I don't think the FDL needs more help. If anything it needs a nerf.
So, you want to nerf the FDL but leave the Anaconda the way it is? :S
I don't think the FDL needs more help. If anything it needs a nerf.
So, you want to nerf the FDL but leave the Anaconda the way it is? :S
The Cutter needs a speed or shield nerf. Didn't see anyone asking for that?
Exactly on point.
C7 can deploy more than one provided you are using multicrew, which is why it's prominent. A ship with C7 fighter can deploy one NPC fighter and one CMDR fighter, but on the 'conda this uses its highest slot, and on the iCutter one of its two signature C8 slots. The 'vette has three C7s to work with, so it doesn't need to give away its soul
Frontier will never nerf the Anaconda now, it’s far too popular and is the most flown ship in the game. Probably due to it’s brokenness no doubt. So with that option off the table there is only one other way left to address the imbalance: boost the rest of the fleet up to meet it.
If I were Frontier right now, here is how I would fix the ship design imbalance:
Adjust the hull mass numbers of the fleet downwards to be more in line with the Anaconda’s design, resulting in slight buffs for every other ship. Also where applicable boost some armor values for a few combat ships too.
I’ve played with the math of mass vs jump range and it wouldn’t require huge reductions, in most cases rather minor ones actually. Frontier has actually been doing this gradually, they reduced the DBX hull a while ago (not enough though), they reduced the Beluga hull (again not enough), and just this week they reduced the T7 hull too. They need to go farther to make up for the gross imbalance of the Anaconda.
For example, if the Asp Explorer’s hull was lowered from 280T to 250T (just a 30T reduction, or 11%) it would today jump almost exactly like the Anaconda, no other change needed at all. Similarly if the DBX hull was lowered from 260T to 245T (15T or 6%) it too would jump as far as the Anaconda does. Now drop both exploration ships an extra 5T and suddenly the ships with the word “Explorer” in them have the best jump ranges in the game, not much more than the Anaconda currently but a bit more. And all it took was a small reduction in hull mass, that’s it.
Likewise you could drop the hull mass of the rest of the fleet too, boosting the jump ranges of combat ships and traders alike. They would never jump as far as the Anaconda but they could be much more comparable. The three passenger ships should all jump closer to the Anaconda, still less than it but not by as much as they do now. If I were doing it I’d make the Dolphin jump a bit more than the Orca with the Beluga being a bit behind the Orca. These mass reductions would result in the following rebalancing of the fleet:
- The two Explorer ships now jump a tad farther than the Anaconda.
- Combat ships all jump more, which is sorely needed.
- Trading ships can jump much more when empty and slightly more when loaded.
- Passenger ships jump a bit behind the Anaconda but not a lot (Dolphin best, Orca next, then Beluga).
- The Anaconda stays right where it’s at, still an OP multirole but much less so when compared to the rest of the fleet.
That’s how I’d address it. Just lower hull mass and boost some combat ship armor values and leave everything else alone, then reassess after that.
FD basically already did that by introducing the Corvette and the Cutter
The Corvette is better at combat
The Cutter is a superior trader
The Anaconda is more versatile and has the best range
Now with the bump to the T-9 that is a more viable option in the big ship range.
The real embarrassment is the Beluga which is more a factor of poor mission availability in the Luxury category and the need for more passenger compartments.
Anaconda has competition in it's size category and many players openly post that they don't like to fly one.
As stated, I argued years ago for design consistency and it fell on deaf ears. To now go back and overhaul the whole lineup after many players have large fleets with specifically outfitted ships in several locations designed for specific uses would be a bad decision by FD
Perhaps they will do it after all...
Nerf the Cutter's speed or shield.
Now, can we get back to the Anaconda, or are we going to continue to play "whatabouttery" and try and ignore the elephant in the middle of the room?
Nerf the Cutter's speed or shield.
Now, can we get back to the Anaconda, or are we going to continue to play "whatabouttery" and try and ignore the elephant in the middle of the room?
The elephant that they used the lighter and stronger materials to make?
Buff the Viper Mk. III! Again!a slight hull mass reduction would go a long way to remedying the situation and give weight conscious ships a nice little boost
It had the fastest pitch rate in the game and the best shields. Combined with the best hard point placement/convergence it was just far and away vastly superior to anything else available. I'd have to do a forum search. but I'm pretty sure it wasn't too long after 1.0 went live that FD swung the bat.
Pretty sure there was also a bug with the thusters where the 6C were actually as good or better than the 6A.
Also there were only half of the ships available back then.
It was fun while it lasted.
Early Gamma video:
https://www.youtube.com/watch?v=5lXTyQ3xhY4&t=5s
Again, an Anaconda fitted for PVP combat does not have an OP jump range, and an Anaconda with a 64ly range would have a hard time winning a fight with a stock sidewinder.
Also, why the assumption that size and hull mass are directly proportional, or that all hulls are made of the same materials with equal mass?
How many tons would be added to the anaconda if all of the windows along the sides and nose were replaced with "hull"?
The inbalance is assumption at best.
Plenty of cars are much bigger than mine, but weigh much less.
Buff the Viper Mk. III! Again!
What's the problem with the Anaconda again?
I have one, but I rarely fly it.
Buff the Viper Mk. III! Again!
To which I would add, if the Anaconda's mass were increased, the subsequent reduction in its jump range would render many visited systems unreachable. Like it or not, people have been to systems only the Anaconda can reach and set records that could only be achieved with an Anaconda. The genie is out of the bottle - we can't put it back.
Because of this I think a non-FSD nerf to the Anaconda should be in order. I'm tired of seeing no real benefits of stepping up to the Corvette or Cutter.
Peculiar thing is, my "pony in this race" has nothing to do with the Cutter nor the Corvette... of which I own neither.
Mine is that out of the 33 ships available in game, it clearly overshadows the vast majority of them in terms of capability.
I don't "want" the Anaconda to be "nerfed", but if FD isn't going to bring the other ships in-line so they're not constantly being overshadowed by multi-role ships, then yes... I will take that stance.
Peculiar thing is, my "pony in this race" has nothing to do with the Cutter nor the Corvette... of which I own neither.
Mine is that out of the 33 ships available in game, it clearly overshadows the vast majority of them in terms of capability.
I don't "want" the Anaconda to be "nerfed", but if FD isn't going to bring the other ships in-line so they're not constantly being overshadowed by multi-role ships, then yes... I will take that stance.
If you see no real benefits you aren't looking close enough!
Ignoring the reality that some materials are both lighter and stronger than steel or other "ship building" materials doesn't help either. Hell, there are types of steel that are lighter and stronger than other types of stell.