I'm having a very hard time taking smuggling seriously in this game. The stations appear to have a significant ground crew available for each and every ship that lands, given the architecture. But if I ask permission to land and then suddenly disappear off the radar then they can't spare just one person to eyeball the slot? That just seems daft. It ruined immersion for me a while back when I was smuggling for the Chupacabras CG. Especially since I was overheating due to turning silent running on too soon and dropping narcotics all over the place from my T9.
It would be much more realistic, in my opinion, for smuggling to require connections. You don't just smuggle to some "black market" that everyone knows about. That is not a black market at all. You smuggle to some faction that you have an existing relationship with. Maybe the controlling faction is corrupt enough to accept bribes from pilots they know. Or they just consider their allies above the laws designed to keep down the masses. Maybe a rebellious or underground faction can open a cargo hatch somewhere on the outside of the station, or if their influence is high enough they can get you past security. Or you could use surface trucks to unload to a settlement without an official dock. And maybe another player can vouch for you, risking their own reputation with that faction.
I'm looking forward to the new exploration and mining mechanics. But with all these installation interactions providing some of the necessary mechanics, it seems like a good time to give smugglers some love too.
It would be much more realistic, in my opinion, for smuggling to require connections. You don't just smuggle to some "black market" that everyone knows about. That is not a black market at all. You smuggle to some faction that you have an existing relationship with. Maybe the controlling faction is corrupt enough to accept bribes from pilots they know. Or they just consider their allies above the laws designed to keep down the masses. Maybe a rebellious or underground faction can open a cargo hatch somewhere on the outside of the station, or if their influence is high enough they can get you past security. Or you could use surface trucks to unload to a settlement without an official dock. And maybe another player can vouch for you, risking their own reputation with that faction.
I'm looking forward to the new exploration and mining mechanics. But with all these installation interactions providing some of the necessary mechanics, it seems like a good time to give smugglers some love too.