Save Ship Loadouts - collection of request threads

Yes please. Especially if that's combined with clearer UI when it comes to shipyard and outfitting. In shipyard I would like to see my current ship's stats clearly against the stored ship stats (two windows with stats instead of current one, I already know how what the stored ship looks like anyway, so ship model space could find a better use). When it comes to outfitting, I'd like to get the familiar (and already present in the game) modules shopping UI when I look at my stored modules and an additional window (open by default when I click the module) to show me not only basic stats (as it does now), but also modifications. Pretty much everything I have in modules storage is engineered, the question is whether it's that lev 3 multicannon with corrosive shells or is it lev 5 one with incendiary rounds.

But yeah, an option to neatly switch between pre-planned loadouts would be great. If one of the modules in the loadout was left somewhere else, you could be given an option to use a default stock module (which you have to pay for anyway) instead. Or you can transfer it, pay and wait and then choose your pre-planned loadout.
 
The possibility to save different ship loadouts, firegroups and module priorities (and to equip them with a button press if they're stored at your current location) would be a great feature and it has been raised probably dozens of times (and can't be raised often enough). A few threads all about the loadout request (there are probably quite a few more I haven't found):

  1. https://forums.frontier.co.uk/showthread.php/349891-A-little-baffled-by-this
  2. https://forums.frontier.co.uk/showthread.php/418601-Programmable-Ship-Loadout-Presets
  3. https://forums.frontier.co.uk/showthread.php/387139-Suggestion-Save-Outfitting-Loadouts-for-Ships
  4. https://forums.frontier.co.uk/showthread.php/355332-Suggestion-Loadout-Save-Quick-loadout
  5. https://forums.frontier.co.uk/showthread.php/350796-Some-way-to-save-ship-fitting-layouts
  6. https://forums.frontier.co.uk/showthread.php/335218-Ability-to-save-loadouts
  7. https://forums.frontier.co.uk/showthread.php/282831-Save-Ship-loadout
  8. https://www.reddit.com/r/EliteDangerous/comments/777ukk/ship_presets/
  9. https://forums.frontier.co.uk/showthread.php/421107-Feature-request-Ship-Loadouts
  10. https://forums.frontier.co.uk/showthread.php/420961-Saved-Ship-Loadouts
  11. https://forums.frontier.co.uk/showthread.php/362868-Customizable-Ship-Loadout-Presets
  12. https://forums.frontier.co.uk/showthread.php/396036-Ship-Loadouts
  13. https://forums.frontier.co.uk/showthread.php/429928-Save-and-Swap-Loadouts
  14. https://forums.frontier.co.uk/showthread.php/438809-Ship-Loadout-Saves-and-or-Naming-Modules
  15. https://www.reddit.com/r/EliteDangerous/comments/8edb4h/suggestion_saved_ship_loadouts/
  16. https://forums.frontier.co.uk/showthread.php/458152-An-idea-Outfitting-quot-presets-quot
  17. https://www.reddit.com/r/EliteDangerous/comments/8bpbg7/fdev_feature_requestship_loadout_presets/
Fdev, it would be great if you could listen to your customers and implement this feature.

Just a few arguments:
- our time is valuable. Especially for players with a full time job and family. Sitting in a dock and changing your loadout and firegroups for the 20th time from one role to another isn't fun.
- more playtime with your friends. Quite a few times a friend came spontaneously online and we wanted to go bounty hunting in a res site. Instead of a simple button press at my home station where all my modules are stored, I need to fiddle around with outfitting to change the equipment of my Conda. Valuable coop playtime lost every time.
- "Purchase another Ship" isn't a good argument. Again our time is valuable. Not every player has so much spare money and time to buy and equip several ships, especially if you have engineered modules you don't want to do that twice or even more often.

Thanks for listening.

The collection for requested autopilot is surely a little bit larger :rolleyes:
And just because people use everytime a new thread instead the existing ones, it doesn't mean that it has more value. It just showes that people can't use the search function of the forum :D

IMO people should just buy another ship instead. The ship itself isn't that expensive, mostly the modules are the big part of the costs.since we don't have any real credit sinks, people become rich, richer and even more rich than ever before.
So....just buy another ship ;)
 
The collection for requested autopilot is surely a little bit larger :rolleyes:
And just because people use everytime a new thread instead the existing ones, it doesn't mean that it has more value. It just showes that people can't use the search function of the forum :D

IMO people should just buy another ship instead. The ship itself isn't that expensive, mostly the modules are the big part of the costs.since we don't have any real credit sinks, people become rich, richer and even more rich than ever before.
So....just buy another ship ;)

I do like having a healthy credits balance though. It's a nice number to see when you open the panels and I aim at making it even nicer :D That's one. Two, I already have all the ships I want. And some I don't, but are occasionally useful. Why would I buy copies of something I already have? Can't see buying a new ship until Frontier introduces one that looks good whilst being useful to me or unless I see Panther Clipper for sale.

It just showes that people can't use the search function of the forum

No, it shows that people might not necessarily want to re-heat old threads or might want to put their own spin on the idea. Or that we've reached a point when another generation of players came over, looked at some feature and thought: ?. It also shows there is a genuine demand and need behind this idea.
 

Lestat

Banned
No, it shows that people might not necessarily want to re-heat old threads or might want to put their own spin on the idea. Or that we've reached a point when another generation of players came over, looked at some feature and thought: ?. It also shows there is a genuine demand and need behind this idea.
Maybe what you should do is look at each and every one of topics Nerix has posted, Its not a hot topic. There only one that seems to have anyone talking. It has 40 posts. Most topics about the same subject has less than 10 posts and some even less than 5 most have 3 with the Op posting on a few of them.

I think what it comes down to it Most players want to play and take their time on building each and every ship (time sink). I do. I might do it a different way. By using 3 different accounts. For me, it keeps each story different not It not one pilot in the game. Each Pilot has a different story. They have to deal with the same risk and rewards.

 
What the amount of threads shows is, that there is a genuine interest in a QOL feature, that addresses this topic. It's fine that you don't need it, because you have several accounts with many ships, each and every module engineered. But I don't think that's a good argument to oppose this suggestion. This addition wouldn't take away your way of playing the game, it would just open up experiencing different roles for many players more often.

The game mechanics fully support switching modules between ships, it's just cumbersome and slow. That's all what we would like to have improved. It's not about beaming modules from A to B, what you were worried about above. All your modules have to be stored locally, you still have to engineer everything. It's just a QOL feature to improve switching locally stored modules and as a plus storing fire groups and module power priorities.
 
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Couldn't agree more. Merely the ability to take my Cobra MkIII-outfitted for combat-to a station & click on the "Exploration pre-set" button. I'd still need the parts for the pre-set at that station, but the game would tell us how much time/credits it would cost me to switch to all my previous modules & Fire-groups......rather than manually hunting through the list of stored modules to find the ones I specifically need (I'm a module hoarder, so its especially bad for me ;) ).
 
Original poster of the second link. Still would love this, especially with the addition of all new mining equipment. Thanks to Nerix for compiling them all for us.
 
As the author of #10, I play on the Xbox and it is a huge pain having to do this every time to switch.

Please implement this feature.

+rep
 
While it would have to be designed with the location of stored modules in mind, I think there may be room for such a feature in ED.

If there ISN'T room for such a feature, then I would at LEAST ask for some logical refinement of the current method of swapping modules and weapons. WAAAY too many unneeded clicks and popup windows.
 
Yes please! Ability to save/share loadouts is fairly trivial and a huge QOL improvement for regulars!
 
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Greetings,

Nice try with all those threads. Good luck. Really. Then there are probably 1000 threads for atmospheric landings we haven't seen and that was part of previous Elite games. If Frontier did do it then it would probably be some complex addition like the new FSS requiring 2 hours to figure out how it works and where to put new controller commands. (satire) :)

Also the more complex it is the more rants and bug reports on the Forum for losing stored modules.

How about an Amazon shopping list? You're shopping looking at items you may decide to purchase putting them into a shopping list folder. Something else tickles your fancy so make another folder per cameras, bicycle, computer, Christmas presents etc. Move items around in the folders as desired.

Now add player created folders to the ED stored modules and a player has all the exploration load out for their Cobra Mk III in "CM3EXP". Knowing Frontier we'll only get 6 characters (more satire). Move items around as desired. Create/delete folders just for weapons, core internals, whatever and while we're at it double the storage capacity as we now have folders!

The folder solution versus "insta-swap" would be so much simpler for a programmer to implement, relatively take up little data storage in a player's account only being a simple C++ list with flags, won't effect the game balance that I can see and provide a huge improvement in managing all our stored toys engineered or otherwise.

Just an idea. Ask for the world and maybe we'll get an Amazon shopping list! :)

Regards
 
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Oh this would be a very nice addition. Ship reconfiguring really gets me annoyed with the time it takes. So I've started to have multiple same type ships with different layouts instead
 
As I have written already in another thread, I would love to have such a functionality.
For example, I am using certain ships for Fuel Ratting (or will do that again when I am back in my Rat seat). Since Fuel Ratting is something I do between other assignments/missions/whatever, I either have to
- spend a lot of time outfitting and re-outfitting the ship in question,
- use a different ship for each task, though the ship type in question suits me perfectly and I would like to keep my "ship zoo" small,
- or have to buy and re-engineer (oh the pain!) the same ship type twice so that I easily can change ships.

Saving ship loadouts would solve all those issues, even if module transfer times would still apply.

Up for mining? Load your custom mining template.
Up for some make-baddies-go-boom? Load your custom Combat template.
Oooh, juicy Tharglets *just* turned up on my doorstep? Load the Bug Squasher one.
Quick call comes in and no other Rat is around? Just load the Fuel Rat template.

Yes, it would make life easier.
 
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