This concept would enable better quality sensors to affect the precision of gimballed and turreted (articulated) weapons. Before you start throwing up your hands, flipping tables, and kindly pointing out that Frontier have previously visited and subsequently tabled this, hear me out; I'm not talking about tracking speed or accuracy, I'm talking about the range of inherent motion when using gimballed and turreted weapons.
Better sensors would and should reduce the maximum random walk that gimbals and turrets experience when engaging targets, approximately to 40-60% (10-15% reduction per grade from E) of their base values. This would improve the effective range and precision of articulated weapons. It would even affect the weapons under Chaff or Dispersal Field effects; if an articulated weapon is normally sent into a 6 degree scatter arc when affected by a Chaff type effect, A-rated sensors would reduce that to only 3 degrees (in the median of the proposed ranges). It's important to realize that this would only be a soft counter to Chaff and Dispersal Fields. Pilots using these effects against ships with articulated weapons would need to stand off further in order to receive less fire from the disrupted weapons.
That's really the sum of it. Better Sensors = Stronger target signals and less disruptive interference = Less articulated weapon random walk (not mechanically the same as Jitter, that's a boresight scattering effect from certain engineering blueprints and can even affect Fixed weapons). D-rated sensors wouldn't have a huge impact on this state, and C or better sensors would really be necessary to see a significant impact. It certainly wouldn't be more effective than having a crewed ship operating the turrets manually, either.
Better sensors would and should reduce the maximum random walk that gimbals and turrets experience when engaging targets, approximately to 40-60% (10-15% reduction per grade from E) of their base values. This would improve the effective range and precision of articulated weapons. It would even affect the weapons under Chaff or Dispersal Field effects; if an articulated weapon is normally sent into a 6 degree scatter arc when affected by a Chaff type effect, A-rated sensors would reduce that to only 3 degrees (in the median of the proposed ranges). It's important to realize that this would only be a soft counter to Chaff and Dispersal Fields. Pilots using these effects against ships with articulated weapons would need to stand off further in order to receive less fire from the disrupted weapons.
That's really the sum of it. Better Sensors = Stronger target signals and less disruptive interference = Less articulated weapon random walk (not mechanically the same as Jitter, that's a boresight scattering effect from certain engineering blueprints and can even affect Fixed weapons). D-rated sensors wouldn't have a huge impact on this state, and C or better sensors would really be necessary to see a significant impact. It certainly wouldn't be more effective than having a crewed ship operating the turrets manually, either.