I won't argue about this as it's very well possible. Personally I've played quite a few hours teamed up in PG, both on foot and space CZ and even some AX as a team of 3-4 and possibly a few SLFs and we haven't really seen many issues, though I''ve occasionally seen some hints of rubber banding in space and there was this one time on foot where all the NPCs were frozen into place, but started moving as my team mate left the instance.My recent experience is that in AX situations Open starts to go wrong with 3 or 4 players. :-(
A single example: I was in a wing of 3. We decided to go to a different attacked surface base. I dropped in, and I could see their two "wing beacons" (I now know that this is a bad sign). I fought the thargoids for a bit until one wingmate asked me, "Where did you get to?" We were a pre-existing wing of three who had already instanced together and the game chose to put us into separate instances!
I have a suspicion that the invisible interceptors and the interceptors which seem to be surrounded by visual black hole effects are also connected with instancing, because I've only seen those in Open too.
On planet things seem to start breaking once we manage to get 35-40 commanders landed in the same place, things like you can leave your ship but no longer board it again where you'd just get a braben tunnel and have to relog to get into the game, normally in a different instance to all the rest even though many are in the friend list and same PG. In space I think there have been people managing up to a hundred ships at once.
It's hard to put numbers on it without a lot of people to make many experiments, so I think the conclusion is that there are clear limits on how many people can instance together. The other observation is that several friends can go to the same place in the same PG and they will not instance together, so one has to work with discord and in game team invites to finally get all the people into the same instance. Or maybe this is the problem as we're trying to force players into a single instance where the game clearly wants to split us up, maybe due to network conditions and ping times.
But I think it's fairly clear that if 40 commanders go to SD in open they simply won't all instance together without going through hoops trying to make it happen.
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