Sad bug with lightning of multiple stars

Hello cmdrs. Sad story about useless spending of an hour as a discoverer.
Jumped into the system. FSSed it. Was ready to jump to the next point on my route but suddenly saw two very bright objects on a skybox. They were not inside the system, because FSS didn't react on them. As a newbie - fanatic discoverer i like to find interesting objects on a skybox and then look for them on a galaxy map. Because it can be probably a very bright star, a supergiant star, etc. So i went to galaxy map and started to observe nearby space to find 2 very bright stars near each other in given direction. I thought there were 2 variants: It could be a very close pair of objects, or distant ones, but supergiants. If you did that, you know that finding objects on a given direction is not an easy task. Of course i found nothing spending a lot of time.
OKAY said i to myself. Probably it is a strange bugged thargoid-guardian-raxxla object inside this system that is not supposed to be detected by FSS? I pressed the accelerator to maximum to fly in given direction and in a few minutes i saw this. (attention on 0:05-0:10 on the video):(
Ok, i know there is an issue with multistar lightning in the system, because of technical issues with perfomance in dynamic lightning. But why the fock these strange reflections (yes, 2 bright objects are the reflections of the original stars in the system: red and yellow) are jumping on the skybox?
 
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Currently in position #15 of most-voted-for issues:


All the distant white dots of planets are in the correct positions at the instant you jump into a system but are attached to the skybox, so as you move in SuperCruise they drift away from their proper positions. Once you get within 2-3 ls of the parent body the skybox dot will disappear shortly after the physical model pops in. It’s been broken for just over a year now 😕
 
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Currently in position #15 of most-voted-for issues:


All the distant white dots of planets are in the correct positions at the instant you jump into a system but are attached to the skybox, so as you move in SuperCruise they drift away from their proper positions. Once you get within 2-3 ls of the parent body the skybox dot will disappear shortly after the physical model pops in. It’s been broken for just over a year now 😕
I noticed that too, it's really annoying how the planet dots jump around all over the place, and where the actual planet is there is just nothingness until the actual planet appears.

Another annoying thing is the extreme unrealistic lighting, brightness and color of stars onto surfaces.

The central single star is a tiny brown dwarf, but the planet is lit up in bright light as if it was a big white star. Everything should be pink or red instead of white, and much darker.
 
Another annoying thing is the extreme unrealistic lighting, brightness and color of stars onto surfaces.

The central single star is a tiny brown dwarf, but the planet is lit up in bright light as if it was a big white star. Everything should be pink or red instead of white, and much darker.
There’s also the problem of other planets descending into darkness if you fly into a planet’s shadow - this planet illumination problem was reported as fixed with the following note:

Since the reporting of this issue we have improved multiple elements of the lighting system through our updates. With this in mind, we consider the general issues affecting lighting to be resolved but encourage anyone with more specific instances or problems to report those separately for our attention.”

…but this didn’t actually fix the specific instance reported in the issue 😅 It’s been resubmitted here and I’ve added my confirmations, but it still requires several more if anyone else fancies adding to the report.
 
There’s also the problem of other planets descending into darkness if you fly into a planet’s shadow - this planet illumination problem was reported as fixed with the following note:

Since the reporting of this issue we have improved multiple elements of the lighting system through our updates. With this in mind, we consider the general issues affecting lighting to be resolved but encourage anyone with more specific instances or problems to report those separately for our attention.”

…but this didn’t actually fix the specific instance reported in the issue 😅 It’s been resubmitted here and I’ve added my confirmations, but it still requires several more if anyone else fancies adding to the report.
The opposite also happens, a moon that should be blocked by its planet will become unblocked when you fly out of the planet's shadow. It seems like it takes its reference point from the ship camera.
 
The central single star is a tiny brown dwarf, but the planet is lit up in bright light as if it was a big white star. Everything should be pink or red instead of white, and much darker.
Like this?
Not even an atmo body, which can be very colourful...

Screenshot_0287.jpg



Atmo body that is neither white nor bright... Loads of them around...
Screenshot_0018.jpg
 
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Maybe it's only accurate if it's very close to the star...

BrownDwarf.jpg

While this one is extremely off, it's a L-class brown dwarf in this case.
 
It clearly isn't, it's bright white, and also way overpowered for a tiny dwarf. You're just opposing for the sake of it. No one in their right mind considers this lighting appropriate.
Is there such a thing as "a right mind"? Or just a range of opinions?

Maybe my colour calibrated monitor is better at rendering, or something?
 
So if OP goes to the same system in Legacy, this won't be a problem?
Works as it should in Legacy 👍
Maybe it's only accurate if it's very close to the star...
It’s a known issue, acknowledged by FDev:
If you cherry pick planets close to their parent star you’ll get nice coloured lighting for your screenshots. Once you get a few light seconds away things become flat white.
 
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Currently in position #15 of most-voted-for issues:


All the distant white dots of planets are in the correct positions at the instant you jump into a system but are attached to the skybox, so as you move in SuperCruise they drift away from their proper positions. Once you get within 2-3 ls of the parent body the skybox dot will disappear shortly after the physical model pops in. It’s been broken for just over a year now 😕

I didn't know it was in the issue tracker. Given the issue tracker is more of a bug election system than issue tracker, i don't think frontier actually use it for bugs, more so they can claim PR if they have some spare time. Still i voted for it, even though they'll only fix it at their schedule, at least we can point at it and call them on it.

This bug makes live a joke compared to legacy. What do you all play elite for the gamey "gameplay" progression loops? Id play any other game but elite to get positive feedback from clicking inputs!
 
Currently in position #15 of most-voted-for issues:


All the distant white dots of planets are in the correct positions at the instant you jump into a system but are attached to the skybox, so as you move in SuperCruise they drift away from their proper positions. Once you get within 2-3 ls of the parent body the skybox dot will disappear shortly after the physical model pops in. It’s been broken for just over a year now 😕
4 votes added.
 
Like this?
Not even an atmo body, which can be very colourful...

View attachment 350559


Atmo body that is neither white nor bright... Loads of them around...
View attachment 350560
Are you experiencing another senior moment @Rat Catcher?

Do you remember this conversation from a few weeks ago: https://forums.frontier.co.uk/threa...hting-is-still-messed-up.590109/post-10078578

I quote:

As you know, and has been repeatedly demonstrated in other threads (e.g. https://forums.frontier.co.uk/threads/broken-stellar-lighting.595270/), he's referring to atmospheric lighting. If you landed on any atmospheric planet (even one with a Y Class Dwarf as it's primary light source), the star will turn white as soon as you enter the atmosphere.

Additionally, all stars (with the exception of brown dwarfs) emit white light throughout the game - all the colour grading from Horizons has been removed.

Your 1st picture shows the only exception on a non-atmospheric world, and your 2nd picture is the atmosphere colour - not the star colour.

I can't believe you're still having trouble grasping this.
 
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