Agree, with the multitude of items that need to be bound, but only usable in the specific mode for them it would be much cleaner to have the discovery and combat fire groups separated (but allow cross over where required) ie collector limpetsPlease can we have separate Fire Group setting for the different Cockpit Modes - Combat or Analysis.
At present I can 'double bank' the Fire Buttons (A 1 Combat = Beams, A 1 Analysis = Discovery Scanner) but I get an irritating message when I fire anything.
Separate Fire Groups settings that I toggle between by hitting '/' when in the RHP will do the trick nicely.
Thank you.
Please can we have separate Fire Group setting for the different Cockpit Modes - Combat or Analysis.
Please can we have separate Fire Group setting for the different Cockpit Modes - Combat or Analysis.
At present I can 'double bank' the Fire Buttons (A 1 Combat = Beams, A 1 Analysis = Discovery Scanner) but I get an irritating message when I fire anything.
Separate Fire Groups settings that I toggle between by hitting '/' when in the RHP will do the trick nicely.
Thank you.
Love this idea!!!Please can we have separate Fire Group setting for the different Cockpit Modes - Combat or Analysis.
At present I can 'double bank' the Fire Buttons (A 1 Combat = Beams, A 1 Analysis = Discovery Scanner) but I get an irritating message when I fire anything.
Separate Fire Groups settings that I toggle between by hitting '/' when in the RHP will do the trick nicely.
Thank you.
I'm bewildered that this hasn't been fixed already.Please can we have separate Fire Group setting for the different Cockpit Modes - Combat or Analysis.