Horizons Rotating Holo-Me in Creator

This might be a stupid question, but...how do you rotate the Holo-Me in the creator to see things like your character's profile or the patches on the uniform?

At the bottom, it says the rotation keys are unbound, but for the life of me, I cannot find how to bind them in the Options menu; they just don't seem to exist as keys you can edit...or, if you can, they're in some really obscure, counter-intuitive place you'd never look.
I found something that said you could toggle mouse-rotation, but setting that did two things: diddly and squat.

So...how do ya do it?
 

dayrth

Volunteer Moderator
There are no default keybindings for HoloMe. You have to set them up yourself. Go to options > controls and expand the holome section right at the bottom. The last option is for rotate. You need to set an axis rather than a key. I have mine on mouse. If you use a joystick or analogue control on a game pad you may need to expand the rotate section and set a dead-zone.
 
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What you've described does not exist; there is no "set an axis" option at all.

However, I figured it out; it seems that there is a Toggle Mouse Rotate button...but I didn't realize that you had to hold it down, that it wasn't a Press-For-On/Off key.
 
What you've described does not exist; there is no "set an axis" option at all.

......................

Yes it does, have a look at this:


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Set here:


Qdf5orC.jpg




Have fun...

:)
 
Okay...well, 1) it didn't say "axis", which is why I didn't see what you were describing.
And 2), because of the '+' to expand it, I didn't think there was a command to be bound there...I thought it was just to open up the list of commands for rotation. So that explains that.

So, a little miscommunication, there, but it got sorted in the end. Thanks.
 
Okay...well, 1) it didn't say "axis", which is why I didn't see what you were describing.
And 2), because of the '+' to expand it, I didn't think there was a command to be bound there...I thought it was just to open up the list of commands for rotation. So that explains that.

So, a little miscommunication, there, but it got sorted in the end. Thanks.

You are welcome - you might like to note for the future that all axis bindings have the "+" so that you can set up dead zones etc....
 
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