General Selling prices Risk Multiplier

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Wow, look at you huh? Case closed, solved it like a champ.

Except not really. There are serious flaws with your arguments. Mainly because it's based on gross presumptions.

Such a change will acomplish many things. Just not for people like you.
Yep, case closed.
I and people like me will do fine. We will get even richer with near enough to zero more risk. It's people like you th at will still not see any more people in open that this will accomplish nothing for. Unless you are looking to get rich(er) for almost zero extra risk too.
In CG's it could matter, but prolly not. Some people already don't bother with CGs because of how much it takes to finish in the top 25% or better. Increasing the work they have to do unless they hop into open is not likely to change that in any significant way.
 
Just like I am forced to have "quality gameplay" to get Materials for Engineers.

yea, but would you like to be forced to do that in open?

Because that's all the talk about - being forced to do some activity in a specific mode.
If so enjoy this thread

 
Can't help but notice you missed the point completely. More people will be in Open for the prospect of a better reward.

No, i'm afraid you missed Ian's points

They are well defended? So what? We'll have a good time.
They are not well defended? So what? We'll have a good time.

People that want that kind of fun, are already doing it.
People that would be doing it for the credits - will manage to avoid all the risks and keep the credits.
Which misses the subject of your suggestion entirely - more credits for more risks.

In the end they will get more credits for nothing.
 
More people will be in Open for the prospect of a better reward.
Right, but that's the problem. They won't.

If you're hyperoptimising earnings for maximum credits/hour, then most of those earning methods over the history of the game haven't required being in a particular system, so Open is no riskier. If you're not hyperoptimising, losing 20% for greater reliability is no big deal, not with how fast earning rates are nowadays.

You'd need the ultra-rare combination of the best earning method in the game - by a clear margin - being tied to a specific few systems, and whatever the second best one is being so far behind that no-one motivated by the reward is going to consider it instead, and the ultra-rare one not being so good that you can earn more than you'd ever need in a few hours without the bonus anyway. That's never actually happened.

The current best earning method - and most of the previous best ones - have been "new Anaconda every hour" good. At that point, 20% extra really isn't that motivational to someone who just doesn't want to be shot at ... especially since they don't get the 20% extra, they get 100% less, if someone does shoot at them. So even the hyperoptimisers might decide not to bother.


The Epic Games giveaway will have done more for increasing Open population than any tinkering of this sort will achieve. The release of Odyssey (so long as it's not a complete flop, of course) likewise. Player numbers vary by a factor of two, pretty much, just between the weekend and the weekday, and according to Frontier over half of them already play in Open anyway. This sort of thing is going to make a difference to mode played in to a tiny unnoticeable fraction - making the game better in general will bring more players into Open than this sort of thing would, because there'd be more players in general.
 
You haven't even read the opening post and you presume to know better? Not to mention not offering any counter-arguments whatsoever
I do not presume to know anything. I presumed the substance of the suggestion and voiced my opinion, which happens to be very similar to the opinions voiced by others.

You are more than welcome to play Solo as you always have.
So i'm not allowed to presume the substance of the suggestion (accurately by the looks of things), but you can presume what you like about me?

No one is penalizing Solo players. Obviously not reading the opening suggestion got you pretty confused.
By rewarding open mode over solo mode, you are doing both at the same time. Rewarding open and penalising solo. The reading or not of the opening post has no bearing on that point.

I have yet to receive a rational counter-argument that holds water against my, and the opening poster's suggestion.
Really?!! You should try reading this thread, there are counter-arguments all over the place.

Start by trying to comprehend anything you disagree with.
 
Going to write this off as another, "needz moar victimz to pews pews ta deth" thread.

The funny part is that I'm the kind of merchant that have never engaged PvP against non-aggressors. If you really feel rewarded by earning credits using solo mode and blocking to protect yourself then I envy you. I wish I could just move things around without a challenge and feel rewarded by it. To each their own.

About this thread: I give up on trying to make a positive debate here. It never takes more than 2 pages of thread to people start to feel personally attacked by a different opinion (on both sides). I tried to be polite, to listen, but the very first replies to this thread were mere trolling/harassment. Luckily they were removed (thanks, mods). There were a few good replies though, and to those I give my "thank you".
As nothing productive seems to be coming out of this, then the case is really closed.

See you, commanders.
 
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