Horizons Scarab turret/thrusters disabled while near ship.

I don't really understand the reasoning behind the auto-stowing of the turret and disabling of the thrusters on the scarab while near your/any ship planet side. On numerous occasions I've ended up stuck in some way while near the ship and unable to thruster out unless I dismissed the ship first. If it's not your ship you might as well just self destruct because there's just no other way. I'm voicing my opinion now because I just encountered having to shoot at a type-9 on a random landing pad while trying to scan the data beacons at a settlement. I had to shoot at him to get him to take off because being near him disabled my turret, stopping me from scanning a data point that's right on the landing pad... Long story short, I ended up melting the type-9, racking up a bounty, destroying every turret at the settlement AND THEN scanning all the points (only to find I didn't get any data worth jack). Anyways, the scarab is annoying enough to operate, I think this needs to change.
 
I think there are a couple ships that you can't even get under unless you stow the turret... such as the Sidewinder and Cobra. That being said I think you make a lot of valid points based on the experience you had.
 
Yeah, I can understand the turret stowing when you're near your own ship, but having it stow when you approach another ship doesn't make much sense. I've never been motivated enough to bug report it though.
 
I think there are a couple ships that you can't even get under unless you stow the turret... such as the Sidewinder and Cobra. That being said I think you make a lot of valid points based on the experience you had.

I didn't know that was a reason. In that case, it would be nice if they could put an enable/disable toggle it in the function tab on the system screen. Another thing that really bothers me is the lack of a yaw control on the SRV. It's really annoying clipping a rock when boosting only to not be able to recorrect the SRV direction mid-air without doing some crazy flips and spins, not to mention how spin-out happy it is when it is on the ground...
 
This isn't a bug.

SRVs can't stop a ship from being dismissed, but they can pin and damage vessels that are taking off normally. Making it more time consuming/difficult to get SRVs (especially multiple SRVs) on top of landed vessels, or to sit under them and be able to fire at that vessel or other nearby targets from relative safety, were probably the motivations behind this.

As for lack of yaw control, that's also quite deliberate. Frontier wants SRVs to be driven rather than flown, and on many worlds the Scarab can easily spend more time in the air than touching the surface.
 
I personally get a giggle out of tumbling down a slope. Hit a rock last night and got my hull down to 47% with just the one hit. I was going 44 mph or whatever it is.
But that planet was icy and the damn SRV would not continue in a straight line for more than 8 seconds. (Then the big spin) :D
 
This isn't a bug.

SRVs can't stop a ship from being dismissed, but they can pin and damage vessels that are taking off normally. Making it more time consuming/difficult to get SRVs (especially multiple SRVs) on top of landed vessels, or to sit under them and be able to fire at that vessel or other nearby targets from relative safety, were probably the motivations behind this.

As for lack of yaw control, that's also quite deliberate. Frontier wants SRVs to be driven rather than flown, and on many worlds the Scarab can easily spend more time in the air than touching the surface.

Seems pretty silly to implement turret/thruster stowing to counteract ship pinning, which in itself is/would be a very rare occurrence, when the feature impacts literally every instance of SRV deploy/boarding as well as other issues like I stated earlier (proximity to data beacons). In those cases of SRV's vs your landed ship, having the turret disabled near you ship leaves you defenceless to enemies outside the shutoff range anyways so it's stupid all around. As well, maybe I'd stay on the ground more in the SRV if it wasn't so darn back heavy and spin happy. Sure taking a tumble is funny, but when I'm stuck on my lid in a restricted area is another matter.
 
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