Remove the Anaconda from the game. No ship, no problem!
Simples! Nice way to get around the "no nerf" discussion... LOL...
repped.
Remove the Anaconda from the game. No ship, no problem!
Just when page 8 was promising to be a doozy...
I do have to ask... After several years of resolutely keeping the Anaconda as is, why would anyone think that FD are suddenly going to change things? The Annie being overpowered is a topic that keeps coming up. Yet in-game, it is very rare that I encounter one, so clearly it isn't actually an issue (or everyone would fly one), and most people probably don't care.
Let's have new ships, and leave the ones we have as they are.
Conda is fine.. It's people using extra big text because they think it somehow makes their point more relevant that needs nerfing.
The game is being ruined by people who feel they have some right to dictate how other players play.
Gold mines are nerfed because people complain that they don't use them no one else should.
Good missions are ruined by the same people.
Here's a simple answer those wanting to nerf the Anaconda.
If you don't like it, Don't use it. Sorted. Close Thread.
All I see here are excuses to keep it is, buffs to every other ship in the game or the introduction of new mechanics to circumvent the issue.
Just phase it out (Rebuy and New buy) with the introduction of a MK2 with the weight raised to 600t... problem solved.
I'm only on page 6. Where is this mystical page 8 that has some good stuff? I'm very much looking forward to it.![]()
Haha, it's better than these endless circular arguments...Simples! Nice way to get around the "no nerf" discussion... LOL...
repped.
That is interesting that a 500 year old freighter can back a higher powered distributor than an Imperial navy flagship... Yes. it is maddeningly unbalanced in that respect. But there is no way in HELL that the Annie would be given a distrogeld.
Also, C7 SLF? That is a wasted effort.... 30 fighter printing capacity with only one launchable at any time? It's basically a C6 with less than double the capacity. If you could equip three different fighters instead of two it might have been worthwhile... It's just 20T of paperweight on top of the C6.
Frontier will never nerf the Anaconda now, it’s far too popular and is the most flown ship in the game. Probably due to it’s brokenness no doubt. So with that option off the table there is only one other way left to address the imbalance: boost the rest of the fleet up to meet it.
If I were Frontier right now, here is how I would fix the ship design imbalance:
Adjust the hull mass numbers of the fleet downwards to be more in line with the Anaconda’s design, resulting in slight buffs for every other ship. Also where applicable boost some armor values for a few combat ships too.
I’ve played with the math of mass vs jump range and it wouldn’t require huge reductions, in most cases rather minor ones actually. Frontier has actually been doing this gradually, they reduced the DBX hull a while ago (not enough though), they reduced the Beluga hull (again not enough), and just this week they reduced the T7 hull too. They need to go farther to make up for the gross imbalance of the Anaconda.
For example, if the Asp Explorer’s hull was lowered from 280T to 250T (just a 30T reduction, or 11%) it would today jump almost exactly like the Anaconda, no other change needed at all. Similarly if the DBX hull was lowered from 260T to 245T (15T or 6%) it too would jump as far as the Anaconda does. Now drop both exploration ships an extra 5T and suddenly the ships with the word “Explorer” in them have the best jump ranges in the game, not much more than the Anaconda currently but a bit more. And all it took was a small reduction in hull mass, that’s it.
Likewise you could drop the hull mass of the rest of the fleet too, boosting the jump ranges of combat ships and traders alike. They would never jump as far as the Anaconda but they could be much more comparable. The three passenger ships should all jump closer to the Anaconda, still less than it but not by as much as they do now. If I were doing it I’d make the Dolphin jump a bit more than the Orca with the Beluga being a bit behind the Orca. These mass reductions would result in the following rebalancing of the fleet:
- The two Explorer ships now jump a tad farther than the Anaconda.
- Combat ships all jump more, which is sorely needed.
- Trading ships can jump much more when empty and slightly more when loaded.
- Passenger ships jump a bit behind the Anaconda but not a lot (Dolphin best, Orca next, then Beluga).
- The Anaconda stays right where it’s at, still an OP multirole but much less so when compared to the rest of the fleet.
That’s how I’d address it. Just lower hull mass and boost some combat ship armor values and leave everything else alone, then reassess after that.
The point is, the Anaconda is "so broken", compared to all the other ships and we know it won't ever be nerfed (and I don't want it to be). I'd just like some way to normalize all the other ships. I seriously doubt that FD would buff all the others, so the best suggestion I can think of is mentioned in the OP.Respectfully I agree with Stealthie - it sounds too hand-wavy and arbitrary to introduce a new engineering mod for all ships...except the Anaconda. It rather draws attention to the fact that it is so broken, instead of fixing it. If the hundreds-of-years-old-Anaconda is made from some material that makes it super tough and lightweight...why didn’t everyone else use that in the first place? There is perhaps the argument of cost, but that can’t really apply to the Corvette as it’s more expensive already, not to mention the huge rank wall.
I can see where you're coming from....
But I just can't see Sandro apologising to all the Annie owners, though. 945 to 250 is a monster nerf, so I can't see it happening... There will be salt aplenty and pitchforks in droves.
The only thing that doesn't affect current ships' stats is taking the current stats on arbitrary hull weight and hardness and making them "Engineered."
The Vulture, DBX, DBS, FAS and FDL have a high density composite hulls G3~5 as standard..
The Anaconda could have a G5 lightweight composite hull as standard etc.
That way it could prevent outlier ships from becoming even more "outlierish."
No changes are needed. All ships have their sting points and their weak points. Diversity is good.
Just leave the bloody thing alone.
And leave everything else alone too.
No changes are needed. All ships have their sting points and their weak points. Diversity is good.
Ship choice is about making trade offs. Balancing all the ships ruins that. Please don’t take away that element of Elite Dangerous.
But that is the issue: the Anaconda has too many strong points and not enough weak points in comparison to the rest of the fleet. It’s too versatile, thus it outclasses most everything else, killing diversity.