That's one of the biggest game changers for me. Looks like we don't need to rely on third party information to find stuff like ruins anymore.
Hopefully these new mechanics will be put to some test with a new Alien Mystery search, like when The thargoids and Guardians first come on the scene.... I miss those.
And when Fdev want to feed new content out, someone doesn't need to find it before anyone knows there's even a new 'thing', and everyone else read about it on a 3rd party stream or website, they will see the rumour, and go and investigate if they want.
... hopefully. We're light on details, and I'm hoping we get a bigger breadcrumb to go on than "Guardian ruins exist somewhere inside this 8000 LY wide cube of space".
Agreed. It's got huge potential to open the game up to all the players that want it, and also as a mechanism to deliver the story in a far more compelling way. It's something that could grow and grow.
This was my favorite part of the new stuff, just after the dark side of planets + night vision and the overall lighting improvements.
Please let's not make this about PVPIt will cause exploration rushs. Imagine how many commanders will flock to a sector if there is something unusual rumoured.
This could then work in the way of MMO's in terms of an ultra rare item drop. Something that would be in game for one server tick and then would be gone.
Think of the feeding frenzy around an experimental weapon that gives you a potential advantage in PVP verses other players.
im not a pvper just gave it as an obvious example, because that community may normally poo poo exploration.Please let's not make this about PVP
You guys had the spotlight for 4 yrs.
Agree, seems like our characters will be finally integrated in the game. I can't wait to see the changes in bgs and scenario missions. Looks like a total revamp of the game towards, as was said in a recent article, more game transparency.