No please i dont want ailsing cats on my beluga
No, because they'll be inside getting all crazy wreaking sexy havoc.
No please i dont want ailsing cats on my beluga
This. But also please take a look at hull stats and base shields. I don't want all traders pop by one pass of a gimbal frag Mamba.Nerf all the weapon and defence engineering. Cut this cancer out orf the game. Keep the crap FSD engineering - i don't mind that so much. Cut the power plant engineering.
Cut all the power creep out and actually deliver with what you sold this sheet DLC to me: as "mild upgrades".
Can't say if I had anything to do with it. But I suggested a codex, I suggested the cargo meter in the refinery screen, I suggested signal sources should resolved and be identifiable in SC, I said it was ridiculous that the only ships you saw in a system were ones belonging in system factions (OK, that one was more a rant).Has Frontier ever acted on ANY of your suggestions? This is not a commentary on the quality of your suggestions, but rather the futility of suggesting.
Well, I suggested autopilot for supercruise years ago (and got a lot of flack from the forum back in those earlier days because of it) as well as more immersive NPC behavior around stations and rings, and I got both of those things, so wishes do come true on occasion.Can't say if I had anything to do with it. But I suggested a codex, I suggested the cargo meter in the refinery screen, I suggested signal sources should resolved and be identifiable in SC, I said it was ridiculous that the only ships you saw in a system were ones belonging in system factions (OK, that one was more a rant).![]()
As a Cyto Addict, you are my hero. I can't imagine my Cytos having double the jitter, good Lord. I simply can't believe anyone who plays ED would've thought that reasonable.
Rather than hit powerplants, why not simply increase power consumption of weapons?
I think frags need a separate look at them anyway. I don't think there's any medium ship build that wouldn't make a mess of someone, especially if you put screening shell on there.This. But also please take a look at hull stats and base shields. I don't want all traders pop by one pass of a gimbal frag Mamba.
... and it wouldn't affect those who use power for things other than weapons.Upping the MJ of modules would be a non-destructive way of doing it certainly. The net effect would be the same in that power would run out sooner.
That, or generally limit SCB usage (military slots only)... and it wouldn't affect those who use power for things other than weapons.
I'd expect that shield boosters & cell banks might use more power too.
Increasing power requirement would affect all ships; restricting SCBs to milslots may just change the shield cell meta ship.That, or generally limit SCB usage (military slots only)
... and it wouldn't affect those who use power for things other than weapons.
I'd expect that shield boosters & cell banks might use more power too.
Not if i self destruct firstNo, because they'll be inside getting all crazy wreaking sexy havoc.
It would - but if it's worth doing it's worth doing properly.You'd have to sit down and go through everything though, so it would be more labour intensive.
But what I had in my head was that shields, SCBs, boosters, drag drive engines etc were luxuries and not the default. If you have them, then you have to sacrifice something else, or use more exotic modules.
It would - but if it's worth doing it's worth doing properly.
Having read copious advice to fit shields to ships engaged in any role, plus the fact that ships come with a shield fitted as standard, I wouldn't consider shields themselves to be a luxury module. SCBs and boosters, certainly.
How about making heat mechanics more punishing/rewarding instead? 30+ heat reducing effectiveness of the ship a bit and makes enemy weapons track better? Or under 30 heat reducing radar lock range more than it does now?
Now instead of supercharged pp and guns would come with more tradeoffs
Not if i self destruct first
Ill shoot my own powerplant and then ill never have to remember itTrouble is, even self destruct can't unsee what went on.