Seriously, what's the point in open play?

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Interesting thing is, they get heavily involved in powerplay PvP these days too. Guess for which side ;) - says a lot.
to be honest, I have no clue about PvP powerplay sides. Can you elaborate (without going into naming and shaming)?

I hate stuff like that. I am all in for a good heated argument, and there are certainly people I like or dislike based on my interactions with them or their online demeanor, but those guys' alleged behaviour and actions are just... sociopathic.
 
but this analogy is a false one. There is no rule breaking when using the modes. The only "rule breaking" that happens is the made up rules of your player group. Why should I obey to that? The better analogy would be if your team unilaterally decided that the outcome of the football match should only count when you wear equipment from a certain supplier. It is a rule you can make up, but not one enforcable by the referee.

(this is, by the way, why real world analogies never work in a gaming context)

In the end it is about me filling my bucket faster than you. The game isn't about you, your player group or your PMF. It is about that damn bucket.
I'm contending that the rules that effectively apply are those upheld by the referee. Change it slightly then - why has football evolved to a game where violence is not permitted? Would it be a better game if violence were part of it? You may point to more violent sports, but the rulesets in each case are designed carefully to make a good game of it. Requests to change powerplay are about moving the burden of maintaining it as a fun feature from the player, to the constraints and mechanics coded into the game.
 
The same group is also often accused of intentionally "ruining" PvP (making it difficult to engage in symmetrical PvP, interfering with overtly "consensual" PvP), rather than merely fighting "gankers" to prevent ganking. Blocking them like this has in the past been employed as a protest/content denial method against a problematic player group that are considered to diminish an important feature of the game.
PvPers being attacked by other PvPers and not liking it? Karma. You reap what you sow.

PvPers that attack others for no good reason are quite happy to interfere with the game play of others.

When those attacked complain etc, the response from the PvPers and their supporters is:

Get out of open.
Develop skills and strategies to survive.
Build your ships to survive.

They should follow that advice.

Steve
 
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to be honest, I have no clue about PvP powerplay sides. Can you elaborate (without going into naming and shaming)?

I hate stuff like that. I am all in for a good heated argument, and there are certainly people I like or dislike based on my interactions with them or their online demeanor, but those guys' alleged behaviour and actions are just... sociopathic.
I'm saying they'll happily shoot me while I do PvE in a powerplay context because of my pledge. Like, multiple wings of them 😄. Suffice to say, if they had offered to fight for us instead, we would have refused. I don't think we can be categorical without naming and shaming so perhaps we should just move on. To be fair also, they have not attacked me during AX activities.
 
I'm saying they'll happily shoot me while I do PvE in a powerplay context because of my pledge. Like, multiple wings of them 😄. Suffice to say, if they had offered to fight for us instead, we would have refused. I don't think we can be categorical without naming and shaming so perhaps we should just move on. To be fair also, they have not attacked me during AX activities.
mkay. Were they pledged to an opposing power? To be honest, my gut feeling says: You plegde, you paint a big fat target on your bottom :LOL:. There is of course this fine line between shooting down an enemy and using plowerplay as excuse to gank... I have no idea how to differentiate and draw a line there. But being pledged cetainly pushes the balance away from "shot down for no reason".

PvPers being attacked by other PvPers and not liking it? Karma. You reap what you sow.

PvPers that attack others for no good reason are quite happy to interfere with the game play of others.

When those attacked complain etc, the response from the PvPers and their supporters is:

Get out of open.
Develop skills and strategies to survive.
Build your ships to survive.

They should follow that advice.

Steve
I think the main point about those "lawfuls" is that they cross the border between CMDRs and players. And also the "taking themselves and the game way too seriously" part.
 
Now with ED there are options for players to actually meet inside the game, to fight or cooperate.
This just tells me that open mode, while perhaps not completely deliberately, is pretty much in essence a "multiplayer space combat game". You can log into open mode for other goals if you want, but there's very few reasons or incentives why you would do that, and the only thing you get in return is the danger of being ganked by someone. (I suppose fuel ratting is the only prominent alternative reason I can think of, but even that you do at the risk of being ganked, as AFAIK there's very little respect for fuel rats among most gankers, even if their ships are completely devoid of weapons, shields and anything valuable. I might be wrong on this, because it's not like I am closely acquainted with ganker culture in ED.)
 
PvPers being attacked by other PvPers and not liking it? Karma. You reap what you sow.

PvPers that attack others for no good reason are quite happy to interfere with the game play of others.

When those attacked complain etc, the response from the PvPers and their supporters is:

Get out of open.
Develop skills and strategies to survive.
Build you ships to survive.

They should follow that advice.

Steve
In practice, they fight back (no-one in my powerplay group blocks them, afaik, although they do complain 😄). But elements of the PvP community have engaged in blocking them. As per the ongoing convo above, it's as much about out-of-game victimisation. Or do you feel that is karma too? People with a different playstyle to you deserve everything they get? I'm just explaining that it's not necessarily about not wanting to face an opponent (the group in question do not have a reputation as challenging opponents), it can be about objecting to what most might agree was pathological behaviour. I'm a little on the outside as a PvEer by default, but the above is a consistent impression that I get.
 
mkay. Were they pledged to an opposing power? To be honest, my gut feeling says: You plegde, you paint a big fat target on your bottom :LOL:. There is of course this fine line between shooting down an enemy and using plowerplay as excuse to gank... I have no idea how to differentiate and draw a line there. But being pledged cetainly pushes the balance away from "shot down for no reason".
Yep it's fine, I will always take a rebuy on basis of pledge (in fact, regardless of that 😄), and I see an influx of new PvPers among my opponents simply as a challenge. But birds of a feather...
 
I'm saying they'll happily shoot me while I do PvE in a powerplay context because of my pledge. Like, multiple wings of them 😄. Suffice to say, if they had offered to fight for us instead, we would have refused. I don't think we can be categorical without naming and shaming so perhaps we should just move on. To be fair also, they have not attacked me during AX activities.

Umm… one of the major reasons I stayed pledged while doing Power-Play oriented BGS work was so that I could be opposed by players supporting the Federation Powers. Are you saying that I was never attacked while doing so was due to some unofficial rule I’ve never heard about???

Of course, I can count on one finger the number of times I was attacked while running fortification, so…
 
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Classic Solo/PG-Open fight? I had not seen for a long time.

First of all, anyone can play in the mode they want. It's always good to have more options.

In short, for me, the problem is not open or solo mode, but the behavior of people.
As far as I've observed, most gankers don't make an RP. A ganker because he really wants to feel like a ganker. They do what they can't do in real life. In real life, they fear the law, but this is Elite Dangerous. :)))

Solo/PG mode is suitable for CMDRs who want to play with their friends or enjoy the space in peace.

I think the current state is suitable for Power Play and BGS. (Yes, it's not a very popular opinion, but I think so.) The reason is that PvP is a "greed" job. You Agree or not: In this game, the overwhelming majority of people do PvP for competition, not gameplay. Constantly harassing CMDRs who wanted to calmly serve their Princess or autocrat Hudson would take the game out of focus after a while and turn it into a purely PvP area. If you want PvP there is already a solution for that: CQC. Go there. Agree, the CQC mod also has many shortcomings. But if your only goal is PvP this is your place.

If you're saying that BGS and PP events are affected in solo/pg mode and shouldn't happen, remember this: You're doing the same thing by forcing people to PvP. You calmly prevent those who want to serve their own PP power, if I want to PvP in Space and affect things in this way, I will not play Elite Dangerous, I will play Starwars Squadron. :))

If a PvP group committed to a power play power and claiming to want to undermine the power play power that they see as their enemy, attacks another group that has been playing solo/pg and Bgs since the kickstarter days, within the rules of the game, this is normal. Because this is the game. But what if the PvP-dominated squadron takes the business beyond the boundaries of the game and sets up a fake twitter account and website on behalf of the bgs-solo-dominated group? Doesn't this show that the PvP group is "greedy and ambitious"? Doesn't it show that he has taken the game out of being a game and put it in the center enough to affect his real life? Do you think a group that exaggerates things to this extent gives me the opportunity to play a game within a game? Wouldn't this exaggerated Open Mod and PvP ambition of others force me to quit the game?

Now I have to ask a question here: Are there many PvP enthusiasts in Elite Dangerous, or are there many who want to wander in the space simulation for a maximum of 3-5 hours in a calm and relaxed manner or follow the mysteries and stories?

This example and my questions alone show how important the Solo/PG mode is. For me; It is a point that those who say "People should do PvP", "challenge should be in this game and it is a must", "BGS and PP should only for open" are overlooked. (By the way, the example I gave is real and happening right now... But that's not the point.)

Remember, not everyone has to follow your path.
You play your way, we play our way. Only this.
 
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This just tells me that open mode, while perhaps not completely deliberately, is pretty much in essence a "multiplayer space combat game". You can log into open mode for other goals if you want, but there's very few reasons or incentives why you would do that, and the only thing you get in return is the danger of being ganked by someone.
Even with the relatively thin rewards for direct cooperation in Elite Dangerous I've made in quantitative terms far more on things like wing mission rewards, shared bounties, wing dividends (ha ha), shared exploration data, etc. than I've lost from PvP rebuys (and that's counting the PvP rebuys where I was also in a PvP-fit ship and expecting a fight) - and I'm generally pretty unsociable in-game.
(For actual numbers: probably about 100 million up, mainly from wing missions, compared with about 30 million down from rebuys (largely duels and training accidents), or 1700 credits down from rebuys excluding my own PvP ships. Negligible either way compared with my total assets)

I get attacked by another player about once a year on average, and my normal PvE ship has more than enough speed and shields to get away every time. If it was once a week or once a day, yeah, I'd probably not bother with Open either, it'd be too much inconvenience for the minor enjoyment I get out of seeing other players flying about.

There's no direct incentive for playing Open beyond "you can meet other players" (and nor should there be); if "you can meet other players without some form of pre-arrangement" isn't something you'll find sufficient incentive in and of itself, then obviously there's no point in Open play for you. It's like asking what the point in mining is: yes, it gets you credits and materials, but other things also do that and if you don't like mining, they're far better options. But we don't get hundreds of threads arguing "Mining vs Trade" or "only mining should affect Powerplay" because people mostly don't feel that they "should" like mining, or tell other players that they "should" like mining.
 
. So since i ONLY plat PVE , If i get attacked by a player in open , who's way am i playing ?
Your own way, of course. It's your decision to play in open. Nobody is forcing you to do otherwise. Only you can decide for yourself whether the slim possibility of encountering a hostile player is worth the by far more likely possibility of encountering a neutral or friendly player.
 
Your own, of course.

You do consent, playing in open, to interaction with other players, even if it is possibly going to be a negative experience for you.
Definitely.

While it is wrong for people to insist on forced PvP, it is wrong for those who want to play relax games to be disturbed by the dangers of open play. We think the same about this.

As I mentioned at the beginning, the main problem for me is the behavior of people. PvE players or those who want to play like PvE in Open are no exception.
 
As I mentioned at the beginning, the main problem for me is the behavior of people.
In multiplayer games that is indeed true. (it wasn't any different when playing UT in '99 - some players were brilliant, a few not quite so)
PvE players or those who want to play like PvE in Open are no exception.
I use modes according to what I'm doing, if I want the "Do Not Disturb" sign up, I go into PG. If I'm in open, I'm not doing anything that matters and folk are welcome to try to blow my ship up.
 
Now I have to ask a question here: Are there many PvP enthusiasts in Elite Dangerous, or are there many who want to wander in the space simulation for a maximum of 3-5 hours in a calm and relaxed manner or follow the mysteries and stories?
PvP enthusiasts or however you may call them, along with the gankers, lawfuls, PvP bounty hunters and PvP BGS/powerplayers are probably the loudest and most visible group (flooding platforms like Youtube with combat videos), but I have the sneaking suspicion that the quiet, calm truckers and relaxation players outnumber them by an order of magnitude. We will never know though, as we don't get any numbers anytime soon.
 
But this brings up the question: If I play in open mode, I risk being randomly destroyed by some idiot ganker, with no recourse against it. So why should I play in open mode at all? What is the counter-balancing benefit that would incentivize me to play in open mode, even at that risk? What do I get from open mode that makes it worth it? What is the positive side that supersedes the risks?

So far I have not encountered any reason to play in open mode. When I have, I have never interacted with another player in any way, shape or form, with the exception of having been ganked and, perhaps a few times, seeing someone fly by in the distance. That's it. So what exactly is the point? Why does open mode even exist?
I will answer your question, but first I must strongly disagree with the following statement:

It doesn't incentivize anybody to play it, unless your goal is to ruin the game for others.
Be careful with words like "anybody" or "everyone", because whatever you say next will be wrong.

As for what enticed me to Open, it was the "realness" that actual CMDRs bring to the game that's currently missing from NPCs. All NPCs are slight-of-hand parlor tricks conjured up to make you think the galaxy is alive, but once you see through the illusion and reveal the man behind the curtain, they lose their appeal. An NPC only exists when and where you exist. It didn't come from anywhere, it's not really carrying anything (not in a BGS-affecting way), it's not going anywhere, it doesn't have a past, nor does it have a future, or a personality, it's just a Disney animatronic in a space theme park.

Now compare and contrast this with an actual CMDR. A CMDR is real, he / she has a past and a future. He / she has a personality and a purpose in the game (even if that purpose is nefarious). His ship actually came from somewhere and is going somewhere, and if it's a trading ship, it's likely carrying something real. When I interact with the CMDR, be it via comms or just passing by in the mailslot, he / she will most likely respond in a unique, human way, rather than a limited scripted way. We might meet again, or we might not, but I know in my heart that this ship I just encountered will continue to exist in the galaxy, out there somewhere doing something, making it's own small dent in the universe. That's a realism that Elite NPCs just do not have.

Of course there are lots of other reasons to play in Open that build upon this foundation. The ability to wing up to do missions or take down tough targets, for example. Or the ability to go on a long exploration expedition with a large group of other players, though sadly these are nowhere near as common as they once were. And yes, the ability to test one's ship and skill against another CMDR, for those who do enjoy PvP.

As for griefers forcing people to Solo, that need not be the case. I just block the most obnoxious of griefers, the ones who "ruin the game for others", allowing me to continue to enjoy all the aforementioned benefits of Open without the asymmetric fault of Open (that is, the ease of one player to ruin an entire mode for another). Of course blocking is a controversial topic, as proven in that other thread, but it's currently a valid mechanism that's endorsed by Frontier, so I say go ahead and use it to anyone who wants to play in Open but currently feel forced to Solo by a select few.
 
The big issue for me in Open is the TERRIBLE performance that can occur if someone with (I assume) either a particularly poor connection or low-spec PC enters an instance. Several times when I was last playing in Open regularly, I'd be happily playing - perhaps in a HazRes for example - and would suddenly start experiencing poor game performance, ships rubber-banding, hits not counting and the like, only to notice another player had just entered the instance. This ruins the experience totally, with the only option being to relog.

Compounding this issue is the degree of entitlement of some players when it come to PvP interactions, and the resultant toxic comms when you don't want to play "their" game the way they demand. Even just managing to escape might be poor form from their perspective, and you'll get abuse for not standing and fighting - in your unarmed trade ship lol. I had a combo of the two during my last interaction in Open. I was flying a trading configured Anaconda to a station for outfitting (Note, I thought I was in mobius, so not paying close attention, my bad). Got interdicted and insta-attacked - only "roleplay" here is murder, I had no cargo or bounty nor was I aligned with any power - however, the performance of our mutual instance (I submitted) was soo poor as to become unplayable. I can only assume the other Commander's connection or PC had problems, as his ship appeared to be able to teleport and not take damage - indeed, he appeared in front of me when we entered the instance after I submitted, and was shooting right away. My own ship did not initially appear to take any damage from a volley of missiles, until my shields (the only strong, well-Engineered module of the ship, transferred from another vessel) insta-depleted. 100% to 0% in a fraction of a second. I then appeared to get some sort of weird UI freeze - I've seen this before when there's (what appears to be) a network issue between players / server - and I was basically out of the game, unable to interact with my ship. I had to MENU log as I could no longer actually play. Returning to the game, I attempted to message the other commander, explaining what went wrong, but they just did the usual "stick to solo, learn to play wahh wahh wahh" . No acceptance of the TECHNICAL problem that caused the instance to crash.

This one interaction totally and utterly put me off going into Open. Not been back since.

Conversely, when playing in Private Group - either my own, or Mobius - and instancing with people I know to have good connections and PC's, we can fly around for hours with our SLF's deployed and get flawless performance, while engaged in heavy combat, be it a CZ or Res site. With this being the norm - I usually team up with friends in-game - having another player showing up degrade performance so much is a bit of a shock.

The thing that I don't like is how a PvPer ganker - i.e. someone who bravely preys on ships that have no chance vs. them and no roleplay reason (outside plain murder) to attack that ship - can force their gameplay on whatever unsuspecting player they want with zero practical consequences. The crime system in ED is a total joke. Now, if I could shoot a ship with my magic "trade beam" and force them to make 10 profitable trade runs in a row, then we'd have some parity lol. Seriously though, if a player murders another player that's clean, not in an anarchy and not on an opposing PP faction etc., then the punishment should be more severe.

I used to love flying around in Open, just to see other commanders. Most interactions were great, a quick o7 over the comms. Loved that. However, to have an entire relaxing gameplay evening wrecked by toxic interaction. Nope, I don't need that. To be clear, I did not object to being interdicted, though the lack of legitimate motive (outside of murder) is something I found a little odd - I don't really get the motivation to force someone into PvP who's evidently NOT flying a combat ship, isn't wanted, isn't carrying valuable cargo (a Pirate wouldn't bother) etc. Then add the terrible performance and the toxic chat when I was just trying to explain what happened - I even posted a topic on it, it unsettled me so much - and I'm out.

I wish the game could see the disparity between certain encounters and respond accordingly. An experienced, high-ranked player in a well-engineered armed ship being interdicted and attacked while wanted and carrying high-value cargo is the exact opposite end of the chart vs. the relatively new, clean, low-ranked player in the unengineered E-Rated ship they just bought carrying no cargo. The range of PvP interaction is wide, the game should recognise this when it comes to responding to hostilities. In the former example, obviously the attacked player is the "Bad guy" wanted Pirate, whereas the attacker is the "good guy" bounty hunter. In the later the attacker is quite simply a ganker, or "seal clubber" (unsavoury term) as some like to call them. There is little gameplay for the totally out-class victim. In high security systems, their should be better protection and response to hostilities.

Regarding Open PvP in general. I have good combat ships available and have been fairly competent at combat in the past - a bit rusty at the moment - however, the last thing I'd want is to think I'd ruined the evening of someone I don't know by choosing to destroy their ship for my own lolz if there's no valid gameplay reason. I've NEVER destroyed another player's ship, however, "valid" reasons might be: Opposing faction in CZ, they're a wanted Pirate in a Res site, they're a valid Piracy target or an assassination target. Never done any of those and, indeed, I've left an instance where a Player was on the other side of a CZ and where a "Wanted" player was flying around a Res Site. I just didn't want that interaction at the time as I prefer co-op activities.

Anyway, that's my ramble on the topic, performance issues - which I assume are directly linked to network / PC performance - were the thing that finally put me off Open though. I'll have a peaceful evening in group doing my own thing, or team up with freinds for some co-op activities. This is likely how I'll play going forward.
 
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