Thanks alec
Are these lighting changes something that also effect the visuals on surface level?
Don't really have comment on feedback threads - I'm sure there ARE things that get changed because of community feedback (the KWS revisions following the C&P updates are a good example) but I just can't recall any specifics from what we saw on Thursday. It'll be interesting to see if any of the feedback we gave on Thursday makes it into the final release, I'm definitely going to try and watch out for that. My belief is that Frontier are definitely willing (and genuinely interested) in receiving feedback but I think they're also generally fairly pleased with their own ideas (and often have good reasons for things that don't always seem obvious to us and/or have technical/practical reasons why many of our suggestions are hard to implement) so in practice probably don't change very much.Hi Alec, thanks for taking your time and trying to answer some questions while still honoring your NDA. It must be hard to withstand the temptation ...
Anyway, can you say something about the feedback threads?
Did you have the impression that FDev chaged any mechanics due to the arguments brought up in them? Or was everything just good as is (due to the now possible in depth look) and better than the theoretical concerns?
Since it's a non-change and simply a continuation of their previously stated position I think I'm safe in saying that the multi-tool (are you referring to the idea of module or limpet controller "racks" here?) is not currently part of Q4 but that they are still considering the idea (I can imagine this being something that could conceivably be added after the beta if it proves to be a major issue). Mining certainly requires a fairly specialised ship but I suspect they quite like this (I do too).(I would be especially interested whether or not we will still get 4 dedicated mining “tools” or were they combined into just two “multi-tools” as proposed? An answer obviously only if possible... )
I'm all ears......
Mining in VR is practically my favorite thing.
... and often have good reasons for things that don't always seem obvious to us and/or have technical/practical reasons why many of our suggestions are hard to implement ...
Regarding the “multi-tools”, my wording was quite sloppy, I am afraid.
I was refering to the four different “weapons”, each of them specialized for one mining type. The suggestion was to unify them into just two: one “classic & surface” mining laser and one “sub-surface & deep core” mining missile.
I'm grudgingly excited to hear that mining improvements look good. Ditto for exploration. I do think it's kind of a weird way to get the information out: show a hand-picked group of apple polishers, er, I mean youtubers and esteemed members of the community, whose gameplay experience and expectations don't even remotely reflect my own a 6 hour presentation and hope that them alluding to it and hinting about it gets me excited. I'd rather they just got out with it for Pete's sake.
was there any talk about smuggling and/or piracy? :'-o
I'm all ears......
Mining in VR is practically my favorite thing.
Malik on the lighting changes:
Yes, I would have to say the pictures that were given out several weeks ago do not represent what you can see in a live played version of the game in a video format.
Is one of those things, if you are in an ice ring, the ambient coloring, effects, star color, nearby gas giant, shadows, it gives this feeling of "this is a cold place"
If you are on a rocky body, back to the sun, just looking over the ground, the brightness, the sharp reflections off of glossy surfaces, you know this is a hot place before the camera was turned around and you see that the star is taking up half the sky.
Because the lighting system is dynamic, you will see a totally different effect right after you drop out of hyperspace, vs if you travel the distance out to Pluto, are in different types of rings, etc. Overall I feel it definitely adds to the game.
On top of that, there are performance improvements with the new system too.
is it worth to comeback to the bubble, for the exploration changes?
She's not referring to USSes there, but locating planets/moons and interesting clusters of worlds.Psyche: FDev Visit Catch-up & Shenanigans
The system for seeking out signals (USSes?) look good, doesn't look too complicated.
All of the previewed gameplay/features were in-game, using their latest Hot Build. Dev & QA accounts were visibly connecting in and out during the day.49m40s - The preview was in-game, not a video. (For mining or explo?)
Wow! Really? That's the essence of 3 hours streaming?
...as if there was the need for another reason to prefer text over video