Again, I don't know any game that ties survival and builder and exploration together like Satisfactory. The map is had-crafted and beatiful, the builder complex enough and the world gives you logistics problems. The enemies are rather limp mostly but they roam the key locations and you cannot lostomp through them so easily nor disregard them. They are probably the weakest part - especially the spawning is very corny.
But the hiker and explorer just gets rewarded by finding a path up that cliff and maybe even getting some goodies. Late game this is mostly trivial, but early game you face near impossible obstacles. Tho you can brute force with the builder tools. But that looks shmite and costs precious resources, which are not too abundant early game.
Actually you're limitless. All you need is time. Energy is the main throttle for scaling up productions.
But damn the perspective really transformed the builder game. 2D is the usual stuff. 1st person is rare. And 1st person in beautiful world is basically unique in the genre.