Same old song about cheaters

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You misunderstand, friend. This isn't personal, I'm not berating you. If anything I'm trying to be encouraging.


Anyway, no need to try and shift blame away from yourself. I get it, you're just doing what comes natural. It is possible to be better.

Blame? What blame? There is no blame to shift! Doing what comes naturally? Oh please. I wasn't talking about myself.

What are you encouraging? For me to 'play the game your way?' Or for me to lose my cool and wonder what you're playing at :D

In my opinion - there are far, far too many people concerned about how others play when it doesn't directly affect them, purely for self-validation reasons.

It's funny how some people seem to assume that 'better' is automatically the way they do it, like they are evolved beyond the unwashed masses. We seem to have so many people intent on 'convincing' everyone else into thinking, acting just like them. Because they are right - they have to be.

It is very possible to be 'better' (and who defines the criteria for what that is - are we better than cavemen or tree frogs, for instance?) - by refusing one-dimensional thinking.
 
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Or to put it another way, it's a shame that some people don't behave with integrity, especially when nobody's looking. For me it's a case of self respect: if I win at something, I win; if I lose at something, I lose. Cheating the BGS is not great, but cheating oneself is far worse.
So you don't use high wake to escape?
You also don't use local security forces to help?

And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.

How nice for you.

Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).

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"..the list of those who will someday be banned to a shadow group to live out their space lives in exile because they were scared."
I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....
 
So you don't use high wake to escape?
You also don't use local security forces to help?

And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.

How nice for you.

Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).

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I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....

Well put, yet again.

I think people need to get off their high horses here.

Once upon a time, watching a video or reading a guide to a game was cheating.

Anyone here not done that with ED?

...nah, didn't think so. For those still completely in denial: please let's drop the 'holier-than-thou' approach, okay?
 
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Blame? What blame? There is no blame to shift! Doing what comes naturally? Oh please. I wasn't talking about myself.

What are you encouraging? For me to 'play the game your way?' Or for me to lose my cool and wonder what you're playing at :D

In my opinion - there are far, far too many people concerned about how others play when it doesn't directly affect them, purely for self-validation reasons.

It's funny how some people seem to assume that 'better' is automatically the way they do it, like they are evolved beyond the unwashed masses. We seem to have so many people intent on 'convincing' everyone else into thinking, acting just like them. Because they are right - they have to be.

It is very possible to be 'better' (and who defines the criteria for what that is - are we better than cavemen or tree frogs, for instance?) - by refusing one-dimensional thinking.

Forcing a disconnect to avoid what would otherwise be a fatal encounter for your CMDR is cheating and does affect other players. If a player unfairly saving time by forcing a disconnect and opting out of an aspect of the game to which all other players are subject to (unfavorable combat and death) then they are cheating. Period. High waking is an in-game mechanic that we are supposed to use to escape those scenarios. Menu logging is another acceptable tactic for avoiding that situation, as the means to it are provided in game. Forcing a disconnection is cheating in order to avoid a consequence and save time.

If you believe that there is some in-game factor that is forcing you to employ such un-seemly tactics, then I assure you that your fears are misplaced. The game is software, you are a human being. You can adapt your gameplay in order to "beat" their AI. As far back as I can remember, my whole video game playing life, there were always bosses and enemy AI's that were tough, maybe to the point of thinking that the AI is "cheating." But AI is AI, it does as is programmed and it does so reliably. Just because we don't know all of it's algorithms doesn't mean we cant eventually discern them and learn to win.
 
So you don't use high wake to escape?
You also don't use local security forces to help?

And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.

How nice for you.

Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).

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I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....

Different people draw the line in different places. If you are simply trying to justify CLing in Solo, just say so. I agree the impact of your doing so is probably minimal simply because someone in a similar activity that does not feel the need to is likely to be more successful at managing the BGS and other aspects of the game too.

So the impact is perhaps sufficiently minimal that it wouldn't warrant attention from FDev's banhammer, but that doesn't mean it's going to win you any prizes for lateral thinking either.

FYI I don't high wake (and then immediately return), I don't use external websites, or seek out how-to tips until I've tried & failed to solve a problem myself, and I don't rely on the Police (although I may use them to my tactical advantage). I have my own way to play, but part of that is facing up to dilemmas and tough choices & accepting that sometimes, there is no easy option.
 
So you don't use high wake to escape?
You also don't use local security forces to help?

And I'm certain you don't use any web-sites to find out any information; because that would show a lack of self-respect. You would be cheating yourself out of learning the game correctly.

How nice for you.

Your argument suffers from an assuming the consequent fallacy (or an equivocation fallacy: depending on how I look at it).

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I don't find I experience fear when my ship is in danger; but since I have about zero interest in Open to begin with....

You what? The cops and security forces are part of the BGS. What on earth are you on about? Logging out because of anything other than a bug is lame. You may think it's okay, but I don't. We don't agree. Nothing will happen because of that, but this is a forum. I hadn't addressed any comment to you at all, so no need for the attitude, eh?

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And high wake? Yeah, again, part of in game mechanics. It's what you do instead of logging off. Crikey.
 
Forcing a disconnect to avoid what would otherwise be a fatal encounter for your CMDR is cheating and does affect other players. If a player unfairly saving time by forcing a disconnect and opting out of an aspect of the game to which all other players are subject to (unfavorable combat and death) then they are cheating. Period. High waking is an in-game mechanic that we are supposed to use to escape those scenarios. Menu logging is another acceptable tactic for avoiding that situation, as the means to it are provided in game. Forcing a disconnection is cheating in order to avoid a consequence and save time.

If you believe that there is some in-game factor that is forcing you to employ such un-seemly tactics, then I assure you that your fears are misplaced. The game is software, you are a human being. You can adapt your gameplay in order to "beat" their AI. As far back as I can remember, my whole video game playing life, there were always bosses and enemy AI's that were tough, maybe to the point of thinking that the AI is "cheating." But AI is AI, it does as is programmed and it does so reliably. Just because we don't know all of it's algorithms doesn't mean we cant eventually discern them and learn to win.

Thank you for politely clarifying your point - I wish you had wrote that the first time.

I'm glad you said 'if' - I don't believe it, just like you, and yes I see it mostly as 'unseemly' - but, sorry, I see the bugs as a bigger scandal. To clarify further - I see logging as unseemly in Open. In Solo - I don't see it as much as a big deal. However, it's not something I have done in Solo. Yes, it can easily be avoided. Shields and run, or at worst menu log if it's the 100th interdiction in a system. I think it should be avoided as it can cheapen the game's playing experience. Just like bugs do.

Anyway, you talk about menu-logging as being acceptable, as the 'means are provided within the game'. EDDB, for instance, is not a means provided within the game. Would you classify this as cheating, just out of interest? I personally believe it doesn't necessarily - but I believe it certainly muddies the waters.
 
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And high wake? Yeah, again, part of in game mechanics. It's what you do instead of logging off. Crikey.

Some time ago I put forward the argument that high waking (only to immediately return) was analogous to instance switching. It's rethrowing the RNG dice instead of playing the hand you're dealt, if you'll forgive the mixed metaphor :)
If you high wake it's because you gave up your attempt to run the gauntlet. Wait for at least a few minutes to allow time for your aggressor (whether player or NPC) to leave the area before having another go.

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So no-one knows where the " Game Rules" are laid out then?

Sorry what is it you are looking for? The instructions are linked from the game launcher.
 
Anyway, you talk about menu-logging as being acceptable, as the 'means are provided within the game'. EDDB, for instance, is not a means provided within the game. Would you classify this as cheating, just out of interest? I personally believe it doesn't necessarily - but I believe it certainly muddies the waters.

Whether EDDB or any other external tool is cheating has not been defined. Combat Logging has been defined by FDev, and an attempt to define player harassment has too. If you want to take a position on it & not use it yourself, fair enough (I don't use external tools, but I have nothing against others doing so).
 
Some time ago I put forward the argument that high waking (only to immediately return) was analogous to instance switching. It's rethrowing the RNG dice instead of playing the hand you're dealt, if you'll forgive the mixed metaphor :)
If you high wake it's because you gave up your attempt to run the gauntlet. Wait for at least a few minutes to allow time for your aggressor (whether player or NPC) to leave the area before having another go.

Less than 7 months ago there were threads about how High Waking is a cheat and that it should be removed from the game by the very same type of people whining in this thread.

Someone brought morality a few pages back. I find that rich seeing how stealing time and in some cases money from another individuals in the real world is considered morally fine. There have been many people who read the game reviews and the advertisement only to find out that could either play by themselves or get blown up in and around the starter system by jerks. Not only did this kind of behavior ruin their experience, they will continue to spread the word. Unlike being a Celebrity, bad publicity is indeed bad publicity for a video game. Not to mention they also caused the person who quit to spend anywhere from 39 to 89 dollars on the game depending on when they bought it.

In almost every single case of every other game you dont lose this hard. Even if you lose a match or a fight in other games you get something if you lose. In this game when you lose not only do you lose your money you can potentially lose in excess of 15 hours of progress. Depends on what ship they are in. Huge jump from Vulture to python/FDL for example.
 
OK Riverside. Question.

Who does ED 'belong' to - the buyer, or FD?

If FD, it must be the first game ever I've bought but not 'owned'. Maybe I'm behind the times.
 
What ever happened to "Play it your way?"

That went away when it started becoming "play it their way". The their that I speak of are the ultra aggressive lolzbunnyz who demand that you play the game the way they want. Nothing else will do.
 
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