Say goodbye to Anarchies

I was just going for some emergent gameplay is all. Anarchists get together, pick a big target near one of our own that’s getting clobbered and trash the place.

Eye for an eye and all that. They wanna flip the system from anarchists (unintentionally or otherwise)? We can send their systems into chaos as well.
I'm all for a good "let the universe burn", bubble wide, parade of death.. The Pact... or maybe the Jun Hoarde ( for those that remember Beast Master )

Source: https://www.youtube.com/watch?v=MefanVyS_qU
 
I dont think they are. Point them out. Anything I say compares a real life situation to the game on topic or another game to the game on topic. Same with others. You don't get to control the flow of the conversation just because you started the thread
Give me a break. You can post whatever you want and I can't do anything about it. It just ain't helping at all with fixing the issue at hand. i don't want this to turn into another "carebear vs ganker" thread nor a generic "what bothers me about Odyssey" one. There are more than enough of those out there already.

If you ain't got a home system to worry about you can go out and do whatever you want without any consequences to be feared from those you keep antagonizing. Once again, I'm not judging here nor taking sides, just stating a fact. The demise of the Code is a good example. Everyone who had an issue with them could just go to Orrere (and Riedquat) to exert some kind of revenge. This goes much deeper of course but that's exactly the kind of discussion I want to avoid since since it's mostly irrelevant to what's happening now.

Right now it's about the BGS and the PMFs that are involved in it that see their kind of playstyle being obliterated by a catastrophic decision from FDev. Even though we are all associated with Anarchy to some degree there are two very different playstyles clashing here. There ain't much common ground to be honest.

This kind of hijacking of threads is why I mostly don't bother with the forums. Everyone, including myself, likes to argue for the playstyle they favor and sometimes criticize those that have a different opinion. When it starts to get heated and personal is the time when I usually take my leave. I won't do it now until I'm sure that my kind of gameplay is irrevocably lost and then I'll leave the game for good. Sorry for being so melodramatic.

There are some of us who simply do like to play space risk in a dangerous universe while supporting the anarchy faction of our choice. It's definitely not the most vocal group around here despite the fact that most players use the systems we've built up or just kept from fading away for a million of different reasons. The acute problem at hand is that right now literally everyone interacting with our systems is destroying them at a pace we can not cope with.

I can only ask for this in the most polite manner. Please respect our way of playing the game even if you have nothing but contempt for it. You might miss us when we are gone.
 
I dont think anything we post here makes much difference. If it did we never would've been in this situation where everyone keeps saying 'if they would have only listened to their fan base...'

I'm not trying to knock your opinions. I only argue my point. Passionately. It's literally the only thing we can do besides fester in our own impotent rage. Best to just vent, feel slightly better about it and then read through someone else's drama until someone quotes you or pushes your button. At least that's usually what I do.

Admittedly I have too many buttons.

Prime example...

 
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Anarchies will be on the outskirts of populated space, as intended.

No.


Let me introduce myself. My name is CMDT Ahn Suyeong, one of the commanders of Explorers Of The Anarchy. Perhaps the largest anarchist (and Spanish-speaking) squad in the game with over 700 members.
We are on the outskirts of the inhabited bubble. In the limit. And we are suffering the consequences just as anyone can see on Inara: https://inara.cz/minorfaction/76913/

This affects our years of BGS work.

We are anarchists because we are against the System and the Galactic Powers. But we are antislavery, we are not criminals, nor griefers, nor gankers. We have never deliberately attacked another squad of players since we had our Home System in Cornengu. We know the difficulty of being anarchists in Elite Dangerous, but we are tired of being associated as criminals. Not all of us are.

We use anarchy to make a better world. We are not pirates. We are explorers and freedom fighters. We are Spanish speakers.

I also want to take this opportunity to comment that I have the feeling that the anarchists (like the Spanish speakers in this game) have always been on the sidelines of everything. We don't have PowerPlay (like other ideologies or nationalities), we don't have engineers in our systems, we don't have anything. At least let us do our BGS in peace and properly.

Thanks.

Sorry if there are spelling mistakes in English (it is translated with Google Translator)

Anarchy and cold beer!
We carry a new Galaxy in our hearts.
 
No.


Let me introduce myself. My name is CMDT Ahn Suyeong, one of the commanders of Explorers Of The Anarchy. Perhaps the largest anarchist (and Spanish-speaking) squad in the game with over 700 members.
We are on the outskirts of the inhabited bubble. In the limit. And we are suffering the consequences just as anyone can see on Inara: https://inara.cz/minorfaction/76913/

This affects our years of BGS work.

We are anarchists because we are against the System and the Galactic Powers. But we are antislavery, we are not criminals, nor griefers, nor gankers. We have never deliberately attacked another squad of players since we had our Home System in Cornengu. We know the difficulty of being anarchists in Elite Dangerous, but we are tired of being associated as criminals. Not all of us are.

We use anarchy to make a better world. We are not pirates. We are explorers and freedom fighters. We are Spanish speakers.

I also want to take this opportunity to comment that I have the feeling that the anarchists (like the Spanish speakers in this game) have always been on the sidelines of everything. We don't have PowerPlay (like other ideologies or nationalities), we don't have engineers in our systems, we don't have anything. At least let us do our BGS in peace and properly.

Thanks.

Sorry if there are spelling mistakes in English (it is translated with Google Translator)

Anarchy and cold beer!
We carry a new Galaxy in our hearts.
Ok.
 
No.


Let me introduce myself. My name is CMDT Ahn Suyeong, one of the commanders of Explorers Of The Anarchy. Perhaps the largest anarchist (and Spanish-speaking) squad in the game with over 700 members.
We are on the outskirts of the inhabited bubble. In the limit. And we are suffering the consequences just as anyone can see on Inara: https://inara.cz/minorfaction/76913/

This affects our years of BGS work.

We are anarchists because we are against the System and the Galactic Powers. But we are antislavery, we are not criminals, nor griefers, nor gankers. We have never deliberately attacked another squad of players since we had our Home System in Cornengu. We know the difficulty of being anarchists in Elite Dangerous, but we are tired of being associated as criminals. Not all of us are.

We use anarchy to make a better world. We are not pirates. We are explorers and freedom fighters. We are Spanish speakers.

I also want to take this opportunity to comment that I have the feeling that the anarchists (like the Spanish speakers in this game) have always been on the sidelines of everything. We don't have PowerPlay (like other ideologies or nationalities), we don't have engineers in our systems, we don't have anything. At least let us do our BGS in peace and properly.

Thanks.

Sorry if there are spelling mistakes in English (it is translated with Google Translator)

Anarchy and cold beer!
We carry a new Galaxy in our hearts.
That's an impressive amount of system you control for an anarchy faction! Mad props!
 
FD should:
  • give us a criminal mission board, accessible even when using anonymity protocols. Where the normal mission board groups by faction, and doing missions help that faction, this should group by faction to exclusively target that faction, with missions offered by anonymous contacts, and reward better based on how bad your rep is ; and
  • hostile rep should function the same as being wanted; you are attacked if detected with a scan, and can dock using anonymity protocols

I agree with you. This makes massacre civilians and delivery missions more viable to complete, because at first, anarchist should not fear about their reputation with others and second this makes criminal activity missions more likely to complete.
 
I think it was OK ? Remember, no rebuy when you die on ground, they had to make some "death penalty", otherwise it would be weird to die in space and have to pay money or lose the ship, while nothing happen if you die on the ground. Unless it's a CZ, nothing happen if you die there, because space magic.
I think a penalty time is a really bad design choice. If some sort of penalty is the reason, why not just teleport your last used ship to the detention center, charge the rebuy and call it "transport fee"?.

Edit: just saw your later posts. Like filthy suggested, it could be made optional so newer players have a choice. Also new cmdrs would have cheaper ships so considerably lower fees. Another approach would be to make detention-cells in or near the installations. Poit: no time-penalty. You already have enough phases of non-gameplay in the game.

And sorry for the OT Obi. Being an anarchist and all... I'll refrain from it from now on.

On topic I would believe that it might be best if BGS effect of odyssey content would be deactivated until a more fleshed out solution to criminal gameplay in general and the effect of the new content in particular has been designed.
 
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I agree with you. This makes massacre civilians and delivery missions more viable to complete, because at first, anarchist should not fear about their reputation with others and second this makes criminal activity missions more likely to complete.
The other part is it brings balance to targeting missions against a faction. Right now, the game flow for supporting a specific faction with missions is:

1. Go to mission board
2. Select a faction you want to support
3. Pick missions and do them

You'll get incidental negative or positive effects for other factions, depending on the type of mission.

But to hurt a specific faction, you have to
1. Go to a mission board
2. Check out all missions from all factions
3. Pick missions that have negative outcomes for the faction you're targeting, if they exist.

And the existence is the rough part. Unless you're in one of those freak systems that can only generate a single target for missions, that can rely on having one of up to 100 missions randomly generate that faction as a target, selected from potentiality hundreds of factions, and even then that's only if the misdion has negative effects in the first place.

But of course, anarchy are the only faction that can be realistically targeted, because massacre pirate/assassination and other enforcement missions target anarchies only, which is a much smaller random pool.

FD still haven't said otherwise on their perception that positive states are a result of player success, while negative states are the result of player failure, which basically just translates out as "committing crimes is player failure" which is just wrong.

Antagonistic activities should be rewarded just as much (if not more) than supportive activities, because they lock you out of facilities and such, because crime is very much an activity players can succeed at.

(Conversely, criminal players should be penalised for losing their hostile rep or notoriety/ bounties)
 
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The other part is it brings balance to targeting missions against a faction. Right now, the game flow for supporting a specific faction with missions is:

1. Go to mission board
2. Select a faction you want to support
3. Pick missions and do them

You'll get incidental negative or positive effects for other factions, depending on the type of mission.

But to hurt a specific faction, you have to
1. Go to a mission board
2. Check out all missions from all factions
3. Pick missions that have negative outcomes for the faction you're targeting, if they exist.

And the existence is the rough part. Unless you're in one of those freak systems that can only generate a single target for missions, that can rely on having one of up to 100 missions randomly generate that faction as a target, selected from potentiality hundreds of factions, and even then that's only if the misdion has negative effects in the first place.

But of course, anarchy are the only faction that can be realistically targeted, because massacre pirate/assassination and other enforcement missions target anarchies only, which is a much smaller random pool.

FD still haven't said otherwise on their perception that positive states are a result of player success, while negative states are the result of player failure, which basically just translates out as "committing crimes is player failure" which is just wrong.

Antagonistic activities should be rewarded just as much (if not more) than supportive activities, because they lock you out of facilities and such, because crime is very much an activity players can succeed at.
^^^^^ Exactly.

I'd love to see another faction type share anarchy characteristics (or a subset, which would be interesting) to even out the pool in some ways, because it would make gov types really different. Theocracy, prison colony etc need to have some special characteristics.
 
^^^^^ Exactly.

I'd love to see another faction type share anarchy characteristics (or a subset, which would be interesting) to even out the pool in some ways, because it would make gov types really different. Theocracy, prison colony etc need to have some special characteristics.
I think all factions need characteristics unique to their generation pools. A bit OT but for example, in outbreak:
  • social factions donations of medical goods and, salvage medicines or research from wrecks of support ships, and lawful hijack missions recovering medicines off pirates
  • corporate pay for medicines, and offer deliveries of missions, but also offer money for transport of illegal medicines for experimental treatments
  • authoritarian conduct unlawful hijack missions (seizing ships in the name of the state) and conduct plague ship massacres, which will usually be unlawful too[1]
  • criminal ethos steal medicines, smuggle stolen and illegal medicines and conduct illegal salvage.

[1] the only time it's lawful is in the same jurisdiction as the faction issuing.
 
^^^^^ Exactly.

I'd love to see another faction type share anarchy characteristics (or a subset, which would be interesting) to even out the pool in some ways, because it would make gov types really different. Theocracy, prison colony etc need to have some special characteristics.
Actually that's why I would love if criminal ethos was a thing. Say 1/3 of factions would be criminal factions and Anarchy factions would not always be criminal. Maybe even have some factions (Anarchy would be most fitting) that are neutral and could spawn lawfull missions as well as unlawful ones. This would help leveling the field a bit as more target factions for massacre missions would be available.
 
The other way would be that all factions flip between lawful / unlawful based on your history and notoriety.

So it could be that depending on the gov type you are greeted with joy or revulsion. Sort of like this rough sketch:

Anarchy = no change (i.e. all missions shown at the same time)

Dictatorship = without notoriety lawful missions / with not. a lot of 'enforcement' missions :D

Democracy = without notoriety lawful missions / with not. none

You could play with this and have fun combos- having high notoriety means smuggling to more rules based places is harder (or the not. value acts as a reduction value due to how indiscreet you were).
 
Actually that's why I would love if criminal ethos was a thing. Say 1/3 of factions would be criminal factions and Anarchy factions would not always be criminal. Maybe even have some factions (Anarchy would be most fitting) that are neutral and could spawn lawfull missions as well as unlawful ones. This would help leveling the field a bit as more target factions for massacre missions would be available.
That's actually a thing in some edge cases of the BGS. There's apparently a PMF anarchy with non- criminal, and i think there's a feudal faction out there with criminal ethos. But these are unique and PMF related afaik.
 
The other way would be that all factions flip between lawful / unlawful based on your history and notoriety.

So it could be that depending on the gov type you are greeted with joy or revulsion. Sort of like this rough sketch:

Anarchy = no change (i.e. all missions shown at the same time)

Dictatorship = without notoriety lawful missions / with not. a lot of 'enforcement' missions :D

Democracy = without notoriety lawful missions / with not. none

You could play with this and have fun combos- having high notoriety means smuggling to more rules based places is harder (or the not. value acts as a reduction value due to how indiscreet you were).
I like this. A lot!
 
That's actually a thing in some edge cases of the BGS. There's apparently a PMF anarchy with non- criminal, and i think there's a feudal faction out there with criminal ethos. But these are unique and PMF related afaik.
You sure? Would love to see this. We have a communist faction for example and asked for criminal ethos. We haven't seen any criminal missions etc. yet.
 
Anarchy is often confused with Crime. But Anarchy only means the absence of police and corrupt powers. For us freedom, for many of you, chaos. I understand that the "outlaws" are the Pirates. Pirates are not necessarily anarchists. Anarchists are not necessarily pirates. NPCs anarchists are too mafia, family, crew, etc. I think it is a very heterogeneous group. In the same way that Aisling Duval can be different from Zemina Torval with the imperial slaves situation.

Two examples of contradictions:

- Anarchists also suffer pirate attacks. Anarchists players also suffer griefer/gankers attacks in open play.

- Archon Delaine is "King" of pirates but the anarchists do not have King, nor God, nor hierarchies. Also, his PowerPlay doesn't benefit the minor factions of anarchy. (Where is our Confederation of Anarchists powerplay with our General Coordinator ? Don't exist)

Are there pirate groups that are anarchists? ok
Are there murderers or criminals who are anarchists because police don't exist in these systems? Perfect.
Does it mean that all of us who have anarchist squadrons are criminals? Not at all.

Again, Google translate.
 
Anarchy is often confused with Crime. But Anarchy only means the absence of police and corrupt powers. For us freedom, for many of you, chaos. I understand that the "outlaws" are the Pirates. Pirates are not necessarily anarchists. Anarchists are not necessarily pirates. NPCs anarchists are too mafia, family, crew, etc. I think it is a very heterogeneous group. In the same way that Aisling Duval can be different from Zemina Torval with the imperial slaves situation.

Two examples of contradictions:

- Anarchists also suffer pirate attacks. Anarchists players also suffer griefer/gankers attacks in open play.

- Archon Delaine is "King" of pirates but the anarchists do not have King, nor God, nor hierarchies. Also, his PowerPlay doesn't benefit the minor factions of anarchy. (Where is our Confederation of Anarchists powerplay with our General Coordinator ? Don't exist)

Are there pirate groups that are anarchists? ok
Are there murderers or criminals who are anarchists because police don't exist in these systems? Perfect.
Does it mean that all of us who have anarchist squadrons are criminals? Not at all.

Again, Google translate.
No Powerplay leader benefits or loses from anarchy factions- its a neutral government type for everyone.

There is a contradiction with Delaine in that one of his powers opens black markets, but black markets are a weakness BGS wise for his 'favourable' governments.
 
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