Same old song about cheaters

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The experienced, pre-meditated griefers in tricked out combat ships log whenever it suits them - that is, when they see no other way to escape. The new guys in the Sideys don't know what hit them and have no such opportunity. They usually report that they didn't know what was happening, then saw the rebuy screen a moment later.

Wish I could rep you +100 for that post.
 
If the game had a crime and punishment system where the NPCs started reliably killing them (or attacking them and forcing them to log semi-constantly); that would be ineffective?

Cmdr S!lk, founder of AA, has been calling forever for wwaaayyyyy better C and P in Hi-Sec. I fully support that call and your position. But it should be a firm-up on C and P and combat logging both.
 
[Forum psychology alert!] The fact is that there is no type of gamer on this planet more attracted to an Immortality Cheat than those who get a rush out of killing new players using a full-spec God-Mode vehicle to do it. The Deity thing is part of what these lepers of PvP seek.

Which is why they simply cannot stand AA cutting them in half and, universally - if they get blown up twice, I promise you, they leave. 'Two' is the magic number. The danger area is after 'one'. Will they become a logger, in response to that first spanking, or not?

It's nothing to do with creds. They have infinite creds. It's to do with them seeking one sort of human interaction and finding another.

The problem is, if they learn to log, they realise they can have it all. They are restored from being bullies who met the wrong kind of prefect to immortal, cruel deities once again. Which they like. They likey that a lotskie.

At that point, only the true God-Moders ... FDev ... can step in. Or not.

Really interesting.

Irony here but you almost have to wonder if recruiting these folk into AA is a path out, it essentially provides what they want but directed somewhere useful.

(am not saying AA have some God complex! You get what I mean)
 
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I've never combat-logged in my entire game career, but I HAVE crashed during a scrap once. Fortunately that was pre-release and when I got back on I found my opponent in another instance of the same CZ and apologized for the crash spoiling his fun as well as mine.

The problem with FD "fixing" combat-logging is they have no way to differentiate between that and a genuine network issue.

When somebody combat-logs on me I just count that as a "win" and add the perp to my KoS list. If I later find them or they find me and they DON'T combat-log, then I assume their earlier disappearance wasn't their fault and they are off the list.

Other than that, the only reasonable response to combat-loggers is to just point and laugh.

This.

I have had wireless internet for a while now and I can get dropped and get de-sync at the drop of a hat.

How would someone know I combat log or simply loose connection?
 
So i had my first "bad" experience yesterday in Elite. I'm not whining, ranting or anything, i played in open and fully accept the outcome, plus the rebuy was ok.
I feel like a collateral victim and i do think CL is an effect, the cause being griefing.
I will stay in open as 99% of encounter with others players are friendly but i can understand the frustration if happen repeatedly to a cmdr

I would have like a bit less lasers and a bit more conversation

[video=youtube;K7f9tWG_lws]https://www.youtube.com/watch?v=K7f9tWG_lws[/video]
 
So i had my first "bad" experience yesterday in Elite. I'm not whining, ranting or anything, i played in open and fully accept the outcome, plus the rebuy was ok.
I feel like a collateral victim and i do think CL is an effect, the cause being griefing.
I will stay in open as 99% of encounter with others players are friendly but i can understand the frustration if happen repeatedly to a cmdr

I would have like a bit less lasers and a bit more conversation

https://www.youtube.com/watch?v=K7f9tWG_lws

From full to death in 11 seconds (actully 8 seconds of firing).

In Shinrarta, the home of the Pilot's Federation.

No repercussions.
 
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I'm so tired of hearing about "combat loggers" There are people who don't want to play the game you want to play and still stay in open. It's not like most of these "pvper" are doing the role play thing anyways. They just jump in and start slamming in a system with security. I wish they would just stop whining about it. It's getting old, and I really do hate seeing FDev trying to reach out to these griefers.
 
Here's the problem from my point of view.
If you play multipurpose ships build, you're doomed in pvp.

I personnally play in open, to meet other people and feel that the galaxy is alive. (I don't really want to join mobius, i feel that there is less people there)

I am often interdicted by npcs and i fight because I love PvE, an that i knoz i can stand a chance even with my multipurpose builds. And yeah, sometimes i die... but eh that's the game.

But when i'm interdicted by a winged FDL i do whatever i can to fly away, and i have no shame to admit that i consider combat log when this happens. I never had to do it yet then, but what else could you do when facing a very unfair combat (or with no conversation whasoever apart from lasers) I think that combat log feels like a revenge for being attacked with no reason by a far superior adversary.

I would like pvp if the combats were fair (I love CQC when I can find a teamed match), but I hate that idea of specialized ships, with all internals full of crappy shield boost/hull reinforcement when all I care about is doing missions, landing on planets and derping around with some refugees.
 
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I have predominately played in solo but have recently stuck to open play.

When pirates role play fairly and request I drop my cargo, if I know I'm out gunned I'll gladly drop my some of my cargo and flee. Those who haven't given me the option, just end up destroying me anyway. I have never combat logged, never even considered it, even though at one point I was reduced to almost zero credits.

Personally, I've only ever attacked NPC's who are wanted and have bounties, I'm not into the whole PvP thing but I will defend myself when possible.

Playing on the Xbox, I have had issues with being randomly logged out but thankfully never during combat.

I can't see this issue as being a quick fix or whether any steps taken to fix it would satisfy every player. Whether FDev chooses to have PvP flags like they do in WOW or use some other method to stop people combat logging.

At the end of the day, a person who combat logs has essentially lost the battle and are choosing to log out so they don't have to pay the insurance costs. I agree there has to be repercussions for losing your ship but it does suck when you're attacked by a player who is in a far superior ship for no other reason except they feel the need to compensate for a small appendage and the desire to use more tissues during their personal time.
 
Wrong. You're all automatically assuming that the combat logger is flying an inferior ship and has no chance to escape, and that combat logging only happens in random ganking for no reason.

1) A huge chunk of clogs are actually combat ships, sometimes higher tier.

2) In 99,9% cases, there is a way of escaping. But most importantly, knowing how to avoid an encounter is HALF of the victory. Terrible ships min-maxed for max cargo capacity, failing the interdiction instead of submitting, flying in a straight line, low waking instead of high waking, zero situational awareness, trying to fight when you're clearly not equipped for it, all of these happen in open 99% of the time and NO IT'S NOT THE GANKER'S FAULT because YOU HAD THE TOOLS and ACCESS TO THE KNOWLEDGE, so it's your job to use them to your good.

Complaining that engineered ships are overpowering traders and explorers. WRONG, run a fact check. The best firepower increase you can get is around 50%. But, you can improve your shields by up to 400%, your speed by up to 200%. ENGINEERS ARE LARGELY A DEFENSIVE FEATURE that's most valuable for people who are recieving hits and actually not that profitable, even optional, for those who give out damage. Explorers and traders are the ones who profit most from engineers, so USE THEM FOR GOD'S SAKE.

3) Combat logging is a general problem, has barely anything to do with ganking. I dare to say that I got quite good connections with people who perform "ganking" regularly, even very very slight connection to SDC. Yes, everyone hates cheating s, but gankers are not that mad when somebody combat logs because there is no bond between the attacker and the logger. You know who is most affected by logging? Powerplay, pirates and bounty hunters, all of which I do:

Piracy in its current state is a joke. In reality, the pirate should be scary for the victim and the victim should either skillfully escape or give up sole cargo. INSTEAD, the pirate is AT TRADER'S MERCY, because the trader can just combat log at any time WITH ZERO PENALTY.

Bounty hunting. You see a wanted player who is interdicting traders. You attack him to claim his bounty. That's how the foodchain works, right? Welp, COMBAT LOG.

Powerplay. I've spent about six months as a powerplayer total, all of which in open. There's nothing more disgusting to me than a faction taking over your territory, that combat logs everytime you try to stop them. This is happening all the time. Just disgusting gery.


Forget your crime & punishment system. WE NEED TO GET RID OF THE LOGGERS ALREADY.
 
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In 99,9% cases, there is a way of escaping. But most importantly, knowing how to avoid an encounter is HALF of the victory. Terrible ships min-maxed for max cargo capacity, failing the interdiction instead of submitting, flying in a straight line, low waking instead of high waking, zero situational awareness, trying to fight when you're clearly not equipped for it, all of these happen in open 99% of the time and NO IT'S NOT THE GANKER'S FAULT because YOU HAD THE TOOLS and ACCESS TO THE KNOWLEDGE, so it's your job to use them to your good.

Even if i had submitted, there was no way i could have escaped this (see previous post) and i had a 6A shield.
tried to open communication but only received lasers.

I'm not trying to legitimate CL but i can understand why they do it (never thought i will say this)
i think it works on both side and it's kind of perverted :

--> more gank = more CL = more gank = more CL = etc...

i'm pretty sure the newbie in sidey's don't even know they can CL
 
Forget your crime & punishment system. WE NEED TO GET RID OF THE LOGGERS ALREADY.

One does not exclude the other.

And I agree since it IS a cheat to escape combat this way.

But how would you differentiate between network disconnects due to buggy internet and INTENTIONAL actions?

At best I would rather see IN-GAME punishment combined with crime and punishment so even an actual combat logging would be, well...logged.

Perhaps ones Elite combat ranking should suffer? Loose a grade for every combat log?
 
Honestly I am surprised this thread is 52 pages long. What a waste of effort. I mean how does it affect you if someone playing in solo combat logs? How is it any different from someone cheating while playing a single player game? They are only cheating themselves so who gives a flying ?

And in Open, combat loggers only really annoy griefers. If someone has been hanging around for 2 or 3 hours outside a station ready to grief and the first person he/she attempts it on CLogs, well I think that is just dandy. Puts a big smile on my face just thinking about it. More power to them.

I don't think it is a problem at all. But then I play my own game and don't go around picking on new players. Hence combat logging has no effect on me.
 
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This is for 99% of the people in this thread.

The word "griefer" doesn't mean what you think it means. You're also cheaters because cheating is cheating regardless of your justification. You want to combat log go ahead but you're still a cheater by definition. Guess what, no one likes cheaters....
 
This is for 99% of the people in this thread.

The word "griefer" doesn't mean what you think it means. You're also cheaters because cheating is cheating regardless of your justification. You want to combat log go ahead but you're still a cheater by definition. Guess what, no one likes cheaters....

i don't like combat log, neither ganking uselessly other cmdr.

Both are related
 
Wrong. You're all automatically assuming that the combat logger is flying an inferior ship and has no chance to escape, and that combat logging only happens in random ganking for no reason.

1) A huge chunk of clogs are actually combat ships, sometimes higher tier.

2) In 99,9% cases, there is a way of escaping. But most importantly, knowing how to avoid an encounter is HALF of the victory. Terrible ships min-maxed for max cargo capacity, failing the interdiction instead of submitting, flying in a straight line, low waking instead of high waking, zero situational awareness, trying to fight when you're clearly not equipped for it, all of these happen in open 99% of the time and NO IT'S NOT THE GANKER'S FAULT because YOU HAD THE TOOLS and ACCESS TO THE KNOWLEDGE, so it's your job to use them to your good.

Complaining that engineered ships are overpowering traders and explorers. WRONG, run a fact check. The best firepower increase you can get is around 50%. But, you can improve your shields by up to 400%, your speed by up to 200%. ENGINEERS ARE LARGELY A DEFENSIVE FEATURE that's most valuable for people who are recieving hits and actually not that profitable, even optional, for those who give out damage. Explorers and traders are the ones who profit most from engineers, so USE THEM FOR GOD'S SAKE.

3) Combat logging is a general problem, has barely anything to do with ganking. I dare to say that I got quite good connections with people who perform "ganking" regularly, even very very slight connection to SDC. Yes, everyone hates cheating s, but gankers are not that mad when somebody combat logs because there is no bond between the attacker and the logger. You know who is most affected by logging? Powerplay, pirates and bounty hunters, all of which I do:

Piracy in its current state is a joke. In reality, the pirate should be scary for the victim and the victim should either skillfully escape or give up sole cargo. INSTEAD, the pirate is AT TRADER'S MERCY, because the trader can just combat log at any time WITH ZERO PENALTY.

Bounty hunting. You see a wanted player who is interdicting traders. You attack him to claim his bounty. That's how the foodchain works, right? Welp, COMBAT LOG.

Powerplay. I've spent about six months as a powerplayer total, all of which in open. There's nothing more disgusting to me than a faction taking over your territory, that combat logs everytime you try to stop them. This is happening all the time. Just disgusting gery.


Forget your crime & punishment system. WE NEED TO GET RID OF THE LOGGERS ALREADY.

Personally, I think Engineers is cheating. Why should everyone conform to your ideas about how the game should be played?

So here's what I say..... Wizards Killed Open. ;)
 
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