COMPLETED CG Salvation’s Appeal for Guardian Artefacts

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Kietrax

Volunteer Moderator
Summary
System: PMD2009 48
Station: Glorious Prospect (Megaship, large pads available, 1,629 Ls from main star, 1,299.53 Ly from Sol)
Objective: Deliver Guardian caskets, orbs, relics, tablets, totems and urn
Time limit: 1st July 3307 @ 06:00 UTC

Description
Aegis Research and Taurus Mining Ventures have requested deliveries of Guardian artefacts to the PMD2009 48 system.
The rival campaigns follow the discovery of an ancient battleground between the Guardians and the Thargoids on Trapezium Sector YU-X c1-2 1a.
Patience Middleton, representing Taurus Mining Ventures, provided this statement:
‘Salvation’ has claimed the exclusive rights to exploit the Proteus site, which was discovered thanks to his specialist knowledge. He has contracted us to pay for Guardian caskets, orbs, relics, tablets, totems and urns brought to the megaship Glorious Prospect.
The Alliance, Empire and Federation consider depriving Aegis of resources to be a criminal act. As a result, pilots are warned that any ship modules received from Taurus Mining Ventures will be marked as ‘hot’, thereby incurring extra costs to be cleaned prior to installation.
If Tier 1 is reached, the top 10% of contributors will receive a focused long-range high-penetration fixed Class 2 Guardian Shard Cannon with additional weight, power draw and heat. This will be placed into storage at the Glorious Prospect in the PMD2009 48 system by the 2nd of July 3307. If Taurus Mining Ventures receives more donations than Aegis, the top 75% of contributors will receive the module.
The initiative begins on the 24th of June 3307 and will run for one week. If the final target is met earlier than planned, the campaign will end immediately.
To earn rewards, you must sign up as an active participant before delivering Guardian caskets, orbs, relics, tablets, totems and urns to the Glorious Prospect in the PMD2009 48 system.
Be aware that faction-state changes and other disruptive events can negatively impact markets and station services, and could prevent the initiative from running smoothly.
Notes:
  • The Glorious Prospect is orbiting planet 2
  • Megaship services: Commodities Market, Outfitting, Repair, Restock, Refuel
  • Prices at Glorious Prospect:
    • Guardian casket: 162,940 Cr/T
    • Guardian orbs: 174,150 Cr/T
    • Guardian relics: 249,620 Cr/T
    • Guardian tablets: 174,150 Cr/T
    • Guardian totems: 204,370 Cr/T
    • Guardian urns: 149,070 Cr/T
Latest status
Last updated: 30 June UTC-reached Tier 5

Current Progress:
Current Participation Rewards:
Global Progress: 400,001 tonnes delivered
Contributors: 2,453
Reward Tier: 5/5
Global Reward:
None listed
Top 10 CMDRs: 40,000,000 CR
Top 10%: 30,000,000 CR
Top 25%: 24,000,000 CR
Top 50%: 15,000,000 CR
Top 75%: 6,600,000 CR
Top 100%:
800,000 CR

CG threshold tracking
Inara (https://inara.cz/galaxy-communitygoals/) tracks overall progress, your contributions and estimates tier boundaries.

Journal data (used to track progress) can be submitted via various third party tools or by direct journal imports on Inara. For more details see https://inara.cz/inara-api/.

New &/or have questions about the Community Goals? Check out the Community Goal Guide ... click here
 
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Let me get this straight, all the grind we made in the Alexandria was simply wiped out.

Then we get the confirmation that there will be no thargoid combat on foot.

Now we have to do the same grind all over again, actually it's potentially doubled because there are two factions wanting the same amount of guardian stuff.

Where would all this lead us to? Maybe a medium sized guardian ship? New guardian modules/weaps? New thargo mothership?

Hey, we are talking about FDev so what would they make out of it?

More grind for you: guardian engineering

tenor.gif

yay!

Act 3/6 by the way.
 
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Am I reading that correctly as a triple engineered guardian module?
Just Long-Range and Focused probably, since high penetration isn't a mod.
I think just single-engineered, in that "focused" increases range and armour penetration.
Focused doesn't increase power draw, so according to the description it's both Focused and Long-Range.
Additional weight, power draw and heat.

I'll pass.
+30% weight and +5% heat won't be noticeable, but the +15% power draw is huge on a module that's already difficult to fit to begin with (base of 1.21 MW, more than a fixed Burst).

However I'm more annoyed by how awkward it will be to have only one engineered gun. At least the rate of fire will be the same as the non-engineered ones, but still.
 
About time these things can be engineered.
Let the Logmageddon begin!

I was also wondering if this may set things up to allow us to freely engineer them in the future.

Either that or remove the arbitary 4 weapon limit to encourage more players to experience AX combat by lowering the skill threshold required.

That said they've just rebalanced payouts, and offering players a way to more easily dispatch Thargs might make for a bit of a gold rush.

Who knows, maybe that's the plan, same as when core mining was first introduced?

dons tinfoil hat
 
I was also wondering if this may set things up to allow us to freely engineer them in the future.

Either that or remove the arbitary 4 weapon limit to encourage more players to experience AX combat by lowering the skill threshold required.

That said they've just rebalanced payouts, and offering players a way to more easily dispatch Thargs might make for a bit of a gold rush.

Who knows, maybe that's the plan, same as when core mining was first introduced?

dons tinfoil hat
Yeah, or it is another arbitrary rules violation like all other doubleengineered modules to lure people to the CGs.
 
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