If you have switched from one ship to another, this could be the ship module 'bleed-over' bug that was introduced with this patch. Experienced it myself, got all the modules from my Imperial Cutter on my Krait Phantom in addition to the Phantom's regular modules, except the Cutter modules don't do anything and just clutter up the display, making it a game of try-and-fail if you want to change power priorities etc.Add not being able to turn off modules.
Some of them have been - the highest issue I voted for jumped from 14th to 10th, and that's including the "black adder" issue going straight in at 2nd, so five of the previous top thirteen have been done. The tracker just makes it very hard to tell how many votes the now-fixed bugs previously had.I would add that none of the top-voted issues from the tracker are fixed, even though some of them are more than a year old.
The engineers is more than just a soft lock, They are completely broken.
What does that mean? Although it does sound like quite a sinister thing to say to someone in game...Your new update is gently caressed.
Thanks for the info Will and thanks to all the developers who are working hard to fix these issues.
Aside from the issues I really like this update.
Is it just me or does anyone else see the strong IRONY in the above post?
Check Urban Dictionary for it.What does that mean? Although it does sound like quite a sinister thing to say to someone in game...
Make that 3. Worked for me, but back to the Black Adder if you log off and back on again. You then have to change Refinery againif it helps deduce what's up and players having a temporary fix, selling and buying back your refinery prevents the black adder crash, I have 2 confirmed tested/reports
Wow. New levels of broken. I'm speechless. We hope to fix 'a number' of these issues? I hope that number is equivalent or greater than the number of issues that DON'T relate to ARX? Can you not just roll back the whole broken thing? Mercy me.