Noted, thanks. I wonder how many people pushed through the Corvette rank grind without looking too closely at the stats?
I think there is in general this expectation the 'vette should be a "point and destroy ship": on account of being one of the big 3, and being "the combat one", players are expecting to get in it, press the fire button while roughly looking at an enemy, and hear the words "ship destroyed".
That would be explicitly out of place, and people
know it would be. Can you imagine the forum wildfire if any n00b could jump in a 'vette and murder every CMDR in sight by clicking because they were given a point n' win weapon?
The 'vette has a number of advantages that are outside of raw firepower, and again people know that because it's not exactly a seldom used machine. It handles
far better, it has a
very strong shield/SCB layout despite the fact Fed ships are typically hull tanks or hybrid tanks at best, it has modules placed to be much harder to cripple by targeting subsystems, it has very potent hardpoint placement if you can handle the one C3 weapon, it can use a C7 fighter without sacrificing much (where either of the other big 3 is utterly crippled using one)...
The 'vette is nowhere near as poor as people will have you believe. There is a discrepancy, but it's not because the 'vette is urine poor - it's because the 'conda has the modules that should be reserved for a combat dedicated equivalent. C8 is the highest class we have in the entire game; why does a multirole ship have it on distributor?
We can dance around this if we want, but we'd ultimately trying to build a house on sand, justified likely by the usual cries that "any attempts to balance the game is because you hate me and you hate fun and you don't want me to have fun!!1!"