Scaled reduction of G1 to G5 engineering on weapons, shields and powerplants

Nerf all the weapon and defence engineering. Cut this cancer out orf the game. Keep the crap FSD engineering - i don't mind that so much. Cut the power plant engineering.

Cut all the power creep out and actually deliver with what you sold this sheet DLC to me: as "mild upgrades".
 
Nerf all the weapon and defence engineering. Cut this cancer out orf the game. Keep the crap FSD engineering - i don't mind that so much. Cut the power plant engineering.

Cut all the power creep out and actually deliver with what you sold this sheet DLC to me: as "mild upgrades".
This. But also please take a look at hull stats and base shields. I don't want all traders pop by one pass of a gimbal frag Mamba.
 
Has Frontier ever acted on ANY of your suggestions? This is not a commentary on the quality of your suggestions, but rather the futility of suggesting.
Can't say if I had anything to do with it. But I suggested a codex, I suggested the cargo meter in the refinery screen, I suggested signal sources should resolved and be identifiable in SC, I said it was ridiculous that the only ships you saw in a system were ones belonging in system factions (OK, that one was more a rant). 🤷‍♂️
 
Can't say if I had anything to do with it. But I suggested a codex, I suggested the cargo meter in the refinery screen, I suggested signal sources should resolved and be identifiable in SC, I said it was ridiculous that the only ships you saw in a system were ones belonging in system factions (OK, that one was more a rant). 🤷‍♂️
Well, I suggested autopilot for supercruise years ago (and got a lot of flack from the forum back in those earlier days because of it) as well as more immersive NPC behavior around stations and rings, and I got both of those things, so wishes do come true on occasion.
 
As a Cyto Addict, you are my hero. I can't imagine my Cytos having double the jitter, good Lord. I simply can't believe anyone who plays ED would've thought that reasonable.

You can thank Sandro! During one beta period where shields were being looked at I wrote a direct message to him with a proposal, setting out how the change would fit into the current (then) changes being done. He very kindly wrote back, and said that while having no jitter would be great, he / FD would halve it and see how it went.

As a short lived bonus, I made an FDL with four legacy cytos and found that they shot straight due to a bug :D Lets just say they were really nasty....
 
This. But also please take a look at hull stats and base shields. I don't want all traders pop by one pass of a gimbal frag Mamba.
I think frags need a separate look at them anyway. I don't think there's any medium ship build that wouldn't make a mess of someone, especially if you put screening shell on there.
 

Robert Maynard

Volunteer Moderator
Upping the MJ of modules would be a non-destructive way of doing it certainly. The net effect would be the same in that power would run out sooner.
... and it wouldn't affect those who use power for things other than weapons.

I'd expect that shield boosters & cell banks might use more power too.
 
... and it wouldn't affect those who use power for things other than weapons.

I'd expect that shield boosters & cell banks might use more power too.

You'd have to sit down and go through everything though, so it would be more labour intensive.

But what I had in my head was that shields, SCBs, boosters, drag drive engines etc were luxuries and not the default. If you have them, then you have to sacrifice something else, or use more exotic modules.
 

Robert Maynard

Volunteer Moderator
You'd have to sit down and go through everything though, so it would be more labour intensive.

But what I had in my head was that shields, SCBs, boosters, drag drive engines etc were luxuries and not the default. If you have them, then you have to sacrifice something else, or use more exotic modules.
It would - but if it's worth doing it's worth doing properly.

Having read copious advice to fit shields to ships engaged in any role, plus the fact that ships come with a shield fitted as standard, I wouldn't consider shields themselves to be a luxury module. SCBs and boosters, certainly.

Also, noting that MRPs and HRPs cap out at Class 5, there might be a case for reducing the maximum size of SCBs too.
 
How about making heat mechanics more punishing/rewarding instead? 30+ heat reducing effectiveness of the ship a bit and makes enemy weapons track better? Or under 30 heat reducing radar lock range more than it does now?
Now instead of supercharged pp and guns would come with more tradeoffs
 
It would - but if it's worth doing it's worth doing properly.

Very true.

Having read copious advice to fit shields to ships engaged in any role, plus the fact that ships come with a shield fitted as standard, I wouldn't consider shields themselves to be a luxury module. SCBs and boosters, certainly.

I really want to see a Venn diagram for ships, where having everything means everything is not super good. If you went with no shield, you'd do it because it gave you something else.

So perhaps I'd modify what I said, in that a low power shield is 'normal' but a high power one is a luxury.
 
How about making heat mechanics more punishing/rewarding instead? 30+ heat reducing effectiveness of the ship a bit and makes enemy weapons track better? Or under 30 heat reducing radar lock range more than it does now?
Now instead of supercharged pp and guns would come with more tradeoffs

I did think about that angle too, but after writing a bit out it got really unfocussed because there are so many threads to this the more you unpick.
 
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