Same old song about cheaters

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You didn't, you said that people going into open do not concent to PvP then ''leave because they don't want to play with me and muh PvPs'' and then come back a couple of minutes later and do it all over again.
This is because Open is the only mode for random encounters. People who do not PvP still want random encounters. Open is not PvP mode, it's PvP included mode.

So there's 2 different incentives to go into Open.

Now the solution would be a PvE Open mode, but this is argued against by those who want PvP, because it would limit the number of players in a mode. Swings and Roundabouts.
 
You didn't, you said that people going into open do not concent to PvP then ''leave because they don't want to play with me and muh PvPs'' and then come back a couple of minutes later and do it all over again.

So how's your fix coming along? Any progress?

Good, good. Remember, play nicely now :)
 
This is because Open is the only mode for random encounters. People who do not PvP still want random encounters. Open is not PvP mode, it's PvP included mode.

So there's 2 different incentives to go into Open.

Now the solution would be a PvE Open mode, but this is argued against by those who want PvP, because it would limit the number of players in a mode. Swings and Roundabouts.

Stop being a cheater apologist. :eek:
 
This is because Open is the only mode for random encounters. People who do not PvP still want random encounters. Open is not PvP mode, it's PvP included mode.

So there's 2 different incentives to go into Open.

Now the solution would be a PvE Open mode, but this is argued against by those who want PvP, because it would limit the number of players in a mode. Swings and Roundabouts.

Which is what I am saying. Open is a mode where PvP is possible.
 
Bottom line of the whole thread:

1: Combat logging via an "ungraceful exit" or any other means that doesn't leave your ship vulnerable through the 15 second timer is cheating. FD have said so. It is also lame and cowardly. Don't do it.
2: Escaping combat via the 15 sec timer isn't cheating. FD have said so. It is also lame and cowardly. Don't do it.
3: Being lame and cowardly in multiplayer combat annoys folks. They will despise you and may take action against you such as spreading the word (not in these forums) so you end up on a lot of KoS lists. They are perfectly within their rights to do so and you'll have it coming.
4: FD will do something about cheating if they catch you. There are cheats they can easily catch, unfortunately the cheating combat-log is not one of them.

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This is because Open is the only mode for random encounters. People who do not PvP still want random encounters. Open is not PvP mode, it's PvP included mode.

So there's 2 different incentives to go into Open.

Now the solution would be a PvE Open mode, but this is argued against by those who want PvP, because it would limit the number of players in a mode. Swings and Roundabouts.

Honestly, the solution is to accept defeat to the better pilot and not go to a system they claim if you don't think you can make it, or don't want to risk your ship.

There's like 10 of them that are a serious threat, they can't be everywhere.
 
Yes, everyone agrees with that. But how do you want to fix the problem?

Well, I'd start like *every other gaming company running an online game* has started and ban the cheaters.

https://forums.frontier.co.uk/showt...out-cheaters?p=4729826&viewfull=1#post4729826 :
That being so, I find it perplexing that a number of contributors to this forum continue to state openly that they combat log (not just 15 second menu log, all-out combat log).

It's difficult to draw any inference from that except that said contributors consider themselves most unlikely to be identified and banned.

In which respect they are obviously correct - because everyone with an interest in PvP knows of serial loggers who are still in game. These latter being - universally - players who attack the defenceless and then log to escape retribution (when they fall asleep at the stick and forget to high wake).

Ironically, their staunchest defenders are members of this forum who, for reasons I've never understood, think loggers are always innocents taking a desperate measure in an unfair situation.

It's been said many times - yet never seems to register, on this forum - that the worst loggers in this game are a tiny handful of sidey-slaughterers who between them probably have 10,000 player kills and who log ... and log ... and log.

(and is it that time of the month again? :p )
 
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Honestly, the solution is to accept defeat to the better pilot and not go to a system they claim if you don't think you can make it, or don't want to risk your ship.
If you can be so convincing so all players play with this mentality, then that indeed is the solution.
 
I just have to come back to laugh at the griefer who is part of a griefer group that has explicitly invaded a non-PVP private group talking about fairness. [haha]


this hypocrisy is laughable.... almost making the cries for satisfaction pointless and meaningless

I wonder if the "victims" were heard before wings of heavily engineered ships jump in on the unarmed trader/explorer

somebody mentioned and Open PvE mode .... I like that idea as I do not want to waste my time generating credits just so some dood can come along and wipe all that out whilst cackling and pouring insults through local chat
 
Yes, everyone agrees with that. But how do you want to fix the problem?

Like this.

I'm not quite sure how you are in favor of thia but not taking some cash out of the offenders acount.

What is wrong with a system that detects disconnects in combat (or at least PvP since that's less common than PvE, to minimize risks of wrongful punishment) and if it counts X logs in Y time it will at the very least send you a threatening email if not take a rebuy of the ship you were last seen logging in. The margin for error will be very small if X is a bigger number. I think Frontier should adjust based on what the actual risks are of getting someone wrongfully punished.

Getting disconnected while in PvP just as you're shields are about to go down or your hull is really low 3-5 times in a week is pretty unlikely. Game could even check how big your the amount of money you used on rebuys is and also use that in some way, comparing it to credits earned maybe and if it lies well under below average for someone with X amount of cash then it could also factor in whether or not the system deems them a combat logger.

But hey, sure. It in my opinion just seems more excessive than doing it that way. ^
 
Well, I'd start like *every other gaming company running an online game* has started and ban the cheaters.



(and is it that time of the month again? :p )
I don't know a single company banning it's players because of combat logging. You can't ban them anyway because you don't know if they lost connection unintentional.
 
Yes! Page 20! <Gets ready to add relevant, thought provoking content>

To answer to OPs original question - no it doesn't bother me. Every online game suffers from this sort of thing and forums have been full of rage at quitters for as long PvP has existed. There aren't any good solutions. Punishing quitters tend to drive them away from the game, rather than changing their in game behaviour, so if you have a lot of problems with quitters you can end up driving away a lot of your revenue.

In some games, quitting counts as a loss and that's fine. The winner gets points, the quitter doesn't, the system works. If the quit is a disconnect then a rematch can be arranged and it's all good. Something like ED doesn't work like that, everyone that posts in these threads knows that.

It's very very hard to see how PvP piracy can ever be made to work since the majority of players presumably don't want to be pirated. Ditto PvP bounty hunting - in any case it's not like player bounties are ever very big anyway. Someone in a T6 probably has a few hundred in fines and isn't going to be excited about being interdicted and splattered all over the cosmos by another player.

People don't like being other people's content. Unfortunately to those making (legitimate) gripes about combat logging, there are a LOT more of them than there are of you. You can moan about it all you like, cite moral superiority and Ts&Cs, but it's not going to change anything. The problem with being a predator is that there are a lot less of you than the prey, which puts you at the wrong end of the wedge (of cash)

I (nearly) always play open, have had a small number of PvP encounters, mainly at CGs and survived them all. Never combat logged. I am getting a lot more server disconnects since the update for some reason, none so far while in pvp or pve combat tho.

Carry on, only another 100 pages to go to settle the issue!
 
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