I use this for streaming:
In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.
I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor
If I can find the thread i will edit this with the link
I use this for streaming:
In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.
I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor
If I can find the thread i will edit this with the link
Hey,
As anyone who came down to EGX will have noticed, we have a debug feature in the game for mirroring the output to a second screen when you're playing on Oculus Rift. This is really useful for us when demoing the game to people (thanks to Pablo for implementing it) and a few people asked about when that feature will be available.
Well, it'll be with you in Beta 2, and if I remember correctly, might actually be out there in Beta 1 already!
I should point out that this is very much a debug feature, it's not very user friendly, there's a chance you could degrade your experience by tinkering with the options, etc, etc. So if you are seeing judder or framerate drops please be sure to remove this option before sending a ticket, as if it's caused by this debug feature we aren't likely to fix it (not right now at least). If you can't get the second window displaying just right for how you want to use it, then I'm not guaranteeing we'll do anything about it. Having said all that though, I think it might still be useful for any of you creating your own Rift gameplay videos, so I'll share how to enable it here...
Basically, it's just a few lines you add in to your AppConfig.xml file (which you can find in the same folder as the Elite Dangerous exe...). Just paste this chunk of text into the <AppConfig> section, run the game, and the second window should pop up.
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>720</Width>
<Height>810</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
One little bug I've noticed with it, is that the second screen will steal focus when it first appears, so you need to switch focus back to the game again to get input, but other than that, it was working fine for me and the ambassadors at EGX for the last few days.
If you want to tweak the options here then they are mostly straightforward. Monitor is the id for the monitor you want the window to appear on, width and height is the resolution, and vsync should always be set to false (otherwise it can cause some juddering).
Once again though, this is a development debug feature, so it's not officially supported, may be removed without notice in the future, etc, etc. But if you find it useful then go ahead and use it!
Cheers,
Eddie
I use this for streaming:
In the appconfing file, located at EDLaunch\Products\FORC-FDEV-D-1002 , between the display section but before threads paste the following:
<StereoExtraDisplay>
<Enabled>true</Enabled>
<Monitor>0</Monitor>
<Width>900</Width>
<Height>1000</Height>
<VSync>false</VSync>
<BehaviourIfStereoRenderDisabled>HideWindow</BehaviourIfStereoRenderDisabled>
</StereoExtraDisplay>
There is a thread around here when one of the devs posted the information, they used it so they could put that on an undistorted viewer for people could watch while someone played elite at the gaming shows.
I use fraps and when I try to capture screenshot I have just gotten the rifts view, but I am sure if you just screen cap it could get that as well if you have it on another monitor
If I can find the thread i will edit this with the link
I noticed a bit of a performance hit with the second screen enabled (in early gamma); not horrible, but more judder noticeable. haven't tried it since.
Sorry but how is your gameplay when enabled??
This are strange values
<Width>900</Width>
<Height>1000</Height>
I run with Aero off, and I use that res to give my viewers a higher res then the original quote was for as i still only give a 16:9 view on the stream, iirc the math still had the same ratio as the original quote and matches what one eys has in the rift.. it is just pre-rift distortion and the color seperation
I am using Open Broadcaster Software and tried to optimize it as much as I can, and run Elite in windowed mode (not fullscreen or borderless) and move windowed screen to rift and then use borderless gaming windows key + F6 option to go borderless there.
Those values I use are to maintain the correct ratio, if you change the ratio the computer has to do more math to now render a completely new scene, instead of just taking the screen that was already created and then doing the barrel distortion and color separation when it goes to the Rift.
I see no difference in frame rates when streaming or not streaming, at any time except for one point... when you jump into hyperspace, Like three out of five jumps I might get a small shudder, a fraction of a second before i get the hyperspace tunnel, other then that it is smooth all the time for me.
I try to stream regularity on twitch if anyone has any questions and wants to see it in action
Computer specs are as follows:
CPU: Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz (4009.16 MHz)
Memory: 16376 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 770/PCIe/SSE2
Dual 770's one card runs screens 1&2, second card runs screen 3 and Rift
All screens are running 1920x1080