system C, instead of your intended destination B. The idea of such mis-jumps was dumped way back in pre-Alpha testing, but assuming the galaxy was designed with them present, then they're still there, and it is these objects that the "Rogue_Planet" object class is presumably attached to.
I actually think it would be better if rogue wandering planets were implemented like this: They would not show up at all on the Galaxy Map but they would show up on the Nav Panel as targetable gravity wells when you got to within 40lys of them. The pilot could then select them and jump to them just like a normal star system. Upon dropping out of hyperspace you'd be greeted not with a star rushing at you but the dark rogue planet itself. It would essentially be a star system with just one planet and nothing else in it.Technically the un-captured rogues could still be rendered in the game if they associated it with its nearest star system and then included it in that system as a planet on a hyperbolic trajectory (eccentricity > 1).