Do not attempt to understand the motivations of others. They are either apparent and align with your own, or they don't.I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
There is no punishment or deterrent other than you being in an ungankable ship, fighting back, switching to Solo or joining a PG.It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
As someone who is so used to killing and being killed by now, my advice is always to learn how things work. In Open, I know the risks, and if the risks are too high for what I'm doing, then I'm not in Open during that time. We aren't bound to one mode."Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact.
You should only be in Open if you're looking for interaction and aren't at all attached to the pixels you're currently flying.But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all?
Other people.What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk?
If you want to do things with other people, it's either that or a PG.So far I have not encountered any reason to play in open mode.
A brief, yet well considered point you have posited here. If I may expand on this thought though:
TBH I don't think gankers are the worst feature of Open; there aren't actually many of them these days.With the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
I can sympathize with the "pirates need open" stance. Open only PP is nonsense in my opinion (cue the usual asynchronous PvP / bucket filling / time zones / instancing / PvP doesn't win PP barrage of arguments)Because I am a pirate and a powerplayer.. unfortunately I couldn't find players to rob in other game modes and powerplayers should be always play in open (never hide from your enemies!).
(cue the usual asynchronous PvP / bucket filling / time zones / instancing / PvP doesn't win PP barrage of arguments)
I can sympathize with the "pirates need open" stance. Open only PP is nonsense in my opinion (cue the usual asynchronous PvP / bucket filling / time zones / instancing / PvP doesn't win PP barrage of arguments).
I've done wing trading in my former sqn which is valuable as we pooled information and capability to enhance each other. Good to get to know other members of the sqn and not just listen to the higher ups.As an example of what a good multiplayer (Open or PG) session can provide, IMO Thargoid attacked stations/surface sites are the most fun with 5 to 10 AX CMDRs. A very different experience from only the AI AX pilots and me there alone.
But as for other activities such as trade or mining, I find no multiplayer value. Maybe there could be some value, but it seems like with the 1:1 size galaxy, CMDRs are spread pretty thin. In a more confined space, maybe interesting multiplayer dynamics might take shape.
If there was no solo mode there's a very real possibility I would have stopped playing the game a long time ago. (It depends a lot on how bad the ganking problem is. I don't really know because I permanently switched to solo mode in the very early stages of starting to play this game, after having been killed twice by other players for absolutely no reason whatsoever in a relatively short period of time. Wasn't even carrying any cargo in either instance.)The problem really is - why is there solo mode?
If solo didn't exist players would be forced to confront gankers in a more organised and proficient manner. As it stands we can just slither off to solo and play virtually risk free.
What people? In all the time I tried playing in open mode I never met anybody. (The only interaction I ever had with other players was being killed for no reason.)You play in Open to meet people.
S
It isn't a problem.The problem really is - why is there solo mode?
Or maybe just not play the game at all?If solo didn't exist players would be forced to confront gankers in a more organised and proficient manner.
I don't have a problem with players being given a choice...As it stands we can just slither off to solo and play virtually risk free.
The silly thing about this statement whenever people make it is that there isn't "only open", and there never will be. So why are we even talking about it? It is at best wishful thinking, and at worst, a bad troll. This isn't EVE. This is Elite.The "if there was only open..." argument is odd