Screenshots

I know that this is a long shot but is there any way to get ED to take "2D" screenshots like "Discovering Space" does?
 
yeah, that one Thing that really sucks atm.

You cant take usable screenshot to show/upload to Social Sites or to show your Friends.
 
I use this for streaming:

In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:


<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.

I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor

If I can find the thread i will edit this with the link
 
I thought F10 was used in game.

If you are a steam user, you can add ED as a non steam game then use F12 and steam will create a new screen shot folder in your steam install DIR and all of your F12 screens will be stored there.

Ah, you are talking about rift users. . . . sorry I have no idea.
 
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I use this for streaming:

In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:


<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.

I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor

If I can find the thread i will edit this with the link

Interesting.
 
I use this for streaming:

In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:


<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.

I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor

If I can find the thread i will edit this with the link

Hey,

As anyone who came down to EGX will have noticed, we have a debug feature in the game for mirroring the output to a second screen when you're playing on Oculus Rift. This is really useful for us when demoing the game to people (thanks to Pablo for implementing it) and a few people asked about when that feature will be available.

Well, it'll be with you in Beta 2, and if I remember correctly, might actually be out there in Beta 1 already!

I should point out that this is very much a debug feature, it's not very user friendly, there's a chance you could degrade your experience by tinkering with the options, etc, etc. So if you are seeing judder or framerate drops please be sure to remove this option before sending a ticket, as if it's caused by this debug feature we aren't likely to fix it (not right now at least). If you can't get the second window displaying just right for how you want to use it, then I'm not guaranteeing we'll do anything about it. Having said all that though, I think it might still be useful for any of you creating your own Rift gameplay videos, so I'll share how to enable it here...

Basically, it's just a few lines you add in to your AppConfig.xml file (which you can find in the same folder as the Elite Dangerous exe...). Just paste this chunk of text into the <AppConfig> section, run the game, and the second window should pop up.

<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>720</Width>
<Height>810</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


One little bug I've noticed with it, is that the second screen will steal focus when it first appears, so you need to switch focus back to the game again to get input, but other than that, it was working fine for me and the ambassadors at EGX for the last few days.

If you want to tweak the options here then they are mostly straightforward. Monitor is the id for the monitor you want the window to appear on, width and height is the resolution, and vsync should always be set to false (otherwise it can cause some juddering).

Once again though, this is a development debug feature, so it's not officially supported, may be removed without notice in the future, etc, etc. But if you find it useful then go ahead and use it!

Cheers,

Eddie

Found Quote for you.
 
I will explore this tomorrow! Screenshots from Discovering Space have sold the Rift to people; usual Rift screenshots are about as good as offering someone a plate of sick.
 
I use this for streaming:

In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:


<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>


There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.

I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor

If I can find the thread i will edit this with the link

Sorry but how is your gameplay when enabled??

This are strange values
<Width>900</Width>
<Height>1000</Height>
 
I noticed a bit of a performance hit with the second screen enabled (in early gamma); not horrible, but more judder noticeable. haven't tried it since.
 
I noticed a bit of a performance hit with the second screen enabled (in early gamma); not horrible, but more judder noticeable. haven't tried it since.

Well if you use another kind of resolution from what you should be using. I tried once to stretch the window and the judder was incredible and one eye was flickering.
 
I run with Aero off, and I use that res to give my viewers a higher res then the original quote was for as i still only give a 16:9 view on the stream, iirc the math still had the same ratio as the original quote and matches what one eys has in the rift.. it is just pre-rift distortion and the color seperation

I am using Open Broadcaster Software and tried to optimize it as much as I can, and run Elite in windowed mode (not fullscreen or borderless) and move windowed screen to rift and then use borderless gaming windows key + F6 option to go borderless there.

Sorry but how is your gameplay when enabled??

This are strange values
<Width>900</Width>
<Height>1000</Height>


Those values I use are to maintain the correct ratio, if you change the ratio the computer has to do more math to now render a completely new scene, instead of just taking the screen that was already created and then doing the barrel distortion and color separation when it goes to the Rift.

I see no difference in frame rates when streaming or not streaming, at any time except for one point... when you jump into hyperspace, Like three out of five jumps I might get a small shudder, a fraction of a second before i get the hyperspace tunnel, other then that it is smooth all the time for me.

I try to stream regularity on twitch if anyone has any questions and wants to see it in action



Computer specs are as follows:

CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (4009.16 MHz)
Memory: 16376 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 770/PCIe/SSE2

Dual 770's one card runs screens 1&2, second card runs screen 3 and Rift
All screens are running 1920x1080
 
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I run with Aero off, and I use that res to give my viewers a higher res then the original quote was for as i still only give a 16:9 view on the stream, iirc the math still had the same ratio as the original quote and matches what one eys has in the rift.. it is just pre-rift distortion and the color seperation

I am using Open Broadcaster Software and tried to optimize it as much as I can, and run Elite in windowed mode (not fullscreen or borderless) and move windowed screen to rift and then use borderless gaming windows key + F6 option to go borderless there.




Those values I use are to maintain the correct ratio, if you change the ratio the computer has to do more math to now render a completely new scene, instead of just taking the screen that was already created and then doing the barrel distortion and color separation when it goes to the Rift.

I see no difference in frame rates when streaming or not streaming, at any time except for one point... when you jump into hyperspace, Like three out of five jumps I might get a small shudder, a fraction of a second before i get the hyperspace tunnel, other then that it is smooth all the time for me.

I try to stream regularity on twitch if anyone has any questions and wants to see it in action



Computer specs are as follows:

CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (4009.16 MHz)
Memory: 16376 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 770/PCIe/SSE2

Dual 770's one card runs screens 1&2, second card runs screen 3 and Rift
All screens are running 1920x1080

Sorry your first lines are Arab for me, just to explain.
The window of the Rift is 1920x1080 and it's divide by 2. this means that the settings for the capture window should be 960x1080.
If you use 900x1000 it means that your resolution on the rift is 1800x1000?
I tried do take off the distortion on the area I capture by setting 840x1080 or 960x1200, but I always get one eye flikering. If I keep the same ratio (8:9) and reduce resolution, nothing happens.:rolleyes:

Do you have videos that show your streaming? just to see how is the result.
 
Right now only the following in which i was wearing the rift and showing how I control the galaxy map with my HOTAS

[video=youtube;v5jG1w_YkDY]https://www.youtube.com/watch?v=v5jG1w_YkDY[/video]

The way I understand it, elite does the original eye view, at a higher res then the rift needs, and then applies the barrel distortion and the color separation from there..


So if you keep close to the original ratio it does this:
Creation of Left eye image #* > distortion > color separation > rift left side
Creation of Right eye image #> distortion color separation > rift right side


If you change the ratio wildly it does this:
Creation of Left eye image # > distortion > color seperation > rift left side
Creation of Right eye image # > distorion color seperation > rift right side
Creation of secondary screen image #


The section with the # sign is the hard part when creating a frame. What this secondary screen does it grabs the image at the * and just displays it on a second window.. I just have my streaming program to look at that section of my monitor to stream that If you change the res ratio, instead of doing the two images, one of left, and another fo rht right eye.. because you just forced the program to create a brand new third image that does not match the left or right eye.. it will effect your frame rate as you are creating three images, not the two the rift requires
 
The only problem with capturing the rift itself is the color separation.

Because the red green and blue wavelengths of light are diffused thru the lens differently (like a prism will take white light and diffuse it into a rainbow) it starts the colors separated on the rift screen and then after it goes through the lens it will arrive at your eye all put together properly.

If you are capturing the rift screen, then you will have colors separating on the edges. This secondary screen will not do that
 
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