Instead of nerfing SCB's, buff armour to make going in with a well armoured ship possibly even without a shield a viable tactic
Armor that's worth something!
Instead of nerfing SCB's, buff armour to make going in with a well armoured ship possibly even without a shield a viable tactic
Power plant sniping.
Next?
Oh God, I never even though about hull reinforcement (largely because they are way dumber in terms of game logic... how do you fill a cargo slot with something that makes your hull tougher... especially when we already have armor upgrades?)
However, don't most PvPers avoid hull reinforcement anyway since combat boils down to subsystem targeting?
Speaking of which - yes, if you upgrade from Lightweight hull to Military Grade, your hull is almost twice as tough, giving you more of an advantage... and even if you replaced all the potential SCB banks with hull reinforcement it is still nowhere near matching the potential SCB output in terms of defense.
But, again, subsystem targeting becomes the issue, which is why so much attention is focused on shields.
That was simply a quickly whipped off example to demonstrate my point. The amount of extra defense SCBs provides (and at a fraction of the price of hull upgrades I might add) makes it impossible to compete unless you are similarly outfitted.
It's all about tactics and player style at the end of the day, why are we whining and complaining about what other players are doing in a dog fight. Some players choose to use Chaffs heat sinks and missile defence systems while some instead choose to boost their shields with A rated shield boosters four or five strong and an A rated shield. Add some class four or five SCB's and who ever chooses to interdict, ambush or start a fight with you is going to have a serious scrap on their hands. Man up and deal with the fact that it's supposed to be a big bad galaxy out there, not everyone plays nice and yes the bad asses out there are the ones with the biggest badest kick ass ships. If I have a choice to fork out $120,000,000 insurance to pay for a new Anaconda, destroyed because my shields are gone or popping a few SCB's to save my butt then guess what I'd rather have to hand. If Open play isn't working out for you go back to solo.
Instead of nerfing SCB's, buff armour to make going in with a well armoured ship possibly even without a shield a viable tactic
It's all about tactics and player style at the end of the day, why are we whining and complaining about what other players are doing in a dog fight. Some players choose to use Chaffs heat sinks and missile defence systems while some instead choose to boost their shields with A rated shield boosters four or five strong and an A rated shield. Add some class four or five SCB's and who ever chooses to interdict, ambush or start a fight with you is going to have a serious scrap on their hands. Man up and deal with the fact that it's supposed to be a big bad galaxy out there, not everyone plays nice and yes the bad asses out there are the ones with the biggest badest kick ass ships. If I have a choice to fork out $120,000,000 insurance to pay for a new Anaconda, destroyed because my shields are gone or popping a few SCB's to save my butt then guess what I'd rather have to hand. If Open play isn't working out for you go back to solo.
The entire complaint is about PvP. PvPers want the game changed to suit their game style.
Some PvPersSums up my thoughts nicely. +1
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PVP'er here..arguing not to change the game.
Technically, in terms of numbers you can do this with a Federal Dropship or Anaconda. By the way, does anyone else find it silly that the Federal Dropship has more hull mass than an Anaconda? It can't even justify it with armor, because the Anaconda has more base armor than it.
Anyway, if you stuff an Anaconda's 4/5 slots full of D-rating reinforcement packages (because as far as I know, right now they only go up to 5D) you'll get 960 armor from the reinforcement packages alone, plus the 945 base to give you 1905 total armor. Stick military composite on there for the 50% damage reduction and you'll have 3810 effective armor. Assuming "armor"=HP and it uses the same scale as shield strength, that is a pretty sizeable chunk of health.
Alternatively, stick Reactive Armor on there for 25% laser resistance and 75% kinetic resistance. Whether that's a good idea or not depends on just how much natural resistance hulls have towards lasers already and whether those numbers are actually accurate (because I don't have a solid source for them, they're... guesstimates), but it'd give you 7620 effective armor against Kinetic weapons. And you can still stick whatever you want into the C6/C7 slots, including an A7 shield generator if you feel like it. Course, it would send your mass through the roof. Good luck jumping anywhere.
On the FDS, in theory you could fill its C5-3 slots with hull reinforcements for 720 armor, which with the 540 base would give you 1260 total armor. Stick whatever you want in the 6 and 2. Put military composite on there for 2520 effective armor against all damage types or reactive for (theoretically) 5040 effective armor against kinetic only. You'd be the chunkiest little space brick.
And then you lose your Power Plant and die with 95% of your hull left.![]()
It's all about tactics and player style at the end of the day...
The entire complaint is about PvP. PvPers want the game changed to suit their game style.
Solutions to this?
To be honest I have no idea what they want to achieve but it doesn't seem to be the kind of multi-layered strategic/tactical/skill based combat I expected.
Part bolded: Explain how it affect these people outside of the PvP game play. Just saying it doesn't make it any more clear.This problem effects everyone trying to play in open regardless of whether they are PvP or PvE.
Nobody playing pure PvE is going to load up on these things, as they'll be trading, pirating, mining, or whatever, and have other modules to perform those tasks. PvPers (the ones in it to test their skill and fight for bragging rights anyway) will likely be skilled enough to play without an "iWin" button.
The best use of SCBs is simply to make combat risk-free.
No, it's about a module which is so overpowering that there is only one viable tactic and player style - use that as much as you can. Whoever has the most SCBs wins.
Well to be fair and add to the discussion, the current news is that PP=ship destruction will be removed in the next update. Instead you'll be dead in space and need to do a reboot (cannibalize parts to fix the PP).
Now, grated you're probably STILL dead in most cases since it takes a minute and unless you've got buddies helping you they'll just pound you while dead in space (and there is still a chance of critical meltdown an insta-death, just not a certainty), but I do think it's a step in the right direction.
Still, DEATH TO SHIELD POTIONS!!!!![]()
Part bolded: Explain how it affect these people outside of the PvP game play. Just saying it doesn't make it any more clear.
This problem effects everyone trying to play in open regardless of whether they are PvP or PvE.
Obviously miners and traders are always pure PvE, that leaves pirates who can go PvP or PvE. Is it the pirate that's causing all the problems?
I think YOU need to be less PvP is God. You're going to RUIN the game for me! I don't PvP, and you're going to make it so I can't survive long enough to escape when I'm in a CZ, my allies wander off, and everything suddenly turns on me at once. Of COURSE I'm stubborn, you need to be less selfish.
One thing I still haven't got answered. If you are strictly PvE...and have absolutely no interest in PvP....why are you in open? There is nothing to gain...only heartache. People will interact with people in ways you don't agree with. People will use built in game mechanics in ways you don't agree with. People will build ships in ways you don't agree with and you will come to the forums and DEMAND the devs to change things that many people are fine with.
It won't take too many more nerfs or pandering to the masses before I decide to play another game.