"..the list of those who will someday be banned to a shadow group to live out their space lives in exile because they were scared."
Oh, it will be a VERY large group. Comfortably so.
"..the list of those who will someday be banned to a shadow group to live out their space lives in exile because they were scared."
You misunderstand, friend. This isn't personal, I'm not berating you. If anything I'm trying to be encouraging.
Anyway, no need to try and shift blame away from yourself. I get it, you're just doing what comes natural. It is possible to be better.
So you don't use high wake to escape?Or to put it another way, it's a shame that some people don't behave with integrity, especially when nobody's looking. For me it's a case of self respect: if I win at something, I win; if I lose at something, I lose. Cheating the BGS is not great, but cheating oneself is far worse.
I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with...."..the list of those who will someday be banned to a shadow group to live out their space lives in exile because they were scared."
So you don't use high wake to escape?
You also don't use local security forces to help?
And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.
How nice for you.
Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).
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I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....
Anyone know where the " Game Rules " page is located?
Blame? What blame? There is no blame to shift! Doing what comes naturally? Oh please. I wasn't talking about myself.
What are you encouraging? For me to 'play the game your way?' Or for me to lose my cool and wonder what you're playing at
In my opinion - there are far, far too many people concerned about how others play when it doesn't directly affect them, purely for self-validation reasons.
It's funny how some people seem to assume that 'better' is automatically the way they do it, like they are evolved beyond the unwashed masses. We seem to have so many people intent on 'convincing' everyone else into thinking, acting just like them. Because they are right - they have to be.
It is very possible to be 'better' (and who defines the criteria for what that is - are we better than cavemen or tree frogs, for instance?) - by refusing one-dimensional thinking.
So you don't use high wake to escape?
You also don't use local security forces to help?
And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.
How nice for you.
Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).
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I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....
So you don't use high wake to escape?
You also don't use local security forces to help?
And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.
How nice for you.
Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).
- - - - - Additional Content Posted / Auto Merge - - - - -
I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....
Forcing a disconnect to avoid what would otherwise be a fatal encounter for your CMDR is cheating and does affect other players. If a player unfairly saving time by forcing a disconnect and opting out of an aspect of the game to which all other players are subject to (unfavorable combat and death) then they are cheating. Period. High waking is an in-game mechanic that we are supposed to use to escape those scenarios. Menu logging is another acceptable tactic for avoiding that situation, as the means to it are provided in game. Forcing a disconnection is cheating in order to avoid a consequence and save time.
If you believe that there is some in-game factor that is forcing you to employ such un-seemly tactics, then I assure you that your fears are misplaced. The game is software, you are a human being. You can adapt your gameplay in order to "beat" their AI. As far back as I can remember, my whole video game playing life, there were always bosses and enemy AI's that were tough, maybe to the point of thinking that the AI is "cheating." But AI is AI, it does as is programmed and it does so reliably. Just because we don't know all of it's algorithms doesn't mean we cant eventually discern them and learn to win.
And high wake? Yeah, again, part of in game mechanics. It's what you do instead of logging off. Crikey.
So no-one knows where the " Game Rules" are laid out then?
Anyway, you talk about menu-logging as being acceptable, as the 'means are provided within the game'. EDDB, for instance, is not a means provided within the game. Would you classify this as cheating, just out of interest? I personally believe it doesn't necessarily - but I believe it certainly muddies the waters.
I'm looking for the " Rule List " , not instructions , Don't all games have a list of rules to follow?
Some time ago I put forward the argument that high waking (only to immediately return) was analogous to instance switching. It's rethrowing the RNG dice instead of playing the hand you're dealt, if you'll forgive the mixed metaphor
If you high wake it's because you gave up your attempt to run the gauntlet. Wait for at least a few minutes to allow time for your aggressor (whether player or NPC) to leave the area before having another go.
What ever happened to "Play it your way?"
What ever happened to "Play it your way?"