Wondering if anyone managed to get Elite Dangerous working with Samsung Gear VR?
Read that need some additional 3rd party apk for the phone to stream the screen as 3D to the Gear VR, but so far none tested for Elite Dangerous
Thanks man! Do update us on it. I've got a Note 4 but couldn't get the smartphone headtracker to work on it.I'm getting mine tomorrow i'll be diving into that very topic, limelight, steam, and trinus gyre look promising
Last I checked samsung vr supports oculus protocols, so should work? but yeah heard about latency issues too.This is never going to work.
Firstly you would need to get Elite to detect it - it won't. Without a DK2 directly plugged in the Oculus Option isn't there.
Even if there was some hack to get this working via something like Limelight the latency would be horrendous.
Well even if its wirelessly connected I cannot see the problem, unless Elite is looking for a very specific device rather then just talking with the hardware via the protocol/api, don't know that though.Yes it does but Elite will have no idea the Gear exists as its not physically connected.
You do know that the OP is talking about the Google cardboard style case that Samsung have made, to take their android phone.First you would need to find a way to connect it. Then you'd need the appropriate drivers - wich don't exist.
Then you'd need the game to detect and support it.
And after all that you still would have no positional tracking because the gear VR does not support that wich makes the whole thing pretty pointless.
Afaik there is no way to utilize the Gear in any other way with ED or other PC titles other than as a nicer HMD than Google Cardboard. However if you want to play ED or other games on it there are plenty of choices to do so. Head tracking from the Note 4 can be easily accomplished with FreePieIMU + Open Track, streaming games to the Note 4 can be done with a load of different software, best choices being Moonlight (for Nvidia only) or Splashtop or Kainy or Trinus VR. Lens distortion & chromatic aberration and aspect ratio correction can be accomplished with SweetFX (details here). With a decent enough USB or Wifi setup you can reduce the latency to almost negligible amounts only minor downside is lack of translation tracking (which can also be overcome if you want) and some minor banding in darker colours. The Note 4 can be placed in the Gear VR without being plugged directly into the inbuilt USB socket, which prevents it from going into VR mode. Although im not sure if that then makes it impossible to connect another USB plug to it as well, which would limit your choice to wifi only in that case (which is not an issue with a decent enough setup) and no option to charge the battery while playing.Wondering if anyone has looked at this recently.
Any changes in the past few months?
Hello Zhaith, I just got my S7 as well, how did you manage to get to play Elite Dangerous? I am really looking forward playing this game with my Gear VR.I just got my S7 and Gear VR, i'm running it through Stream Theatre andit works quite nicely all things considered with elite dangerous, the main issue for me is it needs a lot of re-orientating, it's a lot better with my Track IR than with mouse look but it still needs to be done a lot.
It has definitely tempted me towards a CV1 or vive at some point but for now i think I'll stick to head tracking unless anyone can suggest a way to minimise the need to re-orient so much