Say goodbye to Anarchies

Yeah so just what I expected. Really bad design imo. In best case, when it's not too long of a wait, what does that mean? 10 minutes without any gameplay whatsoever? 15? 😒
I think it was OK ? Remember, no rebuy when you die on ground, they had to make some "death penalty", otherwise it would be weird to die in space and have to pay money or lose the ship, while nothing happen if you die on the ground. Unless it's a CZ, nothing happen if you die there, because space magic.
 
I think it was OK ? Remember, no rebuy when you die on ground, they had to make some "death penalty", otherwise it would be weird to die in space and have to pay money or lose the ship, while nothing happen if you die on the ground. Unless it's a CZ, nothing happen if you die there, because space magic.
Though it seems irritating and while I can't actively experience this yet myself, It sounds comparable to GTAO when cops kill you while wanted and your car gets impounded and you have to either go pick it up or call a new car in. Calling in a new car destroys your impounded one and you have to rebuy it at insurance cost

Not exactly the same, similar, but also it doesn't take more than a few mins tops on GTAO.

All things considered, I'd rather they destroy my ship and let me rebuy instantly given that is the precedent set in game for previously comparable situations
 
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However perhaps we might postpone the burning given that this has been escalated. ;)The BGS can always be put back together- we just need the means to do so.
I was just going for some emergent gameplay is all. Anarchists get together, pick a big target near one of our own that’s getting clobbered and trash the place.

Eye for an eye and all that. They wanna flip the system from anarchists (unintentionally or otherwise)? We can send their systems into chaos as well.
 
I was just going for some emergent gameplay is all. Anarchists get together, pick a big target near one of our own that’s getting clobbered and trash the place.

Eye for an eye and all that. They wanna flip the system from anarchists (unintentionally or otherwise)? We can send their systems into chaos as well.
I think there was a group of players that attempted to do basically this and spread a bunch of anarchies around Colonia a while back. Sounded cool, and I wonder how it went... I would have participated if I had been playing Elite at the time, but was just one of those times I decided to check out the forums but wasn't really into the game at the moment.
 
Then make it optional? Idk I have all these billions of credits, they gotta be good for something. Lol
I don't have this kind of money. And someone new will have even less. Imagine Joe, he is a new player, like fresh new, attracted by the lure of Odyssey. He do the tutorial, yadi yada.
Now he is with his brand news sidewinder, 100K creds in his pocket and life is good. He decide to do a mission, take a restore mission. He goes there, and get killed by the scavengers.

Here what's happen already :
-mission failed
-100k fine because of the loss of the power thingie

Now imagine if that poor dude had to pay a rebuy on top of it. He's already being hammered enough. Sure might not have to pay a rebuy for sidewinder, but let's say he have an eagle, and twice the money. That'd hurt.

Also, people would cheese the F out of it. Bring your 0cred t6 or whatever from some CG, and there, death is meaningless because you pay next to nothing in rebuy.
 
I can't say I honestly believe NEW players will stick around specifically for this interpretation of a fps game if that's what they're looking for. Also, everyone in ED that is still here was once a new player that had to do this without choice when dying, whether they had fines/bounties or not.
 
I can't say I honestly believe NEW players will stick around specifically for this interpretation of a fps game if that's what they're looking for. Also, everyone in ED that is still here was once a new player that had to do this without choice when dying, whether they had fines/bounties or not.
You didn't die as often as you do now. It take some time to die in a ship, and you can jump, be faster and boost away.... On the ground you are not very fast, and not faster, you can't boost and can't supercruise away. Also, the time to kill is much lower. And sometimes you may even forget to put your shield.

You'll die. A lot more than in space.


Also it's a discrepancy, you die on the ground, your ship is destroyed ? It's weird. When I die in space, my spaceleg character is unaffected.
 
I was just going for some emergent gameplay is all. Anarchists get together, pick a big target near one of our own that’s getting clobbered and trash the place.

Eye for an eye and all that. They wanna flip the system from anarchists (unintentionally or otherwise)? We can send their systems into chaos as well.
We have done this on a few occasions. It can be quite effective, depending on who you're dealing with, but the unplanned variable that is random traffic is not something you can work against and will probably drive you mad if you try.
I think there was a group of players that attempted to do basically this and spread a bunch of anarchies around Colonia a while back. Sounded cool, and I wonder how it went... I would have participated if I had been playing Elite at the time, but was just one of those times I decided to check out the forums but wasn't really into the game at the moment.
A long protracted war for the one system we wanted to keep and various retaliatory strikes when we lost it. The faction that our opposition were originally fighting to support has now been retreated all the way back to its home system which it now does not control. A final result of a score draw you could say.

We're taking stock at the moment following the recent balance changes and letting the dust settle from Odyssey before making any serious moves in future.
 
You didn't die as often as you do now. It take some time to die in a ship, and you can jump, be faster and boost away.... On the ground you are not very fast, and not faster, you can't boost and can't supercruise away. Also, the time to kill is much lower. And sometimes you may even forget to put your shield.

You'll die. A lot more than in space.


Also it's a discrepancy, you die on the ground, your ship is destroyed ? It's weird. When I die in space, my spaceleg character is unaffected.
When I am arrested in real life away from my home, outside of my vehicle, my vehicle still gets towed to my residence if I can pay now or impounded if I can't. Unless it's on private property and the owners don't care. I'm sure if I was engaging in a firefight with the owners my car would be as good as towed.
 
Also the last couple of posts have been increasingly off topic.
Given the fact the Arf said they are looking into it, there isn’t much we can do at this point besides:

(a) give more pertinent information regarding the situation - which has been done pages ago
(b) commiserate our misfortunes or
(c) figure out or own stopgap measures

until FDev fixes it.
 
We're up to up to 6 out of 23933 highest voted issues.

Also the last couple of posts have been increasingly off topic.
I dont think they are. Point them out. Anything I say compares a real life situation to the game on topic or another game to the game on topic. Same with others. You don't get to control the flow of the conversation just because you started the thread
 
It wasn't easy running an anarchy PMF with all the BGS levers stacked against them, like no access to bounties and being the target of every massacre mission, but Odyssey seems to be the last nail in the coffin.

A small snapshot of the influence drop for the top 3 anarchy PMFs by systems controlled since the update:

1. Explorers of the Anarchy - 36 star systems
View attachment 231690
2. Diamond Frogs - 32 star systems
View attachment 231687
3. Brotherhood of Terra Mater - 17 star systems
View attachment 231695

This is getting ridiculous. If FDev's idea of balance is having one government type fight with spears while everybody else gets a tank, well, mission accomplished !

Thanks to CMDR Fake Newts we have a related ticket. Please vote and contribute: https://issues.frontierstore.net/issue-detail/35479
It's already up to 6 out of 23933 highest voted issues.

Can't hurt to point out this will negatively affect sales of Odyssee on PC and the console of your choice when it launches, since only those playing now can play in lawless space and visit lawless settlements. With the extinction of anarchies, lawless areas will disappear as well in a matter of weeks.
Although that definitely sucks, this is yet another hallmark of the lack of activities for and ability to target lawful factions with harmful/ antagonistic effects.

If you make hostile with an asset owning faction, your ability to hurt that faction further is drastically diminished, because hostile rep is nothing more than a glorified punishment state, and the only scenario where being successful at an activity locks you out of it. You can be the best covert operative against a faction and never be detected by their security forces, but somehow they instantly recognise a person with hostile rep... but can't recognise a 10-notoriety wanted criminal.

Of course, FD are semi aware that it's their punishment state, which is why success for lawful factions won't ever result in hostile rep with other lawful factions... as all their activities primarily target anarchy factions:

FD should:
  • give us a criminal mission board, accessible even when using anonymity protocols. Where the normal mission board groups by faction, and doing missions help that faction, this should group by faction to exclusively target that faction, with missions offered by anonymous contacts, and reward better based on how bad your rep is ; and
  • hostile rep should function the same as being wanted; you are attacked if detected with a scan, and can dock using anonymity protocols.

That way there's actually a place to go to reliably target lawful factions with negative effects, instead of prostrating yourself before the rng gods.

Edit: it should be a very telling story that all positive states are caused by player activity, while negative states, with the exclusion of when they happen to anarchies, are caused mostly by otherwise random events
 
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To be honest general criminal gameplay is knackered in ED:

I really wish FD would look at in particular general violent criminal acts (which carry harsh penalties- the worst in game) being on par with acts like smuggling which are far more effective, easy and don't get punished like murder is.

Also, black markets pay a pittance, so stealing stuff is just a hobby and not a legit way to get rich (when it should).

Archon Delaines Rank 5 bonus is broken. In short, you can't get bounties with it (which is great and as advertised), but any criminal act done does not affect the BGS either when it should. It means that unless you stay at <R5 you can't use violence as a tool at all (which is crackers in a power with a leader who uses violence as a tool of control).

Please FD and @Arthur Tolmie don't forget criminals- free form criminality in ED is so restricted its a wasted opportunity currently.
Also, 100% this.
 

Moon dog

Banned
It wasn't easy running an anarchy PMF with all the BGS levers stacked against them, like no access to bounties and being the target of every massacre mission, but Odyssey seems to be the last nail in the coffin.

A small snapshot of the influence drop for the top 3 anarchy PMFs by systems controlled since the update:

1. Explorers of the Anarchy - 36 star systems
View attachment 231690
2. Diamond Frogs - 32 star systems
View attachment 231687
3. Brotherhood of Terra Mater - 17 star systems
View attachment 231695

This is getting ridiculous. If FDev's idea of balance is having one government type fight with spears while everybody else gets a tank, well, mission accomplished !

Thanks to CMDR Fake Newts we have a related ticket. Please vote and contribute: https://issues.frontierstore.net/issue-detail/35479
It's already up to 6 out of 23933 highest voted issues.

Can't hurt to point out this will negatively affect sales of Odyssee on PC and the console of your choice when it launches, since only those playing now can play in lawless space and visit lawless settlements. With the extinction of anarchies, lawless areas will disappear as well in a matter of weeks.
Quit being a baby and try being a real astronaut and see we’re this goes u trader swine
 

Moon dog

Banned
Most of the issue is the massacre missions from nearby systems, which focus on anarchy controlling factions. Massacre missions pay very well, and even better when "stacked". So they bleed influence at a crazy rate.

They are constantly being undermined.
Ya but if u can live with the thought of killing innocents then more power to u personally I just old fashion pirate
 
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