Sensor weight and performance?

Corvette D grade sensors.
64t
5.76km
1,743,960 CR

Sidewinder A grade sensors.
1.3t
6km
20,000 CR

In what universe does this make any kind of sense?
 
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Corvette D grade sensors.
64t
5.76km
1,743,960 CR

Sidewinder A grade sensors.
1.3t
6km
20,000 CR

In what universe does this make any kind of sense?

It really, really doesn't. The only explanation I can possibly throw out is that it's the full 360° sensor suite along with the capacitors, transformers, and other whatnot to make it work. But the sensors still get less range than a flaming Volkswagen.
 
Arrhhhh this old chestnut is back again.

its balance lol thats the answer

What kind of concept of balance is that when it makes you work hundreds of hours to end up with something worse than what you can have on the first hour of play?

Why the weight at all? the game is full of weightless modules.
 
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one could roughly put 28 sideys with a grade sensors on the hull of the corvette for the same price. and these do bring their own powerplants.
 
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It's a big ship requiring more eyes. A LOT of eyes.

How else can your radar tell you not only the position of anything it sees in relation to you but when you select something, it's orientation to yours as well.

That a lot of sensors and they all need to be hooked up to a powerful computer which gets bigger.

Essentially look in a server room.

That's about how big a computer has to be on a ship that large.

Remember we're talking about ships several times the size of even the largest commercial airplanes.
 
or you could literally carry a D rated hauler with you. For just 24 tons of weight you would have a 6km sensor range and it would only cost 74k credits.
 
If you look up the stars with a telescope:
- in a small town, you will mostly see the stars.
- in a city, you will see a lot of light pollution reflected by our atmosphere.

So, maybe part of the reason for the weight difference is that a Corvette sensor suite has to be far bigger to overcome the difference in 'sensor pollution' caused by your own ship.
 
But no good one beyond "because balance". It does not make any sense,
but it bothers nearly no one.

Let me put it that way : if for some reasons you could fit any sensor class/rating in you anaconda,
would you every fit anything greater than 2D or 2A ?

You forgot Handwavium!

My favourite response in there basically highlighted that considering the power plant and heat generated from the Anaconda was so much more than the sidewinder then the sensors would need a far greater amount of shielding for the reason that dumbo states above. For the anaconda to sense the heat in the surrounding area through all the sensor pollution requires tonnes and tonnes of shielding laced throughout the whole ship.

How about we talk about the life support next..
1A is 1.3 Tonnes and offers 25 mins of oxygen in the event your canopy pops.
5A is 20 Tonnes and offers 25 mins of oxygen in the event your canopy pops.

Isn't life support just the suit your avatar is wearing?.
 
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You forgot Handwavium!

My favourite response in there basically highlighted that considering the power plant and heat generated from the Anaconda was so much more than the sidewinder then the sensors would need a far greater amount of shielding for the reason that dumbo states above. For the anaconda to sense the heat in the surrounding area through all the sensor pollution requires tonnes and tonnes of shielding laced throughout the whole ship.

How about we talk about the life support next..
1A is 1.3 Tonnes and offers 25 mins of oxygen in the event your canopy pops.
5A is 20 Tonnes and offers 25 mins of oxygen in the event your canopy pops.

Isn't life support just the suit your avatar is wearing?.

Life support is understandable though as bigger ships (presumably with more crew and or passengers) will probably have space safety regulations to comply with to fit a minimum number of suits and backup suits etc :p
 
Isn't life support just the suit your avatar is wearing?.

Life support is not your own emergency oxygen (that one is attached to your suite), it is the system that keeps air, heat and pressure in the inside of the ship, and bigger ships have bigger inside space.

Peter
 
Weightless is not mass-less.
A ship in space is "weightless" but still has mass.
And even "weightless" is something of an illusion - there is still micro-gravity, even in the middle of the most empty void of the universe.

But that much aside... Keep in mind that the Class (1, 2, 3, 4, 5, etc) represents the amount of space a particular item takes up.
So the 1A Life Support with 1.3 Tons of Mass might occupy 10 cubit feet of space.
The 5A Life Support at 20 Tons of Mass might occupy 50 cubit feet of space, thus justifying its additional mass.

And Life Support is not simply the air supply in your suit.
It's CO2 scrubbers, heating, cooling, and quite a few systems required to sustain human life inside a craft.

Think of it like the air conditioner/furnace in a house. The larger the house, the larger an AC unit and furnace required to heat and cool.
The larger the ship, the larger the unit required to maintain breathable air and to keep you from freezing to death or having a heat stroke.
This also means more duct work to air from the unit to the various parts of the ship, thus more mass for larger units.

The same can be said for Sensors, Shield Generators, and so on - higher Class units are larger units for larger craft, and will require more mass.

As to the why behind sensors... logic begins to break down a bit here... yes, a larger ship may require more sensor nodes to provide the same kinds of detection that a smaller craft can get with fewer, and may require larger nodes as well for the same reasons, but it gets a little stretchy here. If you think about sensors like Wireless access points, it becomes obvious that a ship like a Sidewinder might only need one node to do all its scanning, while something like a Cutter or Anaconda would require many more to provide the same "coverage".
In terms of structures, a single wireless AP might be enough for a small house, while a mansion may require a dozen or more to cover the area.

So there is some sense to it beyond "balance".
Some.
 
But no good one beyond "because balance". It does not make any sense,
but it bothers nearly no one.

Actually more sensor nodes, more shielding and sensor module represents every other inner system to make the ships work (computers and every other hardware stuff you can think about) are all valid reasons I think the for bigger price and mass.

Peter
 
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