Sorry if you felt the 2nd and 3rd paragraph was directed at you it wasn't just the top comment about CQC.
I see, sorry then about the remark.
Grouphug! \o/
Sorry if you felt the 2nd and 3rd paragraph was directed at you it wasn't just the top comment about CQC.
I see, sorry then about the remark.
That's actually a pretty good test of Rinzler's honesty. If Sundae is still considered a member of SDC after this then pretty much every "combat logging is cheating" argument they have tried to put up will be shown as a self serving lie.
Rather hilarious. A list of commanders, some are well known to cheat.
That's actually a pretty good test of Rinzler's honesty. If Sundae is still considered a member of SDC after this then pretty much every "combat logging is cheating" argument they have tried to put up will be shown as a self serving lie.
I have been politely asking Rinzler about this issue but get only silence. Perhaps he has me on 'ignore'? Or possibly it is just because the evidence shows that SDC are full of [redacted], and just spout ludicrous, pompous nonsense. We may never know, but it isn't hard to form a reasonable conclusion.
CMDR Rinzler o7o7o7
Misguided perhaps, and Z4 was not complicit with the log (though his wing members log on each other too, as do SDC members).
Here's the entire discussion:
https://www.reddit.com/r/EliteCombatLoggers/comments/4f5v9j/cmdr_sundae_combat_logger/
They do? They don't? They what?
Sounds like the Sundae character used menu logging.
Agreed: which is why I assert than any penalties for such logging (and by extension disconnects) should be restricted to open.I see one reason for having repercussions for pulling-the-plug-logging while in combat: the integrity of the game in the multi player environment.
That's really all.
Who cares if people are combat logging in Solo; and private should be left to the owner of the private group to decide.
Sounds like the Sundae character used menu logging.
Why should those who don't fly with their network cable clamped between their teeth lose more than those that do?
No. It's to say that people shouldn't be punished for an action without a clear reason to do so.But isn't that the same as saying that in Solo or Private Group we should all have 100% insurance, i.e., no rebuy costs?
Are you saying people should, in your opinion, have zero rebuy (and also retain their weeks worth of hard won engineering mats)? Because that's a different topic than CL.Why should those who don't fly with their network cable clamped between their teeth lose more than those that do?
What about solo players?Normally I wouldnt call it cheating but I m going to agree with the OPs opinion because ED already offers you ingame mechanics to stay safe from other players meaning that whiever opts to play multi agrees to the risks involved and probably intends to deal out some harassment himself. Logging in that case is simply a cheesy way to avoid the consequences YOU chose and should be punished. At least morally if not by code.
Yes, he did indeed, and actually streamed it live. Funnily enough he has since taken down the video.
The "he was doing it to raise awareness" gambit is, I'm afraid, utterly pathetic and is not borne out by what the video showed. He menu logged, then logged back in but not in open, and said to his audience, "Phew, they aren't in my instance". Well, durr, no surprises there then. Unfortunately for the hapless Sundae, many people noticed him not logging back into Open. He got roasted and the video disappeared.
I think you seem to be saying "we should punish people for avoiding penalties by giving them penalties"; which begs the question "why? How does it affect you? And since it doesn't affect you, why do you care?"
Because we have one Galaxy not several, and mode-switching not separate saves, players who play in Solo are capable of affecting my interests in many ways, including:-
- My Powerplay interests
- My BGS interests
And they are capable of coming into Open and attacking me.
I certainly do believe that a player who comes to a system whose BGS I support and starts killing our NPC cops to tank our influence should lose both rebuy and any cargo if said cops kill him - not that he should be invulnerable, whether by a task-kill or an infinite health hack - which have pretty much the same effect.
Related example: if a player brings Unknown Artefacts in Solo to bomb another player group's system, aiming to take their station offline, and a pirate NPC interdicts him and he is about to die - yes he should die and yes he should lose his UA's.
The last CG in Maia with the conflict zones I was playing in open. I would get into heavy combat and the server kept locking up on me. To those it probably looked like Combat Logging (Cause I got into some PVP scuffles doing the CG). The game would just stop. I would hear all the sounds but every time it happened I had to hard close the game from the task manager.
I'm sorry, but I see no reason to complicate a simple question by philosophical reflections. If it is cheating then it is cheating and should be punished accordingly. We have experience of many online games, including p2p, Dark Souls series for example. You know what they do with the combat loggers? Shadow ban. Not instantly. Will have to do it 10-12 times before you get "ban" message. So if you had a connection failure on the provider's fault, you are in no danger. Over 2 years of playing ED I only had a couple of instances of disconnection, so I do not believe that someone is often losing internet connection, especially during the combat) You think this is unfair? Or too harsh? I don't think so. The observance of rules brings respect to the community, to other players. Makes the game better, more serious and more adult.
Because we have one Galaxy not several, and mode-switching not separate saves, players who play in Solo are capable of affecting my interests in many ways, including:-
- My Powerplay interests
- My BGS interests
And they are capable of coming into Open and attacking me.
I certainly do believe that a player who comes to a system whose BGS I support and starts killing our NPC cops to tank our influence should lose both rebuy and any cargo if said cops kill him - not that he should be invulnerable, whether by a task-kill or an infinite health hack - which have pretty much the same effect.
Related example: if a player brings Unknown Artefacts in Solo to bomb another player group's system, aiming to take their station offline, and a pirate NPC interdicts him and he is about to die - yes he should die and yes he should lose his UA's.