The problem really is - why is there solo mode?
If solo didn't exist players would be forced to confront gankers in a more organised and proficient manner. As it stands we can just slither off to solo and play virtually risk free.
The question is, why isn't there an open (PvE only) mode?![]()
No idea, unless they dont really want a PVE only mode.
IMO it would be doable with their current tech without much changes needed
A PVE mode could work like this:
- it will be like a PG, free for all to join and with no upper limit on membership (this might require chances since IIRC a PG can only have a limited number of people, like 20000?)
- an automated warning / ban process in place for murders. (first murder a warning, second murder a short term ban, third murder a perma ban from the PVE PG group) this process is already in place for starter zones from where you can be removed if you go on a killing spree
- an appeal system through support, for cases like station rammers and griefers that try to enforce a murder on someone else.
Voila! Open-PVE
Or just disable player on player damage, regardless of how it happens.
I imagine the "appeal system through support" is the bit they don't want to have to deal with. The rest is all simple technology, that's the bit where someone with 100 free Epic alts and a bunch of creativity could generate a bunch of support calls, plus a bunch of "what's the point of Open PvE if I can be killed anyway?" threads.No idea, unless they dont really want a PVE only mode.
IMO it would be doable with their current tech without much changes needed
A PVE mode could work like this:
- it will be like a PG, free for all to join and with no upper limit on membership (this might require chances since IIRC a PG can only have a limited number of people, like 20000?)
- an automated warning / ban process in place for murders. (first murder a warning, second murder a short term ban, third murder a perma ban from the PVE PG group) this process is already in place for starter zones from where you can be removed if you go on a killing spree
- an appeal system through support, for cases like station rammers and griefers that try to enforce a murder on someone else.
I imagine the "appeal system through support" is the bit they don't want to have to deal with.
The addition of offline mode to the scope was made about half way through the Kickstarter - well after the three online game modes had been pitched at the same time.Because the game was originally backed by and marketed to a lot of people who wanted a single-player experience. With the cancellation of the offline game solo was the compromise to retain those players.
.... because we all bought (or backed) a game with three game modes, where every player experiences and affects a shared galaxy state, where other players (and therefore PvP) are optional extras that no-one needs to be bothered with.The problem really is - why is there solo mode?
If Solo didn't exist then there would very likely be a reduction in player numbers - as there's no requirement to present oneself to be engaged in PvP in this game (so there's no need for any player to even tolerate, much less engage in PvP) and not all players want to engage in the ganker mini-game, nor are they necessarily interested in combat in general (given the Elite ranks that don't require the player to fire a shot in combat). For some, PvP is a tediously predictable waste of limited game time - where the best possible outcome from an unwanted interaction is a waste of the time it took and the worst outcome can be many hours of game time lost.If solo didn't exist players would be forced to confront gankers in a more organised and proficient manner. As it stands we can just slither off to solo and play virtually risk free.
One is free to play by out-of-game rules if one wishes - no other player needs to abide by those rules.Because I am a pirate and a powerplayer.. unfortunately I couldn't find players to rob in other game modes and powerplayers should be always play in open (never hide from your enemies!).
Yeah. I think things like AX CZs where 90%+ of the "PvP kills" would actually just be stray fire and the "victim" doesn't want anyone banned either would be the majority of the ongoing support call requirements and forum complaints. For something like a souped-up private group, they wouldn't be an issue at all, because the victim would know it was the Hydra which actually killed them, and so wouldn't report it in the first place. For an official mode where the majority of the banning is handled by instant infallible robo-justice, it'd be like the existing complaints about the C&P system being far too aggressive, only much more so because you wouldn't even be able to hop to a nearby IF to clear it.Indeed, that could be an issue, but only for the very beginning.
There is a rather limited number of real griefers out there and there are ways to deal with people having 100 epic accounts - machine ID's can be recorded by ED and they can use that along with other stuff to distinguish when someone is using alts (which is definitely not a new thing for them)
I do believe an open pve could work eventually even tho it may see an initial spike of "station rammers" in the begining
For many the choice would be not to buy the game.This is the reason I refuse to touch Eve with a barge pole.The problem really is - why is there solo mode?
If solo didn't exist players would be forced to confront gankers in a more organised and proficient manner. As it stands we can just slither off to solo and play virtually risk free.
I play in Open for several reasonsWith the current community goal going on, there's a lot of player chatter in the Duamta system. When I was there some time ago a lot of the chatter consisted essentially of people saying that they were ganked (when they were bringing commodities for the CG), and other people suggesting them to switch to solo mode. Quite notably, at least one of the gankers was sending message to the chat, in a rather smug and condescending tone.
I asked him what exact he gains from ruining other player's game and pushing them to solo mode. What exactly is the motivation to do that. Why try to ruin the game for others? I got nothing but smugness and mockery as a response.
It is my understanding that gankers don't really get any significant penalty. Maybe they get themselves destroyed sometimes, but I'm assuming they are so rich in-game that it's pocket money to them to rebuy. I doubt it's any sort of punishment nor deterrent.
I have for quite some time semi-jokingly said: "Gankers: Pushing people to solo mode since 2014." Well, it isn't really all that much of a joke. It's just a fact. Just this GC alone seems to be pushing who knows how many people into solo mode because it literally makes no sense to play in open mode, just to get destroyed for no reason, losing tons of material and time. And the gankers seem to revel in how miserable they make other people's game, and how many they succeed in pushing away from open play.
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?
So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist? It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
that could also be an option - it's already in place for Ground CZ for example where friendly fire is disabled for team members.
However, It would still not remove an edge case of ramming another human ship and having it getting deflected into ground or geometry and having it destroyed by a collision with the environment*. Specifically possible when we take into account a griefer heavily armored ship versus a newb paper plane
This was actually happened to me in a Planetary AX CZ quite recently when i was using a shieldless build
Got a huge volley of packhounds followed by a hard ram (lots of damage) which ended with my ship hard slamming (fatal damage) into the ground (the planet had over 1g gravity) which ended with my ship getting destroyed. This happened as i was taking off the landing pad
The addition of offline mode to the scope was made about half way through the Kickstarter - well after the three online game modes had been pitched at the same time.
.... so Solo is not a compromise added after the cancellation of offline mode, it was a mode of its own from the very beginning, before offline mode was even a possibility.
I doubt that, given how the game was pitched - where the three game modes are simply matchmaking filter settings.I strongly suspect that if they had managed a full fledged offline mode, we would not have had an online Solo mode.
To some, maybe - not all share that opinion.The order of the announcement doesn't change much; one can plan to not meet one's ideal and I think Solo was always a bit of a fallback.
The living galaxy doesn't need players to instance together - so Solo being one of the three modes that shares it is neither here nor there.They weren't sure they could have a living galaxy without a persistent online game to drive the BGS, but if they managed to do it, they wouldn't need a Solo.
What amuses me about the Great Open PowerPlay Debate is that every PowerPlay group accuses every other PowerPlay group of being dirty cowards hiding in Solo/PGs, while they bravely play in Open.I can sympathize with the "pirates need open" stance. Open only PP is nonsense in my opinion (cue the usual asynchronous PvP / bucket filling / time zones / instancing / PvP doesn't win PP barrage of arguments).
What amuses me about the Great Open PowerPlay Debate is that every PowerPlay group accuses every other PowerPlay group of being dirty cowards hiding in Solo/PGs, while they bravely play in Open.
Which means that either:
- everyone is being truthful about the mode they play in, and the instancing in this game is just that bad
- everyone us acting like “do as I say, not as I do” hypocrites
It is as if there are no time zones to consider either - in a recent conflict where a PMF was present - derision was thrown that we were 'hiding' in solo / PG... Even though the group were 7 hours behind our own - although when a couple of our group's USA players were online, in open, nothing was seen of the noisy ones... Maybe matchmaking is that bad? (doesn't stop us all playing together, oddly enough)Yeah, i've noted that myself before, with both sides accusing the other of doing it.