Seems like frontier actually doesn't want everyone to have a carrier.. for technical reasons?

Hi Stephen, as someone who has played since launch I have about 1.6B credits. You said on (I think) Lave Radio that they were intended for 'experienced' commanders. Well, I am an experienced commander but one who only does a little mining and as such I can't see myself ever having the chance to own a fleet carrier, just for the upfront cost alone (maybe in another 10 years) never mind the upkeep. They are priced on earning potential (mining) that is broken in comparison to the other careers and as such if I were to own one I wouldn't be able blaze my own trail, I'd have to be a miner (or do Robigo I suppose) to the exclusion of activities I prefer where I actually have fun playing a game.

Experience has very little to do with being able to own a carrier, but a preference for 1 or 2 particular play styles.

Edit: also, there needs to be a way for explorer to earn the FC upkeep while away from civilisation. Don't force players to come back, let them play the way THEY want to, not the way you think they should.
btw, I should add that I'm fine with not being able to afford one, just pointing out that there are limited avenues to obtaining the necessary credits and that experience and time playing have very little to do with that.
 
Hey @CMDR Karrde Sun,

Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
So by your words FDev have no intention of adjusting the costs...
Well done for ripping this playerbase and comunity apart . Next time any of you use the "We Listen" will fall on deaf ears
 
To me, initial cost of 5 billion is fine, it does reflect end game status. There were TONS of carriers in the beta, I don't think that's an issue with all the money made over the years from some of the ridiculous credit exploits that came and went.

I'm hoping to see those upkeep costs reviewed a bit. They are pretty steep.
 
frontier actually don't want there to be too many fleet carriers around.

I think Frontier wants plausible CMDR demographics. I do not think Frontier is willing to build systems that will ever enable this organically.

Every CMDR, or even 10% of CMDRs with their own fleet carrier is completely ludicrous. I said essentially the same thing about owning an Anaconda early on in the game's life...and I still believe it.

Performance might be a secondary issue, but I doubt it's the main one.

Remember the "Not everybody needs an Anaconda, it's fine for it to be too expensive for some" days? FCs for all is a matter of when, not if.

This is the problem with a flimsy pseudo economy and fixed prices. There is no where to go but up. Supply inflates, but costs remain stagnant, so real prices are on a never-ending downward spiral.

You want an SDF-1 or a Fleet Carrier?

I'd settle for prices being extrapolated from total money supply.

Just wait until you see the insurance and taxes...

Yeah, if someone gave me a Lambo, it would be up for auction within hours. I don't need that kind of liability.

Frankly, I'd be ecstatic if I could feel like this about anything in the game.

also, there needs to be a way for explorer to earn the FC upkeep while away from civilisation. Don't force players to come back, let them play the way THEY want to, not the way you think they should.

I'm ok with rational constraints. Fleet Carriers not being able to be wholly self sufficient is one of those.
 
Yeah, if someone gave me a Lambo, it would be up for auction within hours. I don't need that kind of liability.

Frankly, I'd be ecstatic if I could feel like this about anything in the game.

Not sure how I feel in regard to this. Lambo vs a more practical vehicle may be more fun in some respects but is still not performing wholly unique functions. Just the same functions better in some cases. Carriers on the other hand go well beyond that.

The notion present in Stephen Benedetti's post ("over time we hope that many Commanders get the chance to own their very own Fleet Carrier! ") seems at odds with what you want from the game in that respect but the implementation as is seems like it might be in that direction.
 
The notion present in Stephen Benedetti's post ("over time we hope that many Commanders get the chance to own their very own Fleet Carrier! ") seems at odds with what you want from the game in that respect but the implementation as is seems like it might be in that direction.

I hope this is a prelude to bankrupting the CMDRs of the more shortsighted portion of the player base before implementing an actual economic system that is self-correcting.

I expect they will either reduce costs, or ease what supply constraints there are, so the skies are filled with personal fleet carriers, which will ultimately divorce CMDRs even further from the setting and each other.
 
I hope this is a prelude to bankrupting the CMDRs of the more shortsighted portion of the player base before implementing an actual economic system that is self-correcting.

I expect they will either reduce costs, or ease what supply constraints there are, so the skies are filled with personal fleet carriers, which will ultimately divorce CMDRs even further from the setting and each other.

I'm not really sure how the game's economy could be self correcting. If anything it appears to target gainfulness over time, as most games do, rather that real economic simulation at any level.

Even if the feature stays at it's current cost the only thing you have to do to circumvent that economic measure is not buy a lambo, you're still "rich" by every practical measure at a fraction of what it takes to afford one..
 
I'm not really sure how the game's economy could be self correcting. If anything it appears to target gainfulness over time, as most games do, rather that real economic simulation at any level.

A real economic simulation is precisely what I'm advocating. If everything had to come from somewhere, rather than just being available in infinite supply, market forces would take care of the rest.

Even if the feature stays at it's current cost the only thing you have to do to circumvent that economic measure is not buy a lambo, you're still "rich" by every practical measure at a fraction of what it takes to afford one..

That's true, but a lot of people will feel compelled to try for it anyway. I saw this happen when player owned stations were introduced into Jumpgate; it induced a spectacular collapse that nearly broke the game. FCs can't actually break the more superficial Elite: Dangerous economy, but they might be able to remove enough credits from circulation and annoy enough people that a more plausible economic simulation would be an easier sell.
 

Deleted member 240115

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THIS is why MMO's have mostly ditched punitive player penalties.

If a player comes back from a break, and has lost a significant amount of their time investment due to a game change, or some "inactivity" penalty, they'll likely not ever come back.

One less player who would be purchasing ARX.

A simpler example would be ship decay. What if the ships in the shipyard decayed over time?
How many players would RIOT if they logged in and saw all their ships gone, and maybe 5% of their value added to their credit balance.

It doesn't make sense, does it?

Stephen,

The capital costs aren’t even the issue for most of us. It is the operational cost, especially the passive upkeep that is charged when you are not playing. A thought experiment illustrates why I feel this is the wrong approach:

Sally is 15 years old and she loves to play Elite. She has put hundreds of hours into the game and has purchased her own fleet carrier. Sadly, a few weeks later she is involved in an automobile accident and her moderate injuries requiring hostpitalization prevent her from playing for a few months. She had no opportunuty to “put money in the bank” beforehand, she was focused on recovering from her injuries. After her painful rehab she is looking forward to playing Elite again, her favorite game. Imagine how she’d feel if she logged in and her fleet carrier was gone, and she only got some fraction of the money left.

Is everyone ok with this?

Instead, if she was charged operational costs when using the carrier, there would be no danger of these kinds of things happening at all. She would return to the game where she left off and start finding ways to earn the credits to get her carrier going again.
 
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Deleted member 192138

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Hey @CMDR Karrde Sun,

Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
Hello Stephen,

Are there plans to make fleet carrier ownership and maintenance a viable option for people that want to do anything other than mining for the entirety of their free time to sustain it? Could there be a way to sustain the cost of a fleet carrier through some form of meaningful PvP activity, for example?
 
Hello Stephen,

Are there plans to make fleet carrier ownership and maintenance a viable option for people that want to do anything other than mining for the entirety of their free time to sustain it? Could there be a way to sustain the cost of a fleet carrier through some form of meaningful PvP activity, for example?

Any kind of combat really... like anything.
 
So by your words FDev have no intention of adjusting the costs...
Well done for ripping this playerbase and comunity apart . Next time any of you use the "We Listen" will fall on deaf ears
Perhaps they want the player base to earn Trillions of CR before buying a carrier that we can actually maintain going forward, because with the current credit maintenance that is what it's looking like is needed. This, in turn means that zero players will be able to buy one at launch surely.
 
Whatever their intention is/was or meant to be FDev mis-advertised this product, making most players believe they could afford it.

Also there was a coment about the fleet carrier costing "No where near that much" (20Billion Credits) by a Frounter representative.
In the live reveal there was no mention of the magnitude of the upkeep costs
There was mention that to transfer your ships to a fleet carrier it would cost you in the over 100 million
We were lead to believe that the upkeep would be 10million a week with no mention of that rising to 79.9million per week just to have the ability to transfer your ships to a fleet carrier and basic refuel/restock/rearm.

If this practise of advertising was implented in any other industry they would be screwed by the Advertising Complaints Authority (in the uk).

Then the community manager turns around a states these were the figures were planned all along. Yet at no time have they revealed the true cost because it would instantly trash their precious half ar**ed update.

But, at the end of the day it is their game and thier business to run it how they wish. Then wonder why the revenue goes through the floor when nobody buys their product.

Respect is gone and so is my cash
 

Deleted member 110222

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Hey @CMDR Karrde Sun,

Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!
Endgame content literally confirmed.

Right guys. This post by the men themselves confirms the intention.

As I've been saying, not all players in an MMO achieve endgame.

That does not mean those who don't get there, have nothing to do. It's actually the players who do achieve endgame that are at biggest risk of running out of things to do.
 
Endgame content literally confirmed.

Right guys. This post by the men themselves confirms the intention.

As I've been saying, not all players in an MMO achieve endgame.

That does not mean those who don't get there, have nothing to do. It's actually the players who do achieve endgame that are at biggest risk of running out of things to do.

What MMO intends for players to not reach endgame? Most I've seen treat endgame as the inclusive space where you're expected to go after the main "themepark" attractions have ended.
 
Endgame content literally confirmed.

Right guys. This post by the men themselves confirms the intention.

As I've been saying, not all players in an MMO achieve endgame.

That does not mean those who don't get there, have nothing to do. It's actually the players who do achieve endgame that are at biggest risk of running out of things to do.

Define end game in any meaningful way as concerns ED. A trillion Credits in the bank? 1 million light years traveled? 1 million tons of ore mined? 1 million enemies destroyed? Before creating end game content you actually need to let your players know what the end game is. In traditional MMO's it's obvious, when you reach max level, it doesn't matter whether you have done all the content, and indeed I rarely do, but you are now capable of doing it, so here you go, end game goodies!

I really have no idea what end game means in relation to ED, but if you base it purely on player experience, then many players I know who have been around a long time and and achieved some really great things can't afford a FC.
 
I thought I would get back into the game and go for owning a fleet carrier, I was even considering taking it out to the other side of the galaxy to help those exploring.

Now .... I doubt I'll ever want one.
 
Hey @CMDR Karrde Sun,

Sorry if there's been any misunderstanding here! The cost of the Fleet Carriers in the beta is to reflect the actual cost of a Fleet Carriers when they go into the live game in June. There is currently no technical issue known with everyone owning one, and in this beta we were trying to focus on reviewing the affect that Fleet Carriers will have when they enter the live game. Naturally, since they are an end game goal, not everyone would potentially get one at launch but certainly over time we hope that many Commanders get the chance to own their very own Fleet Carrier!


Huge reading comprehension failure for several people from this source quote until this post.

Nowhere in that reply did they mention costs for upkeep and upgrades being locked in. Stephens post is about the initial 5,000,000,000 figure, nothing else.

They do not want everyone to get one in the beta so people are testing the mechanics from owner and visitor point of views. That is the data that is being gathered so the upgrade and weekly costs can be adjusted from there.
 
The upkeep costs alone will deviate a lot of players away from buying the FC, 12 million a week just to keep ownership of it. Feels like a tax for having such a thing. If they removed the upkeep costs, than it'd be a significant better buy. Instead 5 billion for the ability to have one and 12 million + fuel costs just for the privilege to own it, I'd like to use it as my mobile home base to put my purchased ships in but looks like that may not happen. I get the initial cost, it's a large ship, a large purchase, but it feels more like a punishment by the upkeep costs of just owning it, an anxiety that hangs around you even while you're not logged in. If you have a family medical emergency or take a vacation and you don't have enough to cover the time you didn't plan on logging in, you're screwed.
 
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