I feel the scale is right for ships and planets, but it's the stations and landing platforms that feel off. The buildings in front of the landing pad are HUGE but look smal
Yes. I recommend trying to land a Corvette smack bang in the middle of Dav's Hope.
When approaching, it 'feels' like it will fit.
Well, Corvette bigger than I thought.
We need ground crew, they don't have to be functional, just loiter and look nice.
Do you take into account both the relative positioning of the cockpit you are in and the size of the landing pad you are on? My guess is not.I feel the scale is right for ships and planets, but it's the stations and landing platforms that feel off. The buildings in front of the landing pad are HUGE but look smal
Do you take into account both the relative positioning of the cockpit you are in and the size of the landing pad you are on? My guess is not.
BTW, there's no other game on my PS4 where I have to perform mental gymnastics / geometrics to feel the scale![]()
I do not have to perform any mental gymnastics at all - the sense of scale is so obvious you would have to have it on the tip of a nuke fired straight at you personally for it to be any more obvious.there's no other game on my PS4 where I have to perform mental gymnastics / geometrics to feel the scale![]()
The details are there if you choose to acknowledge them.And players should not have to use rulers, calculators and microscopes to find the hidden little details that give off the scale, it should be completely apparent, like in all other games.
I do not have to perform any mental gymnastics at all - the sense of scale is so obvious you would have to have it on the tip of a nuke fired straight at you personally for it to be any more obvious.![]()
Ummm Old Duck, you were once told (in your older thread) by Obsidian Ant quoting developer post that you're wrong about the scale of things - which is right. Just stumbled upon this while trying to find the relevant images.
I am seeing a blatant trend in those that agree with you - they typically ignore the "little details" that are there.Considering the number of people of people agreeing with me in this thread, perhaps you should perform some mental statistics before declaring something is "obvious"![]()
I do believe that the scale is correct, however the game (in 2D) does not transmit the scale. And players should not have to use rulers, calculators and microscopes to find the hidden little details that give off the scale, it should be completely apparent, like in all other games. It isn't though, mostly because of the reasons that were already mentioned in the topic.
It's simply because you're the ship and not a human. Ships are huge. No wonder other things feel small ;-)
Space Legs to the rescue!![]()
(snip)
I am seeing a blatant trend in those that agree with you - they typically ignore the "little details" that are there.![]()
BTW, there's no other game on my PS4 where I have to perform mental gymnastics / geometrics to feel the scale![]()
Hardly...
If one had the means to get even closer to the ship surface and moving along it at walking pace, it would have seemed literally neverending.