So, the sense of scale never seemed right to me. I've been playing more and every time I did, it was nagging at my brain. So,today... I dug around and found a settings file at
C:\Users\me\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\settings.xml
Within this file there was a variable...
<IPDAmount>
and it was set to 0.020300
:O
I set my vive to 60.3 (the lowest it goes) because my IPD is 60... So... I figure 1 must equal 1 meter and change the number to 0.060300 I save open the game, get in the cockpit & BOOM!
Night and day, the game makes sense now. I've been reading all these posts for the past year trying to convince me I was crazy and everything looked fine... Seriously, there are people out there telling people like me that the game is scaled perfectly & the reason it doesn't look right has to do with all this mumbo jumbo about how your eyes can't resolve the detail & the game actually thought my eyes were two centimeters apart....
:|
So... if you think the sense of scale is off in VR, try tweaking that variable. There's also a <StereoFocalDistance> variable, but I have no idea what the maximum is... wish there was some kind of reference out there... I think it defaults at 35, I set it to 70 and the stars/planets looked MASSIVE during super cruise flyby... not sure, maybe placebo? think it just changes the focal point of the 3D effect... so higher numbers will focus farther away... no idea though tbh. maybe sightedness will determine what setting feels the most comfortable. Since the headset can't predict where you're focusing, the best you can do is set the focal distance somewhere in your own goldilocks zone. again, no idea what I'm talking about.
C:\Users\me\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\settings.xml
Within this file there was a variable...
<IPDAmount>
and it was set to 0.020300
:O
I set my vive to 60.3 (the lowest it goes) because my IPD is 60... So... I figure 1 must equal 1 meter and change the number to 0.060300 I save open the game, get in the cockpit & BOOM!
Night and day, the game makes sense now. I've been reading all these posts for the past year trying to convince me I was crazy and everything looked fine... Seriously, there are people out there telling people like me that the game is scaled perfectly & the reason it doesn't look right has to do with all this mumbo jumbo about how your eyes can't resolve the detail & the game actually thought my eyes were two centimeters apart....
:|
So... if you think the sense of scale is off in VR, try tweaking that variable. There's also a <StereoFocalDistance> variable, but I have no idea what the maximum is... wish there was some kind of reference out there... I think it defaults at 35, I set it to 70 and the stars/planets looked MASSIVE during super cruise flyby... not sure, maybe placebo? think it just changes the focal point of the 3D effect... so higher numbers will focus farther away... no idea though tbh. maybe sightedness will determine what setting feels the most comfortable. Since the headset can't predict where you're focusing, the best you can do is set the focal distance somewhere in your own goldilocks zone. again, no idea what I'm talking about.
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