Say goodbye to Anarchies

Hey Obi - thank you for this, I have passed on and we are investigating as a priority. We will come back as soon as we can.

-Arf
Thanks for this Arf. Please take a good look at smuggling, black market and generally criminality support as you do. I know you guys are totally swamped but appreciate you all taking time out to address this.
 
Thanks for this Arf. Please take a good look at smuggling, black market and generally criminality support as you do. I know you guys are totally swamped but appreciate you all taking time out to address this.
I just wish FD would stop this all criminal violence etc = anarchy systems thinking. Its counter productive and the anarchy issue we see today is a symptom of this mindset.
 
I just wish FD would stop this all criminal violence etc = anarchy systems thinking. Its counter productive and the anarchy issue we see today is a symptom of this mindset.

I personally don't mind it. They need simple "Bad guys" after all. Although I wish they spent more time thinking of Anarchy factions as part of an ecosystem that needs to stay in balance.

What we are seeing here is what happens when all the Bees that pollinate the flowers suddenly start dying.
 
I just wish FD would stop this all criminal violence etc = anarchy systems thinking. Its counter productive and the anarchy issue we see today is a symptom of this mindset.
I agree. I think there needs to be more depth to lawless/anarchy space, which should include smuggling, bounties, piracy and so forth. They’re on the right track with anarchy systems being a place for e-breaches and bartenders buying everything regardless of its legality.
 
I personally don't mind it. They need simple "Bad guys" after all. Although I wish they spent more time thinking of Anarchy factions as part of an ecosystem that needs to stay in balance.

What we are seeing here is what happens when all the Bees that pollinate the flowers suddenly start dying.
Problem 1: Anarchy != lawless
Problem 2: Anarchies are the go to meat for everyone else, and operate on different rules
Problem 3: BMs pay crap while legit hauling pays billions. Crime should pay, and pay best where the margins are large- none of that happens in ED.
Problem 4: BM, FC trading, deliberately failing missions are equal in neg INF gain as murder is, while murder can wipe you out financially the former examples see no notoriety and just fines (i.e. they get exploited to death).

Crime should be everywhere, it should be criminals risking everything for massive payouts. What FD have is the total opposite, with safe easy money and INF. It gets worse because conflict BGS wise is done via pushing other factions rather than beating the living daylights out of your rival directly PvE wise. Thus, the BGS becomes uniform and anarchies become the sole focus of 'bad' gameplay.
 
it comes as no surprise to me. I have been a pirate since the end of 2015 and anarchy has always been abused by the frontier. For example, why is there no place where Pirates of the same faction are killed, as happens with the local authority? because destroying authority doesn't have the same implication as destroying pirates?
 
I agree with Rubbernuke's take but, to be hugely boring, let's maybe focus the thread on identifying and addressing the causes of the current extinction event. Anarchies were hard to push before but we were doing OK all things considered. Neither our factions nor Fdev realistically have the time to fully reimagine and deploy lawless gameplay right now, sadly. We need a tourniquet asap.
 
I have a question (since I can't run EDO acceptably enough to test it)- when you are shot down and the police nab you, do ships in your FCs and (more importantly) anarchy systems get impounded?

If it is, anarchy systems are being doubly punished, since they should be neutral safe harbours for criminals. If no safe places exist, criminal gameplay and thinking is being hit.
 
I agree with Rubbernuke's take but, to be hugely boring, let's maybe focus the thread on identifying and addressing the causes of the current extinction event. Anarchies were hard to push before but we were doing OK all things considered. Neither our factions nor Fdev realistically have the time to fully reimagine lawless gameplay right now, sadly. We need a tourniquet asap.
Its easy- anarchy factions are the sole 'bad guy' focus of a lot of the BGS, with great payouts for anti anarchy faction missions. Anarchies also run to different rules,rules out of balance with other faction types.

Unless anarchies have higher rewards (and really high rewards and black markets begin to pay properly) its impossible to fight someone stacking pirate lord missions as a 'good guy'. Every non anarchy surrounding that faction will be gunning for it, while other non anarchies don't have the same pressure.

In short, this is a problem thats always been inherent in the game.
 
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Has anyone tried piracy? It is super difficult to get much loot, because of the bug where hatchbroken items just drop without inheriting ship speed. Invariably you are in a chase situation at 400+m/s when you are running down your prey and then your loot is scattered in a line over 20 km of space - to avoid this you have to kill their drives and then nudge the victim to a halt using force cannons and careful flying, which isnt easy. Then when you sell your stolen goodies you get unattractive prices in the black market. Its basically not worth the effort most of the time. Piracy should be high risk, high reward, high skill. At the moment its high risk, high skill, but kinda meh reward.
 
In short, this is a problem thats always been inherent in the game.
Yes but Odyssey has cracked it wide open, controlling faction lawlessness no longer provides any protection / respite from bounties and every mission for seemingly any faction in a system directly damages the local anarchy's INF (sometimes several times over) regardless of context. Space missions and events do not do this.
 
Has anyone tried piracy? It is super difficult to get much loot, because of the bug where hatchbroken items just drop without inheriting ship speed. Invariably you are in a chase situation at 400+m/s when you are running down your prey and then your loot is scattered in a line over 20 km of space - to avoid this you have to kill their drives and then nudge the victim to a halt using force cannons and careful flying, which isnt easy. Then when you sell your stolen goodies you get unattractive prices in the black market. Its basically not worth the effort most of the time. Piracy should be high risk, high reward, high skill. At the moment its high risk, high skill, but kinda meh reward.
You need to disable and stop the npc before hatching. I personally think that this is good gameplay since skill is being rewarded.
 
Hey Obi - thank you for this, I have passed on and we are investigating as a priority. We will come back as soon as we can.

Also thank you @Arthur Tolmie . Could you also please investigate also black market problem from anarchies, since they again harsh them rather than help them ?

I hope they quickly resolve, because we don't want lockdowns on anarchies. I want also changes for them to be more challenging, but also more rewarding (and more affecting positively for their actions) for anarchies.
 
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You need to disable and stop the npc before hatching. I personally think that this is good gameplay since skill is being rewarded.

NPCs. And here we hit upon another problem, it would be fun to pirate players, but combat logging is so ubiquitous and unpunished, and 15s before they log doesnt give you much time to milk them....
 
Nice to see Lead Community Manager taking his attention on this.👍

Ps4 here so no Odyssey for me, but BGS is same and I support Anarchy RP.

If I'm understanding this correctly, this issue is potential game-breaker for few different Odyssey gameloops.

So Anarchy will finally get some love from FDev it seems?! 🤔
Not because some of us RP Anarchists, but because it MUST for Odyssey to work?!

Good times for Anarchists ahead?! (at least how I see it😎)
 
I have a question (since I can't run EDO acceptably enough to test it)- when you are shot down and the police nab you, do ships in your FCs and (more importantly) anarchy systems get impounded?

If it is, anarchy systems are being doubly punished, since they should be neutral safe harbours for criminals. If no safe places exist, criminal gameplay and thinking is being hit.
Not a pirate, but due to the wonky justice system in EDO (it's the same than the one that put a fine for loitering in burning station, just sayin'), I've been sent to space jail more than once after death.
While I don't know about the FC, the ship is left where it is when you die, so is the SRV (but usually they destroy it during the fight). In space jail, you have to get an Apex shuttle to go anywhere, then use Inter Astra thing to tow your ship back. I've heard of some space jail with an inter astra, but never saw one so far.

When you are killed on the ground, you have to pay your fine/bounty when you are sent to jail (no choices), so everything's cleared on the ship you use to commit the crime (or drop you near the crime site).


If you ask about justice system in Anarchy system, you don't get fines or bounty there, on the ground. However, someone reported he had one once, but I assume it's a bug (I've been happily shooting NPC there no problem).
 
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