One thing I still haven't got answered. If you are strictly PvE...and have absolutely no interest in PvP....why are you in open? There is nothing to gain...only heartache. People will interact with people in ways you don't agree with. People will use built in game mechanics in ways you don't agree with. People will build ships in ways you don't agree with and you will come to the forums and DEMAND the devs to change things that many people are fine with.
It won't take too many more nerfs or pandering to the masses before I decide to play another game.
It's funny how they always say that.
Back in Beta 1, it was the same thing with the speed decrease in FaOff.
Basically, what was happening was that with the Beta 1 patch, the devs decided that FaOff would be fully newtonian, so you kept your speed, even if you boosted. Vipers, at the time, had a boost speed of 500 m/s.
The end result was that anyone that wanted to have a chance in PvP would fit Quad-cannon Vipers and then skid around constantly at 500 m/s. most of the time, the Vipers missed because they were flying around at 500 m/s in FaOff, but it was pretty much impossible to retaliate if you flew another ship. If two of these Vipers met each other, they would end up fighting each other in a strange piroutte dance that could last many minutes, either ending with one player getting a series of lucky hits, or more likely, one party either running out of ammo or loosing shields and retreating.
Defenders of this kept arguing about how ''tactical'' and ''skillfull'' this type of gameplay was, and how ''We finally have something to 'reward' FaOff players''.
To the surprise of these people, some people were starting to discuss on the forum about how they felt this feature really didn't work very well. FaOff Vipers dominated the battlefield, the extremely low accuracy gameplay was pretty boring. Fighting in general just didn't feel as tight and balanced as in the Alpha and premium Beta.
A forum storm ensued. ''Having Vipers fly at the arbitrary maximum speed is
way more realistic than having them slow down in space!'' they said. These ideas were terrible. It was just whining. FD will never listen to stupid whiners, right?
In Beta 2, FD removed this feature. Did the seas boil? Did all the ''pros'' leave the game? No, no one cared.
Then the Python was nerfed, which also was completely terrible and clearly caused by all the casual whiners who didn't understand that the Python totally was not OP, since it actually had slightly less cargo space than an Anaconda.
And the Python was nerfed. Did everyone stop using the Python because it now became a terrible and useless ship? No, the Python is still one of the most popular ships. It's even generally considered to be good purely for combat, not bad for what actually is just a combat-focused freighter.
Then the SCB's were nerfed (yes, this has already occured) but unlike in the previous cases this didn't fix the problem, because (if you ask me at least) the problem with the SCB's need to be fixed not by nerfing them, but by changing the way in which they operate.
Do you want to know what Elite would look like if FD didn't ''listen to whiners'' or ''pander to the masses''??
Here's the story of Elite:Competent.
While FD values its fans, they have decided to, from the very beginning, develop their own game, and not listen to the filthy casual pleb masses. Here are its features:
In Elite:Competent, piracy is done by camping a nav beacon where everyone drops out and killing everyone with cargo. When destroying a ship, most of their cargo spills out and you can collect it.
In Elite:Competent, you travel by waiting 15 seconds for a hyperspace countdown, and you can then go anywhere in a system, such as the little scripted zones and ''signal sources'' where you get random encounters.
In Elite:Competent, anything interesting that happens on the way to your destination happens by an inescapable random event interrupting your journey.
In Elite:Competent, you can use a Shield Cell to rapidly refill a damaged shield if you don't want to be destroyed today.
In Elite:Competent, you better use a Viper with 4 cannons if you want to have any chance in PvP against the ''pros''. Remember that you can always switch to solo when you want to grind your money.
In Elite:Competent, there are some ships that are better in every aspect than some other ships, but we didn't realize that, because we didn't listen to the whiny masses and all the ''pros'' loved that ship.