yes, between these multi-million credit donate missions aka 50mil and nifty passenger missions 320 to 500 passengers both of which we also can't accept, not that we would accept even if we could seems the programming glitches continue.
But is also reminiscent of the 50mil cargo delivery missions once introduced.
So to repeat myself again, as a programmer its difficult to imagine that the updates are done on one computer, and the original program sits on another computer with each and every bug ever created still present and then some wise-acre takes a copy of that and puts it on a server then copies and pastes the updates into it.
No experienced programmer worth anything does this, I know, but then why does it seem like this is exactly what fdev does???
the continual freeze up of my modules screen is annoying but the above is making various aspects of the BGS play near impossible.
also, from what a few others have noted, yes very much the modules tabs ability to set power priorities is currently a waste of space, so again another old bug is alive and well once more.
I am picturing a view of the programming room at fdev filled with ex-Microsoft non-English speaking mechanical engineering grads trying to find the 'fix' key on the acorn. while the janitors are huddled in a corner giggling at each other
I'm starting to believe that the janitorial crew is messing with us whilst fdev appears to be on a holiday and are in no rush to return to their collection of flailing disaster of what has been on numerous occasions a great program/game.
It would be nice and slightly reassuring to hear a word or 2 from someone in charge of something besides coffee and cleanup that there is a certain amount of sorrow and apologies for the continual failings, bugs and glitches that continue to crop up, after update, after patch, after patch.
Maybe let us know which vacation spot the good programmers are currently inhabiting so someone might drop them a line to see if they are enjoying their time off.
if bugs <= 1 then
goto work
else
goto Las_ Palmas
endif
'break
'stop
'debug.print "Merry Hallowmas"
But is also reminiscent of the 50mil cargo delivery missions once introduced.
So to repeat myself again, as a programmer its difficult to imagine that the updates are done on one computer, and the original program sits on another computer with each and every bug ever created still present and then some wise-acre takes a copy of that and puts it on a server then copies and pastes the updates into it.
No experienced programmer worth anything does this, I know, but then why does it seem like this is exactly what fdev does???
the continual freeze up of my modules screen is annoying but the above is making various aspects of the BGS play near impossible.
also, from what a few others have noted, yes very much the modules tabs ability to set power priorities is currently a waste of space, so again another old bug is alive and well once more.
I am picturing a view of the programming room at fdev filled with ex-Microsoft non-English speaking mechanical engineering grads trying to find the 'fix' key on the acorn. while the janitors are huddled in a corner giggling at each other
I'm starting to believe that the janitorial crew is messing with us whilst fdev appears to be on a holiday and are in no rush to return to their collection of flailing disaster of what has been on numerous occasions a great program/game.
It would be nice and slightly reassuring to hear a word or 2 from someone in charge of something besides coffee and cleanup that there is a certain amount of sorrow and apologies for the continual failings, bugs and glitches that continue to crop up, after update, after patch, after patch.
Maybe let us know which vacation spot the good programmers are currently inhabiting so someone might drop them a line to see if they are enjoying their time off.
if bugs <= 1 then
goto work
else
goto Las_ Palmas
endif
'break
'stop
'debug.print "Merry Hallowmas"
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