Scorpion is a joke.

And? Imagine you kill these NPC SRVs, what next? What will you do with troops?
If you can switch weapons on foot, you cant switch SRV just like that.
So it's literally useless for even multicrew play with friends.
New SRVs can be dropped in like troops, what's so hard to imagine about that?
 
Makes you wonder if, y’know, an engineer might come along at some point that can tighten the jitter. Using something like… (checks inventory)… vehicle schematics?
Nonsense, engineer upgrades don't use schematics. When you have built your own small Industrial settlement with building schematics, you can use the vehicle schematics at the panel in the IND building to manufacture new player-built SRV types. The ship schematics come in for the transport ships that your NPC crew fly to automatically supply selected stations and outposts.
 
And? Imagine you kill these NPC SRVs, what next? What will you do with troops?
If you can switch weapons on foot, you cant switch SRV just like that.
So it's literally useless for even multicrew play with friends.

There's nothing stopping dropships dropping vehicles as well as troops, just to give one way it could be used.

Lots of games have vehicles placed or dropped in around the map (or conflict zone in this case), for players and NPCs to use. Select the one best suited to the situation in front of you, if it's available. When the one you're in is no longer useful for whatever reason, get out and fight on foot or find another one.

Though less than perfect, it's not "literally useless" even in the current implementation (though that and the opening "And?" made me read your comment in Comic Book Guy's voice for some reason).
 
First thing to keep in mind is that FD can, and probably will, tweak as feedback, not so much whingeing, comes in.

It‘s also a combat focussed SRV and with the clear push to improve the multiplayer experience with ground combat I’d have thought they’d be thinking about what tactics Cmdrs are likely to come up with in using it within a multiplayer setting when they thought about weapons/weapon jitter etc.

Thinking of the Scorpion as a support vehicle rather than a full on tank for use alongside ground troops may actually provide a far better use for it. Providing suppressive fire for flanking manoeuvres, air defence and mobile command are all roles that I’d have thought it quite useful for within a multiplayer attack…or defence.

After a little inevitable tweaking I’d expect these to be pretty useful if deployed effectively and within a multiplayer role I would expect Cmdrs to use them, very, effectively.
 
Every other game I play does the exact opposite - the first shot is your most accurate, with the spread increasing due to recoil (you know, like real life). I've never heard of a "reverse recoil" gun that gets better aim the longer it's fired. I suppose one might be able to offer some scientific explanation why a hot barrel is more accurate than a cold one (not my field, so I'm just making this up), but not to the extent of videos I've seen of this Scorpion.
One could take the logic of naval guns, which would need to find the range - they would make adjustments depending on whether the last salvo fell long or short, so maybe some software assist adjusts by seeing where the previous shots went.

I am not sure this makes a lot of sense in the far future, however: we would expect extremely high precision: software assisted aim, recoil dampeners, etc. It never made much sense that ship gimbal/turrets bounce around that much, either. They should really be locked on the target absolutely solidly: even with chaff how can tech of the future not have a way of spotting that 100m long ship 1km away and telling the guns?

Although personally, I think it's easier to just accept it's a game, that was the design choice, and there's no great need to think up an explanation.
 
First thing to keep in mind is that FD can, and probably will, tweak as feedback, not so much whingeing, comes in.
OP's original post did not come across as "whinging," even if the thread title is a bit...egregious.

Just because you disagree with it doesn't make it invalid.
 
First time ive used the Scorp in anger tonight doing a few settlement reboots as a break from the CGs, gotta say i love it.
It annihilates scavs and the main gun chews through groups of them, the rocket launcher is fun for those hiding.
The main thing i like is it feels more robust, a couple of scavs soon chew through the Scarabs shields but not this bad boy.

Fly safe O7
 
I don't dislike the Scorpion, mind you. Having two weapons instead of just one is real nice, and being a two-seater is great no matter what you use the thing for.

But the gun spread definitely needs to be rectified, no question.
 
OP's original post did not come across as "whinging," even if the thread title is a bit...egregious.

Just because you disagree with it doesn't make it invalid.
Whingeing was directed in the general direction of the playerbase's intitial reactions rather than the OP specifically. Your interpretation is your own but I recognise it may have been too ambiguous for some.

"Just because you disagree with it doesn't make it invalid."

I don't recall suggesting that, ambiguously or explicitly.
 
Nonsense, engineer upgrades don't use schematics. When you have built your own small Industrial settlement with building schematics, you can use the vehicle schematics at the panel in the IND building to manufacture new player-built SRV types. The ship schematics come in for the transport ships that your NPC crew fly to automatically supply selected stations and outposts.
Well now you've done it. Three years from now we'll have people wondering where their DIY SRVs are, and when asked where they got such notions, they'll shrug and say "Was in one of the kickstarter videos I think..."
 
father-jack-i-love-my-brick.jpg
 
Excellent design to me, with different strengths and weaknesses. Would also work really well in a wing, with two infantry supported by a Scarab focussing on the NPC infantry, and a Scorpion taking on the Goliaths and other skimmers. Scorpion could also function like a moving wall to hide behind when approaching the base. :)

I agree. Instead of 'this new tool doesn't do what I want, throw it away', the approach should be 'here's a new tool with advantages and disadvantages. How can I use it effectively?'
 
Troops you can take out on foot. Where's the fun in one-shotting them from a near invulnerable tank?

I used a Scorpion vs ships last night. That's where it shines, and I suspect that's what it was designed for. I took out a pair of Asps, and with another Cmdr in a second Scorpion we took out an Anaconda.

We drove under one of those patio structures in a settlement for air cover when the shields needed to recover.

Meanwhile, our other two teammates were on foot savaging the enemy troops from nearby rooftops.
 
Nonsense, engineer upgrades don't use schematics. When you have built your own small Industrial settlement with building schematics, you can use the vehicle schematics at the panel in the IND building to manufacture new player-built SRV types. The ship schematics come in for the transport ships that your NPC crew fly to automatically supply selected stations and outposts.
I like your ideas, but I'd have the manufacturing capability as an optional facility for fleet carriers. Much more useful mobile.
 
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