I checked the list of suggestions and it seems nobody has mentioned this. There needs to be a user managed system for accessing game scenery and custom scenery. Scrolling through hundreds of items of cs to find one small item is extremely time consuming and irritating. Players need to be able to organize their cs in the way that best suits them. They could either do it using folders in the game files or have the ability to assign a specific collection to another collection. For example: Suppose I want to make a collection of all items used in creating a Disney-style main street. I could put all of Shyguy's Main Street building sets in there along with anything created by someone else. This would require the game to allow for multiple layers of folders rather than the single layer used by RCT3. The developers could study the way the Sims series has handled it although even they could use a better system. A favorites collection would be great as well since users have their favorite scenery items and cs makers.
I know people have mentioned an undo button but the most irritating problem with RCT3 was custom buildings not being saved as one piece. In many cases, one badly placed building required long periods of deleting each tiny part of the building. All content must be able to be deleted using the multiselect feature. Selection boxes for scenery, rides, etc need to be resizable and moveable anywhere on the screen AND you should be able to save the location of it so that it appears in the same place the next time you use it. For example: the idea of all the content icons on the left side was terrible. Most people are right handed. I saw a screenshot where the UI was on the bottom. Not a good idea for pc's. In fullscreen mode if someone has their taskbar on autohide, it will pop up every time they go to select something. I've had that happen with a couple of games already.
And I don't know if this was mentioned or not but please enough with the puking. I've been to many theme parks and I've never seen a kid throw up on the sidewalk. I'm sure it happens but not as much as it did in the RCT games. And please, let's go for some kind of realism. After three cartoonish games, it's time for a serious one.
I know people have mentioned an undo button but the most irritating problem with RCT3 was custom buildings not being saved as one piece. In many cases, one badly placed building required long periods of deleting each tiny part of the building. All content must be able to be deleted using the multiselect feature. Selection boxes for scenery, rides, etc need to be resizable and moveable anywhere on the screen AND you should be able to save the location of it so that it appears in the same place the next time you use it. For example: the idea of all the content icons on the left side was terrible. Most people are right handed. I saw a screenshot where the UI was on the bottom. Not a good idea for pc's. In fullscreen mode if someone has their taskbar on autohide, it will pop up every time they go to select something. I've had that happen with a couple of games already.
And I don't know if this was mentioned or not but please enough with the puking. I've been to many theme parks and I've never seen a kid throw up on the sidewalk. I'm sure it happens but not as much as it did in the RCT games. And please, let's go for some kind of realism. After three cartoonish games, it's time for a serious one.