Same old song about cheaters

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If once or twice, or even three, player was forced to leave the session it's not a problem. But if he constantly does it? Dozens of times, and always in battle and always being near death?

How? Some ways was mentioned above

Personally I can see a circumstance where my Wife is long term ill, or I'm a volunteer lifeguard say, where I may regularly need to simply abandon play at zero notice & go do the more important thing.

If I were in that position I probably wouldn't like guaranteed death but I'd accept it. However I would be doing at at all sorts of random moments (most of the time it wouldn't be an issue for the game).

So in your chess analogy, where do you draw the line? Is there an accepted club rule of three strikes & you're out (shadowbanned), 5 strikes? Is there provision for this in the rules of chess? It's been around a long time, I can imagine it's come up now & again through the ages ;)
 
Science has postulated that Cranium is the densest mineral in the universe. To demonstrate I have read this, three times now, you said: "Flagging can work since if a player is disconnecting constantly in the middle of combat with another player present, it's not only probable to assume there is malicious intention, but also evidence for punishment for ruining other players' experience.Eliminating rebuy would make death meaningless, so that's not an option.Also the assumption that PvP is just about boiling ship up is either pure ignorance or false categorizing." Ok, so you state that flagging someone can work to determine someone has combat logged repeatedly. And then you said: "Mostly because this forum has a heavy PvE population, which the issue doesn't even concern most of the users here, not surprised, really." However neither of these responses demonstrate any losses you have suffered from this, unless you're trying to subtly imply that this ruins your experience. But this also implies that your experience is somehow more important that someone else's experience, because your attack of someone else that did not want to be attacked, that resulted in them having to quit out of the game, breaking their immersion, has had their experience ruined to a greater degree.So clear this up for me - is this "ruined experience" your only loss as a result of this behavior? And does this also mean your experience is more important than someone else's?So since I read, you are now obligated to reward me, by answering the question that was posed, and stop cheating at forums.
Hah... From the very beginning of my reply, I made it very specific about your assumption as to how people suffer from combat logging. I made it explicitly clear since the very beginning that PvP isn't all about blowing people up for fun. As I've already pointed out, piracy is a profession that involves negotiation and if necessary, forceful extraction. The last thing a proper pirate wants to do is to destroy a trade ship. It's bad for business and it attracts unwanted attention. Combat logging nullifies any meaningful interaction and is responsible for turning a good amount of pirates into what people now refer to as "griefers." I've seen it happen with my own eyes since I've been an administrator for the most well-known piracy player group for over a year now since ED was released. On the other hand, the real "griefers" can easily hide behind combat logging and make exacting vengeance/justice impossible for real bounty hunters.So we have a sandbox without proper crime and punishment, so the only source of that would come from players. Guess who wins in the cycle of combat logging? Unsurprisingly, the "griefers." People that want legitimate interaction are being boned over and over and are frankly sick of it.Guess why we don't have a functional multiplayer with meaningful player conflict?
 
Personally I can see a circumstance where my Wife is long term ill, or I'm a volunteer lifeguard say, where I may regularly need to simply abandon play at zero notice & go do the more important thing.

If I were in that position I probably wouldn't like guaranteed death but I'd accept it. However I would be doing at at all sorts of random moments (most of the time it wouldn't be an issue for the game).

So in your chess analogy, where do you draw the line? Is there an accepted club rule of three strikes & you're out (shadowbanned), 5 strikes? Is there provision for this in the rules of chess? It's been around a long time, I can imagine it's come up now & again through the ages ;)

I am sure the guy who jumped me, got his   bottom   handed to him, was actually a volunteer life guard with a terminally ill spouse, who just had to leave 5 seconds before i toasted his cockpit.
 
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Personally I can see a circumstance where my Wife is long term ill, or I'm a volunteer lifeguard say, where I may regularly need to simply abandon play at zero notice & go do the more important thing.If I were in that position I probably wouldn't like guaranteed death but I'd accept it. However I would be doing at at all sorts of random moments (most of the time it wouldn't be an issue for the game).So in your chess analogy, where do you draw the line? Is there an accepted club rule of three strikes & you're out (shadowbanned), 5 strikes? Is there provision for this in the rules of chess? It's been around a long time, I can imagine it's come up now & again through the ages ;)
Then one might consider why one plays a multiplayer game where he needs to constantly disconnect from the game which (if playing in an applicable mode) will negatively affect other players.
 
It's not fixable.
Prove someone Combat Logged and did not suffer a power failure or connectivity failure beyond their control.

Of course, there is one real solution, but you won't like it.

Stop Attacking other Players without their consent.

This is yet another of many reasons I stick to Solo play. So much less drama. And I promise, not a single System Authority ship or NPC Pirate I've ever logged out on will ever post a QQ here about it.

How I wish the NPC's would log out on you. Assassination mission? Let me just log out, bounty hunting? bye bye. Pirating? Adieu and thanks for all the fish. The "its convenient for me so screw it if it's wrong" mentality never ceases to amaze me. Do you avoid to pay taxes as well because you didn't give consent?
 
I wonder, is there even any chance that fdev will solve the problem of combat log? I know Mr. Braben to personally call it cheating. I've seen it myself) I recently spoke with one of the new players, and he said to me that actively uses the combat log even in solo that would not have to pay insurance. Is this normal? It really does not matter to anyone?

They don't actually play open much, that's why it's rife with so many oddball decisions.

Highwake to escape combat instantly so nobody ever can die (Can never kill pirates/murderers)

Combat log on a whim;

Mass lock doesn't actually do anything due to Highwake.

Anything open is at the bottom priority level unfortunately. Even though they said Combat Logging was bannable even if you played in Solo/PG rofl.
 
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Nice. I'm glad that, even with the big release of 1.7/2.2, time is still taken to come together and regain that warm and fuzzy feeling of togetherness that only a good post about the evils of Solo/PG and Combat logging can bring. Here's a big 'Kumbaya' for you my space brother. Kumbaya's for everyone.
 
I don't combat log and I do play a good bit of both open and solo depending on what's happening that day. And if I get into a fight and I loss then that's my problem. But then again I rarely get messed with when i'm sporting a combat ship. But it seem 9 out of 10 times that i'm attacked by other players it's when I'm in a unarmed explorer ship or trade ship. I understand there is a solo, but if the pvp junkies(funny term, there needs to be player vs player for pvp, not player vs victim) would simply fight other people who are looking for a fight and stop attacking unarmed weak ships then you would have less combat logging... or not, because those same pvp junkies log when they realize that ship is not as unarmed as they once thought. either way it goes to the same problem. people are trying to gank unarmed ships who do not want any part of it. And as for combat logging in solo, why do you care?
 
Then one might consider why one plays a multiplayer game where he needs to constantly disconnect from the game which (if playing in an applicable mode) will negatively affect other players.

Sure, but it's their choice not ours. I'm not arguing in favour of CLing, but you (not just you) are taking the easy path & simply complaining without taking personal responsibility. Why not do something about it? It's within your control to do so.

Or stop complaining & just get on with it, either way is good ;)

btw I appreciate that the Code (when it was a thing) drew the line in the sand at a sensible point. I'm sure there are many that complained about your exploits before that would be happy to have only the Code to worry about ;)

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I am sure the guy who jumped me, got his bottom handed to him, was actually a volunteer life guard with a terminally ill spouse, who just had to leave 5 seconds before i toasted his cockpit.

See this is again just jumping on the easy quip. I completely understand your position but it doesn't move the argument along. 'tis funny though, I've had it too ;)
 
Sure, but it's their choice not ours. I'm not arguing in favour of CLing, but you (not just you) are taking the easy path & simply complaining without taking personal responsibility. Why not do something about it? It's within your control to do so_Or stop complaining & just get on with it, either way is good ;)
If player conflict and interaction such as piracy and bounty hunting were not advertised, then frankly I would tell people to "suck it up" as well since they weren't intended to happen.But that's hardly the case, so it's good to remind FD what needs to be fixed.I've done my share of work outside of simple complaining:https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play
btw I appreciate that the Code (when it was a thing) drew the line in the sand at a sensible point. I'm sure there are many that complained about your exploits before that would be happy to have only the Code to worry about ;)
Very true, I believe the organization you're implying was founded partial with the goal of reminding people what "griefing" is. Frankly they do a fantastic job on that front, though I disagree on some of their stand points and operations.
 
For example. If we play chess, we play by the rules.
Chess also has very clearly defined rules, lacking in any ambiguity. Golf also has clearly defined rules, with multiple commentaries and clarifications and a governing body to make rulings when there is an occurrence that falls outside the scope of the rules.

And just in case it was missed - I will say again for the record, I do not condone combat logging. I do understand it, but I don't condone it.

I also do not attack other players, but I don't condemn it either. I can understand many reasons for attacking another player - from just having something to prove, or defending your chosen faction, to playing the part of an intergalactic pirate.
 
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This is one of those things where it doesn't matter what FDev *says* about combat logging. It's what they *do* that reveals their preferences. And they don't appear to *do* anything. Which means that they implicitly support it. It's the ultimate tool for conflict avoidance and people are going to keep using it until something is done to make it either impossible to do or undesirable to do.

At this point, they have done nothing. Which means that even a tiny step would probably move the needle at least a little bit.

How about: if you force-quit the game while in the same instance as another hostile CMDR, the next time you sign on, the game gives you a pop-up window stating that this is NOT OK. And you have to click a button that says "I'm sorry". That's it. No punishment necessary, just some communication from the game to the player that combat logging is NOT OK. I don't think most players even realize that it's a thing or that there's an official stance on the matter at all. Some people seem to think it's a legit "tactic". How about some clarification on the matter at least? If it's not in the game, it's not in the game. Forum posts do not a gamerule make.
 
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How about: if you force-quit the game while in the same instance as another hostile CMDR, the next time you sign on, the game gives you a pop-up window stating that this is NOT OK. And you have to click a button that says "I'm sorry". That's it. No punishment necessary, just some communication from the game to the player that combat logging is NOT OK. I don't think most players even realize that it's a thing or that there's an official stance on the matter at all. Some people seem to think it's a legit "tactic". How about some clarification on the matter at least? If it's not in the game, it's not in the game. Forum posts do not a gamerule make.

Simply because it's incredibly simple to horrifically abuse such a thing.

"FD! CMDR X combat logged on me and my buddies and here are our logs to prove it! And three videos!"

when CMDR X did absolutely nothing wrong, and CMDRS A,B, C are in it for the lulz
 
Combat escaping .......... How PVP works .. Solo , the game

Does Battlefield One have this feature ? or do the noobs STILL just download the latest hacks

Times like these wish I had a time machine , see 10 years into the future, and what ED has become..


Note , I have not played in over a month , not fired up the game to play leave the dock since 2.2 dropped either, reason is MATS on-board (Mission mats) , want storage to be able, to fly safer,
so many close calls

BUT if I was a combat escaping cheater I would be playing

So therein lies.. the standard
 
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If player conflict and interaction such as piracy and bounty hunting were not advertised, then frankly I would tell people to "suck it up" as well since they weren't intended to happen.But that's hardly the case, so it's good to remind FD what needs to be fixed.I've done my share of work outside of simple complaining:https://forums.frontier.co.uk/showt...-an-Analysis-on-Professions-and-Modes-of-Play

I've snipped your second paragraph, clearly we share similar views.

However, telling people to 'suck it up' doesn't help your case. Yes, naturally Piracy & other non-consensual PvP encounters is part of the game, and in some respects is intergral to my own gameplay (I avoid 'baddies' such as yourself, but without their presence (eg in Solo) my enjoyment would be greatly reduced. I aim to counter your offence.

But this doesn't apply to the type of player we are discussing here. The player that struggles with losing. I know I can't beat you at your own game, and counter it with 'intelligence' (information). I know where you hang out (not you specifically, you understand) and if I am unable to counter that I accept that you have the high ground & simply don't do that CG or whatever (or occasionally drop to solo if I can't be bothered & really want to go there).

The type of player that CLs is confident that they are a badass, and when they find out they are not the biggest fish in the pond they react poorly.

If that player, instead of CLing, simply chooses to play in Solo or a Group (as many do) instead of encountering you, their gameplay isn't hugely affected. Yes as I described above they do lose out on a little excitement, but really they can just carry on.

However as a Pirate or any other role that depends on player interaction, (which really is what PvP is, as you say it doesn't have to be pew pew. We've never met in-game but you are still providing content for me) your gameplay does suffer from the overfishing.

So the 'menacing threat' part is good, it's just the overkill part that is a problem.

If I were in my Trade Cutter (massive shields, minimal armour & firepower), and interdicted by a bunch of FDLs & a Cutter for masslock I really have only one choice, to high wake. I'm not going to read any message or 'prepare to drop cargo', I'm just going to run.

However If I'm interdicted by 4x Cobras (proper pirate ship IMO) a) I'm unlikely to see that as a serious threat, and b) The TTK & lack of masslock means I have more options, so I'm not panicked. I read your carefully prepared witticisms, I throw you a bone & drop some cargo as payment, but you know you can still hold ground (force me to high wake) or cost me a lot in repairs (or kill me if I'm a jerk).

I'd be in favour of punishing combat logging, but like defining what a griefer is it's hard to pin down. But Combat Logging can be reduced by the players that it affects the most (ie you). Some will always do it but I'm confident there are plenty that would respond to a little less overkill, and you don't have to pursuade FDev to do anything, you can do it yourself, if you have the self control.
 
I've combat logged on AI:
Although it's normally been when the screen has gone out, the controller has died or some other technical issue is causing issues.
 
Hah... From the very beginning of my reply, I made it very specific about your assumption as to how people suffer from combat logging. I made it explicitly clear since the very beginning that PvP isn't all about blowing people up for fun. As I've already pointed out, piracy is a profession that involves negotiation and if necessary, forceful extraction. The last thing a proper pirate wants to do is to destroy a trade ship. It's bad for business and it attracts unwanted attention. Combat logging nullifies any meaningful interaction and is responsible for turning a good amount of pirates into what people now refer to as "griefers." I've seen it happen with my own eyes since I've been an administrator for the most well-known piracy player group for over a year now since ED was released. On the other hand, the real "griefers" can easily hide behind combat logging and make exacting vengeance/justice impossible for real bounty hunters.So we have a sandbox without proper crime and punishment, so the only source of that would come from players. Guess who wins in the cycle of combat logging? Unsurprisingly, the "griefers." People that want legitimate interaction are being boned over and over and are frankly sick of it.Guess why we don't have a functional multiplayer with meaningful player conflict?

Thank you.

And yes, I do completely agree - Bounty Hunting and Piracy are real professions, and while they can be practiced on NPC's, it frankly is far less interesting and challenging than interacting with another actual person.
Now Bounty Hunting does not require much interaction, as it has a very simple and straightforward premise: Pilots marked as "Wanted" are to be blown up.
Piracy, on the other hand, almost necessitates player to player interaction. Ideally Pirates should not be destroying other ships. And any "good" pirate is going to have some level of understanding - not wanting someone's mission cargo, just regular cargo, not destroying the ships they are robbing, and, conversely not being the ones to log out themselves when their "helpless" prey turns the tables on them and ends their reign of terror in a hail of blasters and bullets. And I'm willing to bet at least one of them has as well.

But, I'll also point out that we, the players, are not "the law", nor even enforcers of "the law". That role remains solely in the NPC hands of System Authority and Internal System Security - until such a time that we are able to join these factions and be commissioned as law-enforcement officers, which would open the door to many, many interesting missions and new styles of game play. And like any sandbox game, while we are free to make up our own rules to our own games played within the sandbox, these rules are not "law", and not everyone is obligated to play by "our rules". Let's take the all the way to the analog world - in days long past, we would go into the outside world to "play". We would make up our games, agree on the rules, and play by those rules. And if someone else happened to come into our area, they might find themselves targeted by waterballoons, nerf darts, flashlights - whatever it happened to be that was a part of our games.

And sometimes they would want to join in our games. Sometimes they would not. And those of us that were not beginning to show signs of needing professional help would simply accept that not everyone wanted to play our games, and we'd leave them alone.

Coming back here - and I will just pointedly ask - if we happened to cross paths in Open, and you should decide I look like a good target and you should happen to desire to pirate me and I say "I don't want to play your game, leave me alone and pirate someone else" are you going to respect that, respect me and respect my experience, or are you going to open fire on me, bombard me with hatchbreaker limpets or otherwise continue to harass me because I don't desire to play your game by your rules?
Or perhaps a better question - Would you attack a group of Fuel Rats because they happened to be in your hunting ground?

And this remains one of the biggest reasons I play 99% of my time in Open - because I want to enjoy the game without having to deal with other people and their visions of what the game experience is to them. And if you do happen to see me running about in Open play, I'm likely only taking video of someone else doing whatever they happen to be doing, or explaining various elements of the game to day-0 players who find themselves overwhelmed by the experience. Or I might be making wakes for people to scan, or I might have been blowing someone up by request to clear their bounties, but I don't believe this is required any longer.
I won't deny either that the role of "Galactic Pirate" did catch my attention when I first started considering picking this game up, but I never did get into it. I found too many other occupations to be far more interesting and entertaining, and I came to realize that, at heart, I am a naturally law-abiding galactic resident.. for the most part.
 
Coming back here - and I will just pointedly ask - if we happened to cross paths in Open, and you should decide I look like a good target and you should happen to desire to pirate me and I say "I don't want to play your game, leave me alone and pirate someone else" are you going to respect that, respect me and respect my experience, or are you going to open fire on me, bombard me with hatchbreaker limpets or otherwise continue to harass me because I don't desire to play your game by your rules?
Or perhaps a better question - Would you attack a group of Fuel Rats because they happened to be in your hunting ground?

This is the only part of your post I have any issue with. In your water balloons analogy, if I am able to determine that something I don't want any part of is happening (eg it's bunch of kids I know play rougher than I'd like), I would avoid the area. I may use some form of authority if I thought the situation warranted it (ie tell bounty hunters, round up a posse), but I certainly wouldn't rely on their compliance that I am not part of their game. I will play elsewhere.
 
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