<<< Starts hearing the Eagles warming up backstage.
To skim the unique rewards of course. That's why bribes aren't the solution. Good gameplay can't fix the design paradox of having PvP and PvE in one bucket either. That is a fundamental design flaw. You'll always have the players who don't want to play PvP but don't want to miss out on the rewards. And why would they? If you want to have ppl play the PvP it's gotta be a good PvP, not some gag order, carrot and stick, fomo bullcrap....but I still wonder why one should embark on an activity which was designed/oriented for PvP and then go playing in modes which are enclosed to PvP.![]()
Psh. Ever heard of cold start?<<< Starts hearing the Eagles warming up backstage.
Why not both? Rewarding gameplay that goes beyond factions and perks / rewards for being loyal?To skim the unique rewards of course. That's why bribes aren't the solution. Good gameplay can't fix the design paradox of having PvP and PvE in one bucket either. That is a fundamental design flaw. You'll always have the players who don't want to play PvP but don't want to miss out on the rewards. And why would they? If you want to have ppl play the PvP it's gotta be a good PvP, not some gag order, carrot and stick, fomo bullcrap.
And as long there is engineer fueled arms race you won't have good PvP for a decent audience. it's always gonna be a shrinking pop of "end game" elite who has the coffers full of mats, pimped modules, high end ships. This PvP doesn't attract any serious new blood.
Consider this; you can take an army and use them to assault a city or you can place a squadron in a contraption disguised as a horse and let them enter unhindered. If there is the option to achieve an objective without hindrance or unnecessary challenge, then what commander of an army wouldn't choose it? Solo/Private offers those opportunities and that's it really, I reckon....but I still wonder why one should embark on an activity which was designed/oriented for PvP and then go playing in modes which are enclosed to PvP.![]()
You know what I'd want. I'd want Kumo burgers and blue princess bikini audiences. These are rather intangible rewards.Why not both? Rewarding gameplay that goes beyond factions and perks / rewards for being loyal?
Yes, this! The army.Consider this; you can take an army and use them to assault a city or ...
To skim the unique rewards of course. That's why bribes aren't the solution. Good gameplay can't fix the design paradox of having PvP and PvE in one bucket either. That is a fundamental design flaw. You'll always have the players who don't want to play PvP but don't want to miss out on the rewards. And why would they? If you want to have ppl play the PvP it's gotta be a good PvP, not some gag order, carrot and stick, fomo bullcrap.
And as long there is engineer fueled arms race you won't have good PvP for a decent audience. it's always gonna be a shrinking pop of "end game" elite who has the coffers full of mats, pimped modules, high end ships. This PvP doesn't attract any serious new blood.
Why? If I buy a PvP game, isn't the point of it going at it right away? Who wants to do 500 h of busywork until they are allowed to join a very basic fundamental game aspect?...
Well... indeed but powerplay should be seen like a sort of end game too, more or less like the AX battles etc. are for the PvE and hence the race for engineering is necessary for any endeavour in such activities. What does seems to me is that the only one difference is that for AX there's no one to blame when something goes wrong (except may be FDEV lol) whilst for PvP it looks like there's always a "victim" and a "carnifex" i.e. it's being negatively connoted because there's a target (= another player) to blame for what's gone wrong.
That's the game design flaw indeed, as enemy pledged NPCs do not offer any challenge at all... it's human, some one does like challenges (like me) some one else just doesn't.Consider this; you can take an army and use them to assault a city or you can place a squadron in a contraption disguised as a horse and let them enter unhindered. If there is the option to achieve an objective without hindrance or unnecessary challenge, then what commander of an army wouldn't choose it? Solo/Private offers those opportunities and that's it really, I reckon.
That's the problem, everyone can pledge a power at t0.Why? If I buy a PvP game, isn't the point of it going at it right away? Who wants to do 500 h of busywork until they are allowed to join a very basic fundamental game aspect?
tries to think about how this is different and fails miserablyWhat people don't realize yet is this new feature is VR Powerplay. This will make all other arguments invalid.
VR Powerplay is what all VR users have been crying out for*tries to think about how this is different and fails miserably
(Forgive the lack of an appropriate and potentially funny GIF to demonstrate this is a joke - I’m not familiar enough with the forum to know how to get one inserted or which sites work.)
VR Powerplay is what all VR users have been crying out for*
But then saying that Aisling supporters would never leave the game
*in sweaty nightmares
Was it designed for PvP (explicitly, players shooting each other in open)?...but I still wonder why one should embark on an activity which was designed/oriented for PvP and then go playing in modes which are enclosed to PvP.![]()