Scanners - Button press instead of button hold.

I'll try one of those. Thanks.

Take a look on e-bay for them. I have seen them at 60% of the retail price. Only get the NSD ones (I was given a lesser one, and the vibration at speed was uncomfortable), and get one with the rev counter (you can buy a rev counter unit and fit it, but it is more expensive doing it this way). I have had mine up to 12,000RPM, and that requires work! Just looked on the bay, and there are quite a few to choose from;

http://www.ebay.co.uk/itm/Powerball-/331696134034?var=&hash=item4d3aa15792:m:m3ZR7aHMVWlXEYE36zehpCw
 
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Sorry, but I don't know how breaking my wrists until the bar is filled makes the game any more engaging.

Over 8000 systems scanned, over 9000 systems visited. An ungodly number of objects scanned. Wrists didn't break once!

Anyway, moving this over to suggestions forum.
 
A Detailed Surface Scanner automatically scans a planet or star that has been targetted. I don't see why a KWS or cargo scanner needs to be any different. Maybe have it a toggle setting, so those who want to get CTS are still able to do so.

Some ships get awful upset if you scan them - I've yet to see a planet get upset
 
Why not then make it auto scan so you don't even have to press a button? That would clearly be better gameplay - less interaction.

Or to make gameplay even more awesome, rapid button spamming where you have to work to fill up a progress meter before the scan is made.. No pain, no gain!


To OP. Posture is everything. Google correct seating posture- your forearm wants to basically be parallel to the table surface.
 
Or to make gameplay even more awesome, rapid button spamming where you have to work to fill up a progress meter before the scan is made.. No pain, no gain!


To OP. Posture is everything. Google correct seating posture- your forearm wants to basically be parallel to the table surface.

Yes, I had severe problems 6 years ago, I corrected those things and improved a lot, but when I try to scan ships, my wrists warn me that the problems may come back if I keep doing that.
 
Yes please. For all scanners - kill warrant, frameshift wake, discovery, press and it activates, and only stop once complete; don't interrupt and require re-press when the target goes out of range or field of view, that would reset any made scan progress, and just be equally tiresome. It's not as if holding down a button is a dedicated skill, and with the right hardware, as has been demonstrated above, you can even bind it to a physical switch that remains at always on anyway, so it would just remove the annoyance for those without that hardware.

Also, please allow each of them its dedicated key binding. :)

(Actually, I wouldn't mind not even having that button press for KWS and FWS - just target an appropriate object and the scan commences.)

Or to make gameplay even more awesome, rapid button spamming where you have to work to fill up a progress meter before the scan is made.. No pain, no gain!

Rapid button mashing is probably the most stupid game mechanic in the history of electronic entertainment (alongside with rapid joystick waggling... like seriously, who came up with that and didn't immediately think "no way"?). It just wears out the hardware (both biological and mechanical) and is annoying as heck.
 
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It has been mentioned a few times, set up a macro either through Voice attack or some free software. You could have resolved your problem in the time it took you to write that last post. I cant remember the last time I manually charged the ADS, I simply say 'computer, scan the system'

I've been trying it for a couple of hours now, and it is actually quite good.

Now I wish there was a separate key for all scanners.
 
I'm using below AutoHotKey script to turn my secondary fire (which is my KWS) into a toggle key.
The script also cancels any running KWS when changing fire group, or engaging FSD, or pressing a modifier key (Ctrl or Alt).
If you want to use the script you'll need to customize it a bit to match your own bindings/preferences.

Code:
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#InstallKeybdHook


SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
SetBatchLines, -1
Setkeydelay, 60, 60
Thread, interrupt, 0  ; Make all threads always-interruptible.


SetTimer, KWS, 30


; Auto-detect the Joystick Device Number
; ======================================


; If you want to unconditionally use a specific joystick number, change
; the following value from 0 to the number of the joystick (1-16).
; A value of 0 causes the joystick number to be auto-detected.


Joy = 0


if Joy <= 0
{
    Loop 16  ; Query each joystick number to find out which ones exist.
    {
        GetKeyState, JoyName, %A_Index%JoyName
        if JoyName <>
        {
            Joy = %A_Index%
            break
        }
    }
    if Joy <= 0
    {
        MsgBox The system does not appear to have any joysticks.
        ExitApp
    }
}


; Cancel KWS when changing fire group (bound to my 'f' key) or engaging FSD (bound to my 'e' key)
~f::
~e::
    if KWS
        Send {\ Up}
    KWS := 0
return


#IfWinActive


; **************************************
;                 TIMERS
; **************************************


KWS:
    if not ( GetKeystate("Control") or GetKeystate("Alt") ) {
        GetKeyState, Joy5, %Joy%Joy5
        if ( Joy5 ="D" ) {
            KeyWait, %Joy%Joy5    ; Wait for key to be released
            if ( KWS := !KWS ) 
                ; '\' is my secondary keybind for secondary fire. My primary keybind for secondary fire is Joy5, 
                ; but you can't send Joystick button presses in AHK. So, one of your keybinds for secondary fire 
                ; needs to be a keyboard or mouse key.
                Send {\ Down} 
            else
                Send {\ Up}
        }
    } 
    else {        ; Cancel KWS if modifier key (Ctrl or Alt) pressed
        if KWS
            Send {\ Up}
        KWS := 0
    }
return
 

Lestat

Banned
The best idea is not play the game if you are complaining about holding the button and then saying it causing carpal tunnel syndrome. My guess you are already had Carpal tunnel syndrome. Because you are typing which can also cause carpal tunnel syndrome

Let look at the game some

1 Firing weapons. Guess what you have to hold the button.

2 Mining Guess what You have to hold the button.

3 Some type of Throttle control. Guess what You have to hold the button.

4 changing directions Oh look you have to hold the button. Unless you have flight sticks. Even then sometime you have to hold a button.

Best idea is talk to your doctor about stretching your hands and fingers and take Breaks so it limit damage cause due to typing.
 
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The best idea is not play the game if you are complaining about holding the button and then saying it causing carpal tunnel syndrome. My guess you are already had Carpal tunnel syndrome. Because you are typing which can also cause carpal tunnel syndrome

Let look at the game some

1 Firing weapons. Guess what you have to hold the button.

2 Mining Guess what You have to hold the button.

3 Some type of Throttle control. Guess what You have to hold the button.

4 changing directions Oh look you have to hold the button. Unless you have flight sticks. Even then sometime you have to hold a button.

Best idea is talk to your doctor about stretching your hands and fingers and take Breaks so it limit damage cause due to typing.

Do you not understand that the amount of button holding required by the scanners is immense and completely unnecesary? I've lived with the problem for many years, and I'm perfectly fine with most games most of the time.

Anyway, whatever, the other posters have been much more helpful for solving this issue.
 

Lestat

Banned
No my point is your only pointing at scanner and nothing else in the game. That just seems very odd. That why I question your Main post. If you had Advanced scanners. You only have to scan once per system. Then target each planet.
 
No my point is your only pointing at scanner and nothing else in the game. That just seems very odd. That why I question your Main post. If you had Advanced scanners. You only have to scan once per system. Then target each planet.
That's because he's not concerned about aspects he doesn't use. Start a new thread.
 
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