Honestly, if 'onlinebpeople being puzzled' and 'online people not liking the consequences of their own actions' was relevant the world would be quite a different place.
Anything more complex than a noodle will puzzle some people, and people have complained about the daftest 'issues'. I am interested in the arguments used, not much else.
well, op is fine with death, so i don't think he's not accepting the consequences of his own actions. he just isn't tuned yet into frontier's specific framework of actions and consequences. you know, that funny place where pad loitering has far worse consequences than executing a peaceful trader. granted, not unlike real life, where you can be punished far more severely for, say, downloading a movie infringing copyright than for hitting someone in the face. you know this peculiar system pretty well, so you have wrapped your mind around it ... and forgotten that you have, so it just makes sense to you.
he doesn't understand the need to teleport him (impressive narrative, btw) 270ly just because, and i don't either. actually, there's no explanation except the devs somehow thought that would be oh-wow-so-cool, and turns out it isn't. i would love it were, but there's no gameplay associated. no specific experience. you can't liberate prisoneers. you can't bribe your way out or escape. not even the setting changes, it's just a commonplace megaship or station and the interface is ... your friendly rebuy screen. what's the point, if not just trolling players, fake content?
arguments? i don't think this is something you can really argue about? gods decide, and it either works or it doesn't. it doesn't for me. the whole crime system is a convoluted mess that completely fails the purpose, which is to provide fun and interesting gameplay around crime.