ANNOUNCEMENT September Update out now!

im not exactly new to elite, but... this is my first big update. and judging by number of bugs the impression i get is they bit off more than they could chew with this update. im here in short spurts for the long haul. usually 300,000ls haul. if splitting updates into smaller feature additions at a time means fewer bugs happen i think that would be preferable.

and i think i found something to do while making that 350000ls supercruise... post here lol.

EDIT: i just noticed my name change is shown. i wish i had called myself 'known as' originally now XD
 
I think it’s a matter of resources. The small team doing roughly quarterly updates probably doesn’t have time to be as thorough or consistent with building in unit tests, or signing off on items early enough to give play testers sufficient time to trial scenarios.

It’s not that it’s great or not great work by the dev team, but more like a decent effort to have issues this limited given the resources and release schedule.
And what does it tell us about FDev's view on ED...
 
I think it’s a matter of resources. The small team doing roughly quarterly updates probably doesn’t have time to be as thorough or consistent with building in unit tests, or signing off on items early enough to give play testers sufficient time to trial scenarios.

What we know for sure based on the confirmation that selling and rebuying a refinery fixes the issue with limpets is that testing in this specific example have been oversimplified and not taken certain key scenarios into consideration (or not run at all). That suggests of lack of expertise, lack of resource, or both.
 
Last edited:
Well, it is part of the job. The goal is for the community to know them, thus being careful about the updates they share on social media.
excellent, thank you.
I definitely want to work as a community manager for fd now, I’ll post cats on Twitter and sit with streams of sour mug and sometimes when all the planets and stars in the sky converge and nibiru goes to its zenith, post some kind of post on the forum. and get paid for it. ideally!
 
That the focus of the majority of the team is the 2020 update and that they don't have unlimited resources. Both things we already knew.

Yea i get that, but from a customers perspective its galling to see corners being clearly cut to the detriment of the customer when FD`s financials are in rude health.

The team are working hard, but the decision makers appear rather short sighted.
 
Wow reviewing the comments here, and on Twitter, regedit etc... it’s like FDev is trying to make the game a failure!, How is it possible that they miss addressing long standing bugs and totally up the rest of the patch!
 
Yea i get that, but from a customers perspective its galling to see corners being clearly cut to the detriment of the customer when FD`s financials are in rude health.

The team are working hard, but the decision makers appear rather short sighted.

They didn't cut corners and Frontier isn't in rude health. They even made their best Financial Year ever.

The thing is : every app (not just games) can have bugs on release that QA missed or didn't even encounter. Every single one. And not just small things. You can think about Fallout 76, Anthem, Windows 8, Windows 10, some of the Nvidia and AMD drivers, and so on, the list is very very long.

So, basically, the best thing the devs can do when that happens is acknowledging the bugs and working on fixing them asap. Both things are currently happening right now.

excellent, thank you.
I definitely want to work as a community manager for fd now, I’ll post cats on Twitter and sit with streams of sour mug and sometimes when all the planets and stars in the sky converge and nibiru goes to its zenith, post some kind of post on the forum. and get paid for it. ideally!

As I said, it's a part of it. The most part is meetings and carefully choosing what to tell, how, where. Discussing with all the teams to get every detail on their social media posts right. Sharing cat pictures is a very small part of a CM's day.

One of the awful aspect is, for example, dealing with unhappy customers when problems happen, and taking the front row when they're not coders, with the smile. And believe me, this is extremely tough.
 
Last edited:
I tried to get a little more game time in, but it was simply not practical. I can not even change the paint to something I already had, as nothing shows up in the Livery screen.

Other(s) have posted the problem is not just limited to visual updates. They say they have lost the engineered modifications of a module they had on their ship - after storing them and putting them back on their ship. I am not going to take that chance.

Maybe I am wrong, but it certainly looks like FD hired folks away from StarCitizen. This past update should be in the alpha stage.

I say take the servers offline and roll back the previous version, including the old store; but that is just me.
 
I expect Bethesda are busy making mistakes of their own.

Who do you think gave them this brilliant idea? :D

kdYvgwp.jpg


Looks familiar?
 
What we know for sure based on the confirmation that selling and rebuying a refinery fixes the issue with limpets is that testing has clearly been done, but the test scripts in this specific example have been oversimplified and not taken certain key scenarios into consideration (or not run at all). That suggests of lack of expertise, lack of resource, or both.
It tells me that they really need a beta test phase. It sounds like they had plenty of testers but they were all working with ships built under the new system. Something, probably in the database, changed and some things in the old ships are not quite compatible. It's difficult to test that scenario. Sooner or later all the old stuff is gone from all your accounts and only the new stuff is left. It's possible to avoid that if you are very careful and have a good test regimen in place such as having snapshots of the accounts that you regularly restore.

There are certain tests that you would always do. That includes both varieties of mining, combat, exploration and engineering. It is not believable that any of that was forgotten. What is believable is that it wasn't tested with ship builds from before the update. That code has been under test for months; it will have contaminated every test account as they found bugs and retested to verify they had been fixed. The developers' machines will have been contaminated even faster.

I can believe that some of these problems did not manifest before the update went live. That includes the problems with the store. Those might be issues with the merchant account or incompatibilities with the live servers or the network infrastructure. These sorts of things happen. Within the game itself there are only a small number of very minor bugs that got through the net but they have such a major effect on game-play that they should never have been let through. If Frontier knew that those bugs were there, then they would have aborted the release. So they didn't know they were there, and that is proof, whatever the fault was, that their testing process is not fit for purpose. When all the panic dies down someone should be facing some difficult truths and asking how they can fix the testing issue. This is nobody's fault, nobody is guilty of gross negligence, nobody needs to be fired, but Frontier as an entity has lessons to learn and it needs to learn them and make sure that this does not happen the next time.

I don't know what the fault was here. It smells to me like they were not using account snapshots but, if they are already doing that, then something else obviously went wrong. And alongside that is beta testing. You don't need a long beta phase -- beta testers are more susceptible to contamination from the new build -- but it can find bugs that no amount of in-house testing will detect. It doesn't need to be public; most players on a public beta probably do not submit bug reports or work to find bugs. It can be under a strict NDA that forbids any communication about the new features, bugs or game-play.
 
I’ve been playing since the first alpha or beta release way back in ‘14 and I’m not surprised, to have to say it pains me to utter SNAFU. Please just do a wee update at a time, make sure it works and then move on to the next wee bit. You would make a whole community very happy IMHO
 
Last edited:
I've just been out in the black. Five minutes of combat. 1 kill, 1 driven off, then got blown up (yeah I'm tragic at combat.) A couple of hours exploring. Several new systems discovered, Several planets mapped, maybe 50 or more jumps.

7 Arx from combat, 5 Arx from exploring, 1 Arx from Other. I'm not keen on that ratio.

I've just been out for another few hours. Scanned a whole lot of new systems. Mapped a couple of water worlds and a couple of ammonia worlds. Flew back home.

25 Arx from Exploring

Then I sold the data for around 30MCr.

Another ~200 Arx, so I'm sat on 239 Arx right now.

The store seems to work OK, except you have to press the space button to select and the cursor keys to scroll. I didn't buy anything though; they really need to design a lot more decals and unbundle name plates.
 
I’ve been playing since the first alpha or beta release way back in ‘14 and I’m not surprised, to have to say it pains me to utter SNAFU. Please just do a wee update at a time, make sure it works and then move on to the next wee bit. You would make a whole community very happy IMHO
Too much common sense not currently available in market driven gaming. Marketing sets unrealistic expectations and the actual developers take the heat for missed commitments. It's the Peter Principle meets Dunning Kruger........
 
Hi,
Every time I start the game I'm stucked into the main menu with "Can't connect to frontier servers" message. This has happened soon after the september update. Please help me with a workaround! Thank you!
 
Have to spend money to make money. Making releases like this has a spillover effect on all of Frontier's products.

I'm not saying it won't have a negative impact, but it's possible that the money isn't there to spend when balanced against other items that are deemed more lucrative. This is just speculation on my part though. I think the lion's share of allocation for ED has been funnelled into late 2020, and that the interim efforts are part prep for the paid expansion, and part campaign to demonstrate to players that the game is still a priority for the company.
 
I did some mining after using the refinery sell/rebuy workaround.

On three different occasions whilst maneuvering around a fractured core picking up fragments in a python, i lost all shields and suffered hull damage - I've done enough mining to know for sure something is not right here.

Has anyone seen this behaviour since the patch?
 
Back
Top Bottom