Server Dev Peteris: "while delay for FC is unfortunate, it's for benefit of the feature... make it as good and fun as possible"

The first statement suggests they want to sort out bugs and stability issues to "set the stage for Fleet Carriers and the next phase".
The 2nd statement, by contrast, seems to suggest that the delay is because they "want to make this feature as good and fun as it can be".

So, which is it?

Are they sorting out a broken game to avoid souring the introduction of Carriers or are they sorting out Carriers to make them better?

Pick a lane, FDev.
It's both - they aren't mutually exclusive. A broken game would mean a feature won't be as good nor fun as it can be.

Example: Multicrew. Its disconnections and instability mean the turret and SLF gameplay isn't fun (it barely works due to the former issues).
 
Arx did all of this! So don't buy arx its bad!

5ywCnmi.jpg
 
But, didn't they say this 18 months ago aswell? The minor patches between 3.0 and 3.3. I could be wrong ofcourse, but this melody sounds oh so familiar
Shameless selfquote here. I am obviously very happy they are doing this. I've been asking for this several times last 2 years
 
But, didn't they say this 18 months ago aswell? The minor patches between 3.0 and 3.3. I could be wrong ofcourse, but this melody sounds oh so familiar

3.0 came with over 1000 bug fixes.

Bug fixes and Improvements
  • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.

3.2 had quite a lot too. Patch notes here: https://elitedangerous2016.wordpress.com/2016/11/02/3366/
 
We don't even know if it was even close to being ready for the december release date, most likely not, so we will not know if anything will get added with the extra 6 months. "Good and fun" should be every update and an 18 month delay on a content staved online service game don't look good imo! :sleep:
 
The other question is, if you can have one beta, why not two to actually look at the core gameplay around carriers? You have several dev branches, why not have one which looks at the gameplay of carriers (i.e. what things it adds, what are its limits) -in short we play with a 'future' hot build. All this can go on independently of the bug fixing.

That way you can overlap without one 'breaking' the other, and you still have a test to find any inconsistencies / balance issues. It might be that after solidifying EDs base you wind up with another flawed concept that requires another update to augment or fix- at least here the devs can see the idea of MCs in action enough to anticipate problems.
 
Does anyone think that if/when fleet carriers do arrive they will work perfectly, provide feature rich, fun gameplay with few to no bugs? Eh?
 
So either they couldnt get the work done in time or they feel like what they have cant compete at christmas. I dont care really anyway, i see how they plow doggedly forwards with fingers in ears, pretending there isnt an issue with the FSS. With issues like that outstanding, who does care about carriers anyway.
 
Does anyone think that if/when fleet carriers do arrive they will work perfectly, provide feature rich, fun gameplay with few to no bugs? Eh?
I expect bugs like every other update beta or not since the beta's were mostly used as early access hype to new content rather than finding/fixing bugs.
 
The other question is, if you can have one beta, why not two to actually look at the core gameplay around carriers? You have several dev branches, why not have one which looks at the gameplay of carriers (i.e. what things it adds, what are its limits) -in short we play with a 'future' hot build. All this can go on independently of the bug fixing.

That way you can overlap without one 'breaking' the other, and you still have a test to find any inconsistencies / balance issues. It might be that after solidifying EDs base you wind up with another flawed concept that requires another update to augment or fix- at least here the devs can see the idea of MCs in action enough to anticipate problems.
Whoa, let's not start playing with fire here.

As often as we see regressions crop up, I'm not certain they entirely have a grasp on their version control system.

The "ship pips bug out when deploying SRV" bug was fixed/recurred a couple of times during the beta phase of one of the Beyond updates, still made it into Live after beta was over, and had to get fixed again.

Lots of people clamoring for betas lately, but I guess they've forgotten that beta periods in this game historically haven't really meant that the released product is less buggy at all. I can't even imagine them trying to run two concurrent betas at once.

I'd love to see bugs get fixed, but I'm kind of cynical given track records.

Edit: This came across a bit more negative than I meant it to. I believe they are capable of fixing bugs, and I know bugs will eventually be fixed -- they have fixed plenty of bugs in due course. But I don't think "give us a beta" is the silver bullet people want it to be.
 
Last edited:
3.0 came with over 1000 bug fixes.

Bug fixes and Improvements
  • This update includes well over 1000 fixes for various issues that have been discovered and investigated during the development process. Note: The list provided by Frontier to fixes can be seen in the patch notes linked below.
3.2 had quite a lot too. Patch notes here: https://elitedangerous2016.wordpress.com/2016/11/02/3366/

Careful, your facts are going to get in the way of their propaganda narrative!
 
Back
Top Bottom